Unity Hotel Elera [v202510261600] [Project Elera]

3.50 star(s) 17 Votes

wladlenan7

New Member
Oct 19, 2018
10
8
157
Looks like. with the new update, this "cheat" no longer works - BepInEx issues a bunch of errors and does not load the game itself.
should work,I guess... On last ver, on desktop mode this working on my pc, but then i lounch vr mode F1 doesnt pressing (i guess vr issues)
 

Joyvankek

Member
Dec 9, 2019
187
280
128
I made a plugin for BepInEx, it should be easier and more stable. If you have any problems let me know and I'll try to fix it for ya.

Simply drag all the contents of the zip file into the project_elera_hotel folder, it's super simple.

The script unlocks all paid/patreon content and fills your bank with 9999 credits.

PRESS F1 WHEN YOU'RE INGAME

Pixeldrain





View attachment 4558674
Tried it, got bunch of error on the console, game didn't even start so here is that.
not applicable
Fair enough in this game you don't even have player avatar. Which is kind of weak.
 
Last edited:

FMJames

New Member
Jun 29, 2017
10
1
95
Give this a shot, it should execute when you've loaded into the main menu. Put it in BepInEx\Plugins

Pixeldrain





I'm not sure what you mean? The script doesn't mess with anything else than part of the authentication process.
Are you sure this isn't just the game being weird, have you tried the same without BepInEx installed?
Not sure what causes it, booted the game up BEFORE the initial BepinEx install, then after installing the plugin, game refuses to launch. I also made sure to download and transfer the full dependencies pack here in this link, but still nothing. BepiEx console launches, but once it's done doing it's thing, it just closes and game doesn't open.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,038
4,138
436
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May 9, 2017
147
356
285
Not sure what causes it, booted the game up BEFORE the initial BepinEx install, then after installing the plugin, game refuses to launch. I also made sure to download and transfer the full dependencies pack here in this link, but still nothing. BepiEx console launches, but once it's done doing it's thing, it just closes and game doesn't open.
" ---> System.FormatException: Unsupported metadata version found! We support 23-29, got 31"
TL;DR: incompatible unity version.
probably requires BepInEx v6 which also means the mod needs to be re-written.
 

kameleon76

Newbie
Dec 3, 2017
31
74
182
This should work,I guess... On last ver, on desktop mode this working on my pc, but then i lounch vr mode F1 doesnt pressing (i guess vr issues)

[Message: Preloader] BepInEx 6.0.0-be.697 - project_elera
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.45f2
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Message:InteropManager] Extracting downloaded unity base libraries
[Message:InteropManager] Running Cpp2IL to generate dummy assemblies
[Info : Cpp2IL] [Library] Initializing Metadata...
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL!
---> System.FormatException: Unsupported metadata version found! We support 23-29, got 31
at LibCpp2IL.Metadata.Il2CppMetadata.ReadFrom(Byte[] bytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Metadata/Il2CppMetadata.cs:line 71
at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 149
at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 202
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 62
--- End of inner exception stack trace ---
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 68
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.RunCpp2Il() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 301
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 236
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized


Based on the log file you provided, you are encountering a well-known compatibility issue with BepInEx. The error message Unsupported metadata version found! We support 23-29, got 31 indicates that the version of BepInEx you are using is outdated and cannot handle the game files it's trying to modify.

Cause of the Error
The core of the problem lies in the version of the game's engine and the version of your modding tool :

  • Game Engine: The game you are trying to mod was built using a recent version of the Unity engine (likely 2022.3.x or newer), which uses metadata version 31 for its compiled code.
  • BepInEx Version: Your BepInEx installation (6.0.0-be.697) includes a component called Cpp2IL, which is used to interact with IL2CPP games. The version of Cpp2IL in your build only supports older metadata versions (from 23 to 29).
When BepInEx starts, it fails during the preloader stage because it cannot parse this unrecognized metadata version, leading to the LibCpp2ILInitializationException and preventing any mods from loading.

How to Fix the Issue
To resolve this, you need to update BepInEx to a more recent "bleeding edge" build. These builds contain the latest features and bug fixes, including the necessary support for metadata version 31.

Here are the steps to update your BepInEx installation:

  1. Download the Latest Build: Go to the official BepInEx builds website. You will need a build that is newer than the one you currently have. Look for the latest successful build for bepinex_be.
  2. Select the Correct Package: From the build artifacts, download the correct package for your game. Based on your log, you are running a 64-bit IL2CPP game on Windows, so you will likely need the BepInEx_UnityIL2CPP_x64... file.
  3. Update Your Installation:
    • Extract the contents of the downloaded ZIP file.
    • Copy the extracted files into your game's root directory, overwriting the old BepInEx files when prompted.
After replacing the files, run the game again. The updated version of BepInEx will correctly recognize and handle metadata version 31, allowing the game and your mods to load properly.



