Phenir

Engaged Member
Sep 28, 2019
2,255
1,556
308
So I have so many enemies because of helping?
I don't know for sure but I don't think the number or type of enemies is determined by anything you do during the day as some of them show up before their daytime counterpart appears. It just steadily gets harder as you progress. Nights 3-5 can be pretty ridiculous sometimes.
 

SuccletheKong

New Member
Nov 7, 2021
9
2
93
I have an ultrawide, is there a way to make the game window 1920x1080? i can't see all the controls or menu items let alone animations.
 

MaybeHornyOnMain

New Member
Nov 18, 2022
1
0
11
It's hard. Like, stupidly hard.
Yeah, game's kind of hard if you don't have a clue what you're doing. And even then, your fate is still decided by whether or not an enemy spawns in an inopportune moment (Vampire coming out of nowhere, Ghost spawning in front of you when you're getting chased, etc) or you keep getting those GREEN FUCKING PILLS instead of a battery or heal :cry:
 
Mar 19, 2023
116
203
110
Cheat engine table for infinite HP and completed save file (see attachment)

Disable the cheat before ending the scene with teddy bear girl or game will freeze.

Save location : user/AppData/LocalLow/Muramura/Hospital Seduction/
Hey thanks man, I really appreciate that you share this.

Don't you happen to know what's the value type of stamina, money and/or battery? I've been looking for hours and I can't find them : S
 

Maximignon

Newbie
Feb 3, 2024
30
36
28
What makes the new "Easy Mode" easy?

- I still lose the same amount of health after an encounter.
- Similarly, the insanely rare Health Pills only heal the same third. I hoped they would heal you fully.
- The stamina bar is unaffected.
- The battery still drains at the same rate.

Do the enemies supposedly spawn less? Certainly doesn't appear that way.
I can't for-the-life-of-me figure out how the game's easier with it on?
 
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hazazel69

New Member
May 17, 2021
13
32
32
I have an ultrawide, is there a way to make the game window 1920x1080? i can't see all the controls or menu items let alone animations.
I'm trying to adapt my game to different screen resolutions, but it's proving to be a pretty difficult task in Unity — especially because we decided to go with a pixel art style. That said, I haven't given up on it and I'm still actively working on finding a proper solution.
 

hazazel69

New Member
May 17, 2021
13
32
32
What makes the new "Easy Mode" easy?

- I still lose the same amount of health after an encounter.
- Similarly, the insanely rare Health Pills only heal the same third. I hoped they would heal you fully.
- The stamina bar is unaffected.
- The battery still drains at the same rate.

Do the enemies supposedly spawn less? Certainly doesn't appear that way.
I can't for-the-life-of-me figure out how the game's easier with it on?
I just reduced some enemy stats and slightly increased the drop rate of red pills. But now it feels more like a normal difficulty rather than easy. I’m probably going to add further gameplay simplifications.

Honestly, I’m open to suggestions if anyone has ideas on how to make the game easier in a meaningful way.
 
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hazazel69

New Member
May 17, 2021
13
32
32
where can I find this discord? I tried to openfullgallery but I don't know how to use that ._.
The game uses two types of save data: a regular save file and registry entries. Gallery progress specifically is stored in the Windows registry.

One advantage of this approach is that you don’t need to figure out where to place a save file — you just run the .reg file, and it writes the data automatically.
That said, I’m still not completely sure this is the most optimal approach to handling save data.
 
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PosmicCotato

Newbie
Jun 19, 2021
48
18
92
Not to be offensive or anything, but someone tell the dev about the fucking "if" & "and" statements.

i hate that fucking "bear of tax collection" and his retarded "toll"
 

hazazel69

New Member
May 17, 2021
13
32
32
Not to be offensive or anything, but someone tell the dev about the fucking "if" & "and" statements.

i hate that fucking "bear of tax collection" and his retarded "toll"
Thanks for the feedback.


