fixerrr

Active Member
Game Developer
Nov 4, 2020
630
655
194
Turns out you just go into the house during the day because you cant at night. You take the note from Ashley's desk while she is standing there even though the hint says you have to go at night.

And you wonder why people won't spend $30. Most games that are similar are not $30 mind you, even then, what's the main distinction between your game and theirs? Well, there's is more polished with minimal bugs and the game is almost done or is done. I guarantee you no one here would be complaining about the price if the game wasn't in the state it is now. You are essentially charging an alpha/beta game for $30. Well developed indie games on steam that get steam awards are like $10-$20 man.

This is not to be a hater. I'm just giving you the full perspective here.
I’m fine with your comment, that’s not an issue. But saying things like scam, claiming the other game was abandoned because of bugs, or stuff like “you should buy a rope” isn’t normal. And I’m not talking about Steam award–winning games, I’m talking about 3D adult games, and none of them were released finished and bug-free. If you had played their first versions, you’d understand what I mean.
 

greenarrow25

Newbie
Nov 25, 2018
94
59
277
Noticed a few things that could get better with the game.
There is a minimap and indicators of direction so having the ability to be able to have marker on would help quite a bit.
The running speed is bugged : you start the day at 600 speed if you try to run you dip to 500 then if stop running you go to 300 so you gotta match the numbers.
The door are annoying cause there is the classic door bug where door slap you between door and wall and it's annoying to reactivate door to close then reopen. Simple solution is to deactivate door collision during moving and reactivating later it will 99.9% of the time push back character toward the room and not the wall.
What you could also add is a way to know if something interactable is in range. That can be done by adding a ray trace and with its on overlap event you can show a "press E to interact" or something along the line.
For rendering distance the car in long distance don't have the shape of a car so it looks really strange but i guess that's one optimisation issue so good luck with that.
 
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fixerrr

Active Member
Game Developer
Nov 4, 2020
630
655
194
Noticed a few things that could get better with the game.
There is a minimap and indicators of direction so having the ability to be able to have marker on would help quite a bit.
The running speed is bugged : you start the day at 600 speed if you try to run you dip to 500 then if stop running you go to 300 so you gotta match the numbers.
The door are annoying cause there is the classic door bug where door slap you between door and wall and it's annoying to reactivate door to close then reopen. Simple solution is to deactivate door collision during moving and reactivating later it will 99.9% of the time push back character toward the room and not the wall.
What you could also add is a way to know if something interactable is in range. That can be done by adding a ray trace and with its on overlap event you can show a "press E to interact" or something along the line.
For rendering distance the car in long distance don't have the shape of a car so it looks really strange but i guess that's one optimisation issue so good luck with that.
Thanks I’ll follow your advice.
 
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