A feedback to developers, if anyone reading this. Regardless whatever engine you are using, unreal or unity, try to make the lighting, exposure not so washed out, yellow, white overloaded like this. Nothing sexy about this. There is a reason most sex scenes in hollywood you see get that colortone which is warm, dark. It tickles your mfin fantasies man.
If you are bad with lighting in general, try to use a color filter and trust me it'll do wonder to your games, I would say your game will even sell better regardless of quantity of content, just from the beautiful lighting alone. A colorfilter is not too demanding as a post process, yet it gives your game life. Sometimes it wouldn't even cost GPU power at all.
It might even make it look photorealistic if you choose just the right one.
Lighting is severly underrated, you can give your game superiority even with bad textures or less shadows just from lighting alone, so go crazy with it. First thing after you managed to build something that resembles two 3d puppets banging each other, you go for lighting.
If you are a professional, a gamma filter at the least is a must for your game. I am not saying gamma correction, gamma filter or slider. Then a POV slider. These are little things which allow your user to fondle virtual tiddies longer cause they didn't end up blind first few minutes into the game. If you are aiming from daylight scenes, eye adaptation is good too, but it can destroy a game if it's too much, too fast or too slow.
TL;DR, Colorfilter, lighting can make or break a game.