We're open to any suggestions on how to improve this enemy. Feel free to share your ideas — we're listening.
 

zero3180

New Member
Nov 9, 2024
5
7
12
Honestly, I’m open to suggestions if anyone has ideas on how to make the game easier in a meaningful way.
I think the issue isn't actually the difficulty itself, instead it's that the difficulty isn't fun because there aren't enough game elements to let the player deal with things as they happen.

Map design:
- The patient rooms don't feel very useful. There's nowhere to hide in them, the items tend to be empty if they're even spawned, going in/out of the doors doesn't seem to make enemies lose track of you, entering at all risks getting locked in, you're never forced to enter to find the nun, and eventually the bears block access to a bunch of them anyway.
- The staff changing rooms are really bad to go into. Almost no items spawn in them, you need to go through multiple door transitions to have a chance at hiding (gives enemies time to catch up while chasing), and the locker might not even be usable anyway. Some of the them also have a reversed order for the prompts to exit or go into the second locker room, which makes it easy to screw yourself over on accident.
- The entire second floor is bad on later nights. The hallway barriers at 202 and 203 add 4 door transitions of time between hiding spots if you're forced to go through, assuming you don't run into a different enemy. This makes chases even riskier than usual and the nun can be fully impossible to reach if you're forced to turn around halfway across the floor or in the long hallway.

Enemy design:
- There doesn't seem to be a visual indicator for when a room is going to lock you in. Even if this is intended, it's not consistent with the rest of the game design.
- The TV girl is *extremely* common and never seems to despawn until you walk under her. Because of the asymmetrical layout on floors 1 and 3 this makes it impossible to cross in some directions without using a stamina item.
- Some enemy combinations are impossible to deal with even if the player does everything perfectly. A good example would be having both the nurse and the ghost enter a room you're hiding in.

Item design:
- Items are focused on restorative effects, so there's no way to avoid enemies once they aggro except to keep using stamina items until you reach a hiding spot
- The light wires don't seem to do anything other than give you an extra place to look at remotely, but they spawn so rarely that this mechanic doesn't matter

Put all of that together and the player is actively sabotaging themselves if they interact with almost 2/3 of the map and will spend their time just running between a bathroom and storage room. Fortunately these are all fixable problems though, some potentially easily.

General changes/additions/fixes that'd be more fun/fair:
- Let the player hide in the bed curtains at the ends of a few patient rooms. This makes these rooms much more valuable to enter
- Add a few consumable items that counter enemies or give information, but only spawn them in the staff rooms. Things like a silver cross (despawns the nun/ghost/vampire) and an enemy sensor (show icons on the map for enemy locations). Ideally these could be implemented with only some extra assets for icons and not need new graphics for characters.
- Make the nurse lose track of the player if you can get two rooms away from her (like going down a staircase and into a second room before she makes it down the stairs)
- Don't let the dildo girl expose the player's hiding spot if she wasn't in the room to see you hide.

And for balancing:

For easy mode specifically:
- Extend the life of the flashlight battery
- Only spawn the sister posters that have large differences. The one where she's very small and replacing a doctor is hard to notice.
- Slow down the stamina drain of the TV so that it's possible to reach a door from any direction even if you had to start running before you could see the TV
- Make bears only ask for common items like stamina pills and batteries
- Either make the nun give the player more time when spawning on floor 2 or remove the floor 2 barriers entirely

For normal mode specifically:
- Slow down the stamina drain of the TV so that it's possible to reach a door from any direction if you start running from right next to the TV with full stamina
- Make bears ask for any item that isn't from a vending machine

For a hypothetical hard mode:
- Extend the chase time of the sister so that you can't escape with only a single bar of stamina. If people aren't memorizing the poster locations on hard mode then that's their fault
- Let the nun spawn on a different floor above/below your current location instead of just across the current floor. That way players can't just camp by the succubus and abuse the teleport to win everything
- Speaking of the succubus, she is easy to exploit still. If you can get any additional art it might make sense for her to get irritated if you trigger the teleport too many times in a night. Maybe just teleporting an enemy to you rather than attacking directly if art isn't an option.
 
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