README:
How to ->
Source and installer ->
 
Jul 22, 2021
1
0
28
with the new and previous update I am having issues as when I get to my room for the first time with a keycard it just opens a blank textbox behind me and I think somewhere under the floor. Same issue in desktop mode and VR. There is no way to turn it off or proceed after that
 

Tempor@l

Newbie
Aug 12, 2024
17
3
13
[Message: Preloader] BepInEx 6.0.0-be.697 - project_elera
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.45f2
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Message:InteropManager] Extracting downloaded unity base libraries
[Message:InteropManager] Running Cpp2IL to generate dummy assemblies
[Info : Cpp2IL] [Library] Initializing Metadata...
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL!
---> System.FormatException: Unsupported metadata version found! We support 23-29, got 31
at LibCpp2IL.Metadata.Il2CppMetadata.ReadFrom(Byte[] bytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Metadata/Il2CppMetadata.cs:line 71
at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 149
at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 202
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 62
--- End of inner exception stack trace ---
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 68
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.RunCpp2Il() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 301
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 236
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized


Based on the log file you provided, you are encountering a well-known compatibility issue with BepInEx. The error message Unsupported metadata version found! We support 23-29, got 31 indicates that the version of BepInEx you are using is outdated and cannot handle the game files it's trying to modify.

Cause of the Error
The core of the problem lies in the version of the game's engine and the version of your modding tool :

  • Game Engine: The game you are trying to mod was built using a recent version of the Unity engine (likely 2022.3.x or newer), which uses metadata version 31 for its compiled code.
  • BepInEx Version: Your BepInEx installation (6.0.0-be.697) includes a component called Cpp2IL, which is used to interact with IL2CPP games. The version of Cpp2IL in your build only supports older metadata versions (from 23 to 29).
When BepInEx starts, it fails during the preloader stage because it cannot parse this unrecognized metadata version, leading to the LibCpp2ILInitializationException and preventing any mods from loading.

How to Fix the Issue
To resolve this, you need to update BepInEx to a more recent "bleeding edge" build. These builds contain the latest features and bug fixes, including the necessary support for metadata version 31.

Here are the steps to update your BepInEx installation:

  1. Download the Latest Build: Go to the official BepInEx builds website. You will need a build that is newer than the one you currently have. Look for the latest successful build for bepinex_be.
  2. Select the Correct Package: From the build artifacts, download the correct package for your game. Based on your log, you are running a 64-bit IL2CPP game on Windows, so you will likely need the BepInEx_UnityIL2CPP_x64... file.
  3. Update Your Installation:
    • Extract the contents of the downloaded ZIP file.
    • Copy the extracted files into your game's root directory, overwriting the old BepInEx files when prompted.
After replacing the files, run the game again. The updated version of BepInEx will correctly recognize and handle metadata version 31, allowing the game and your mods to load properly.



README:
How to ->
Source and installer ->
On the GitHub page the current downloadable version for windows is named BepInEx_win_x64_5.4.23.4.zip, there isn't anything named like "BepInEx_UnityIL2CPP_x64", so are the files in the aforementioned zip folder usable as-is (unpack, drag 'n drop in the game root and it will unlock the game like previous versions) or is something else needed?

I'm looking at both folders (the bepinex that worked for the previous version and the current bepinex on github) and there are a lot of files that aren't present in the latter compared to the former, like the .dotnet main folder and the cache, config, interop, patchers, plugins and unity libs subfolders in the bepinex folder. I guess someone will need to use that as a base to add to that folder the necessary missing files and configs.
 
Last edited:

bobsample260

New Member
Dec 19, 2019
6
4
82
On the GitHub page the current downloadable version for windows is named BepInEx_win_x64_5.4.23.4.zip, there isn't anything named like "BepInEx_UnityIL2CPP_x64", so are the files in the aforementioned zip folder usable as-is (unpack, drag 'n drop in the game root and it will unlock the game like previous versions) or is something else needed?

I'm looking at both folders (the bepinex that worked for the previous version and the current bepinex on github) and there are a lot of files that aren't present in the latter compared to the former, like the .dotnet main folder and the cache, config, interop, patchers, plugins and unity libs subfolders in the bepinex folder. I guess someone will need to use that as a base to add to that folder the necessary missing files and configs.
Figured it out its in the "bleeding edge" bepinex thing.
 

SodaSoda

Member
Jun 29, 2017
144
568
206
I've updated my original post with updated files, let me know if it works or not.

Oh and if possible, please upload the logs in a spoiler so your message doesn't take up half the webpage.
 

lhuty

Member
Dec 13, 2017
128
142
228
There's no sex in this game? When I use custom mode, the characters don't penetrate. Is it just a masturbation game?
 
3.50 star(s) 17 Votes