It's more that it's been 2 years since I implemented a lot of the scenes, and many of them are integrated into game mechanics in a way that I don't think many other games are.I gotta say, this is a huge sign that you're doing something wrong. I would be ripping some other RPGM games apart to see how they do recollection rooms, and probably refactoring how the scenes are done. Because I guarantee that's not how other games do it.
Grats and good luck with the Steam release!
And yes, I'm almost certainly doing things in ways I shouldn't be. I realized that a while ago when the class array was starting to cause save-file bloat because it was saving descriptions and text and names and stuff as well as grades to the save file.
Refactoring is slowly being done, but it's going to take a while.
As for the scenes themselves....
I have to go through and remove impregnation data, determine how to display alternate animations/forms (I'm mostly just using current character state, so recollection scenes will change if you're pregnant or not!) stripping out time-setting data, relationship values, compensation/minigame data (for stuff like imp scenes), etc etc.
This would be easy if it was all streamlined in the same way (like it would make so much sense for me to have done all the gameplay mechanics after the scene!, instead of midway through animation and text code!) but it's not.
I don't want the recollection scenes to be messing with gameplay state, and in some cases even finding the dang thing can take a while. (did you know the nurse ptj's scenes are actually coded into a common event that's called during the part time job.... from an array? I do now, and have no idea what I was thinking a year ago!)
It might be a slight exaggeration to say each one takes hours, but many of them are driving me crazy. Scenes in part time jobs or tied to clubs/ heavy gameplay elements are very difficult, while stuff like the prostitution into scenes were relatively light and easy.