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nocturn riven

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Oct 20, 2025
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Does not have to do with attention. If NTR is not in the game yet it is not allowed to set the tag for it. Ever read the forum rules?
That’s right. Mod asked if all the tags are in the current version so I had to adjust. More tags are on the way!


Probably warrants a kinetic novel tag?

"feels right" not "write" btw. You probably don't want such obvious lack of proofreading in your game's description, doesn't bode well for the actual game.
Hmm I’ll check that tag. Maybe.

I thought I fixed that, probably somewhere else. My brain and hands can get dyslexic sometimes
 
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nocturn riven

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Oct 20, 2025
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"NTR"
>its NTS
If it's NTS only i am not interested. Also for the love of god people stop naming pure NTS games NTR
The dev notes make it sound like NTR is the priority or its gonna start nts and become ntr later
At the moment my focus is purely on NTR. The MC doesn't like being cheated, nor that his GF is so open and playful with other men, nor does he get off on that. There is no "BFF" with whom he shares his secret cuckolding desire - he doesn't have it.

The game is by no means NTS. I said that in the future the story might make way for an NTS path as an option, but MC won't take it lightly.
 
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Vampire_Lord

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Aug 9, 2020
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At the moment my focus is purely on NTR. The MC doesn't like being cheated, nor that his GF is so open and playful with other men, nor does he get off on that. There is no "BFF" with whom he shares his secret cuckolding desire - he doesn't have it.

The game is by no means NTS. I said that in the future the story might make way for an NTS path as an option, but MC won't take it lightly.
If the game only focuses on NTR, it would be perfect. The game runs wonderfully, it's fast, and the interface is good. I would only add a right-click to save. I hope we get Old Man NTR in the very near future :3
 
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Vampire_Lord

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do you mean that in terms of what the code says or is that your personal definition of ntr?

do ntr mc's always dislike cheating in your opinion. sincerely interested.
I'm referring to within the game; I feel there's a turning point where she asks, "Are you one of those guys who likes watching his girlfriend being intimate with other men?"

You decide whether you like it or not, that's why I'm saying if you like it, then it's NTS, and if not, then it's NTR.
 
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Apr 30, 2020
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ntr in the title, but not on tags? that means this ntr game will appear for people who filter out ntr and want to see only vanilla. If you had put the ntr tag a vanilla guy like me wouldn't be here. please fix it.
 

ryg88

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May 20, 2025
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Just played the online version on itch.io:

Hope that the dev has already outlined the entire story of the game. Knowing the ending (or endings) and the penultimate scenarios leading to it (or those) will probably help lower the chances of the game being abandoned. Plus, having a skeleton outline of the entire thing even before the first code is written helps a lot.

As for the UI stuff, hopefully there will be a save system in the future. Even if there will be no branching paths, being able to save at any point will be useful. Maybe the different saves can also be located in the settings app for easy access. Many will probably appreciate a lot of save slots.

Aside from the save, a rollback or undo button would also be useful as well, especially as a remedy for accidental clicks and backtracking. (Among Unity-based phone games, this is usually not very common. Two of the few games that have it are Corrupting Mia and NTS Honeymoon.)

Plus, if the story will be more or less linear, an app where the chapters are listed could be useful for repeat play-throughs. This helps players jump into a particular chapter w/o having to use up a save or start from the beginning.

.

As for the pictures, it's good that the pics received by the MC are automatically in the gallery, but it doesn't seem to be the case with pics sent by the MC himself (ex. the pic of the book at the start doesn't appear in the gallery). With the gallery itself, hopefully there is a "persistent" gallery mode available in the future so that players can collect all their pics from multiple play-throughs w/o losing the pics after playing a different route or making different choices. Another is the ability go from one image to another in the gallery thru swiping (or clicking the left or right sides of the pics) w/o having to minimize the current pic in order to go to the next pic.

As for the messaging app, trying to switch from one chat to another by just clicking on the notification instead of having to leave the person's chat and go to the other person's chat manually would probably be better. Plus, while having a fast-forward button is great, it would also be useful to have a "fast-forward during no-choice/single responses" kind of thing, where the player doesn't have to click on the MC's messages if there is no choice involved. (This helps especially on repeated play-throughs.)

.

As for the story, not sure how it will unfold:
  1. A linear story w/o branches and w/ one ending. Here, the choices simply lead to different dialogue and pictures but no major change in story or characterization. (See Corrupting Mia)
  2. A mostly linear story w/ a branching point somewhere along the line, leading to different endings. This is usually where there are hidden variables in the choices that lead to different routes after the branching point. (Ex. certain choices increase the assertiveness or submissiveness of the MC.) Another type is where the combination of choices lead to different routes after the branching point. (See A Promise Best Left Unkept)
  3. A branching story where choices lead to different routes and may also have hidden variables too. There are multiple endings too. (See NTR Mobile and Phone Story)
For a newbie developer, choice 3 and even choice 2 will eventually blow up development time since there's just so much to write for multiple routes.

.

As for the characters:
  • Leo (MC) sounds like the typical blank-slate character present in many VNs. Newbie guy from the suburbs or the boonies who gets to work in the big city. Not really a naive prude, given that he almost jumps at sexing the FMC and agrees to moving in with her.
  • Amy (FMC) outgoing love interest and a go-getter at work. When she talks about opening a Chinese restaurant, it seems like she's using her current job as a stepping stone to be independent in the future.
  • Leo's mom is an interesting addition even if there's no incest in the game. An experienced female whom the MC can talk to about women sounds like it could lead to good interactions that help the MC realize or think about certain things as the story progresses.
  • Iris, the MC's first boss supervisor is probably a throwaway character since there is no profile pic in the message app.
  • The Boys are an interesting bunch and would probably be the source of fun in the game. Still too early to say anything extensive about them individually, since it's still early in the game.
As for the story itself, a hotel sounds like a good setting since it allows for not just workplace shenanigans with multiple locations and amenities present in one place (pool, cafe, storage room, utilities closet, ballroom, hidden nooks and crannies etc) but the potential to meet different type of people is present. In a way, the hotel is like a combination of the two most common VN settings: school/university and office.

.

Lastly, it will be interesting how this game will implement NTR, especially if it's the hidden NTR that the MC (and the player who's placed in the MC's POV) will not see in real time. Unless the game goes full Girlfriend Tapes territory where neither the MC nor the player sees the sexy stuff, there might be some gimmick for the player (and maybe the MC) to see the action. Maybe it will involve the Boys Chatroom.
 
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nocturn riven

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Oct 20, 2025
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If the game only focuses on NTR, it would be perfect. The game runs wonderfully, it's fast, and the interface is good. I would only add a right-click to save. I hope we get Old Man NTR in the very near future :3
There's the save button in upper right of the chat window, and every time you click "back" from a conversation, it's saved automatically. Autosave is also coming soon, it worked, but I had to disable it, as it broke at some point. But, right-click also sounds good, and easy to implement, I think. I might add to go back on right click (and save at the same time) - that might be nice too.
I'm referring to within the game; I feel there's a turning point where she asks, "Are you one of those guys who likes watching his girlfriend being intimate with other men?"

You decide whether you like it or not, that's why I'm saying if you like it, then it's NTS, and if not, then it's NTR.
I had a bit different idea, that you build it through time, but there might be some bigger turning points where you actually decide and might be able to go back too. Still - NTR is my main focus, as it's more challenging, NTS seems easy to add at any point.

ntr in the title, but not on tags? that means this ntr game will appear for people who filter out ntr and want to see only vanilla. If you had put the ntr tag a vanilla guy like me wouldn't be here. please fix it.
Yeah, sorry about that. Uploading Rules are strict about that " tags should only include content that is currently in the game " and since it's not currently there, I can't add it. You can even play it as a short romantic game, you might like it.
 
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nocturn riven

New Member
Oct 20, 2025
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ryg88 thanks for such thorough feedback, it means a lot.
Just played the online version on itch.io:

Hope that the dev has already outlined the entire story of the game. Knowing the ending (or endings) and the penultimate scenarios leading to it (or those) will probably help lower the chances of the game being abandoned. Plus, having a skeleton outline of the entire thing even before the first code is written helps a lot.
I have an outline, but I intend to keep this burning for as long as it makes sense and as long as it's interesting for you to play and for me to write.
I have tons of ideas, scenarios, and endings drafted already.

If it comes to abandonment, I'll do my best to wrap it up in a meaningful whole and bring at least one ending to it before that happens, but of course, life can be unpredictable.

As for the UI stuff, hopefully there will be a save system in the future. Even if there will be no branching paths, being able to save at any point will be useful. Maybe the different saves can also be located in the settings app for easy access. Many will probably appreciate a lot of save slots.

Aside from the save, a rollback or undo button would also be useful as well, especially as a remedy for accidental clicks and backtracking. (Among Unity-based phone games, this is usually not very common. Two of the few games that have it are Corrupting Mia and NTS Honeymoon.)

Plus, if the story will be more or less linear, an app where the chapters are listed could be useful for repeat play-throughs. This helps players jump into a particular chapter w/o having to use up a save or start from the beginning.
There is a save button in the top right of the chat window, and the game autosaves each time you hit back. I'll add custom saves in time, but since it's mostly linear at the moment, it didn't feel important now.

Rollback/undo is a bit trickier, as rolling back doesn't roll back the variable changes so it would mess up the game logic. I will, however, add chapter selection, and maybe a branching map so you can see where to roll back if you want to try another variation. I also mentioned that I'll add a re-spec screen where you can manually change the variables if you want a specific outcome that would otherwise be unavailable.
As for the pictures, it's good that the pics received by the MC are automatically in the gallery, but it doesn't seem to be the case with pics sent by the MC himself (ex. the pic of the book at the start doesn't appear in the gallery). With the gallery itself, hopefully there is a "persistent" gallery mode available in the future so that players can collect all their pics from multiple play-throughs w/o losing the pics after playing a different route or making different choices. Another is the ability go from one image to another in the gallery thru swiping (or clicking the left or right sides of the pics) w/o having to minimize the current pic in order to go to the next pic.
Hmmm.. I'll check that out. I didn't notice that MC's pics don't appear in the gallery.
The persistent gallery will be possible when I implement the chapter selection. I think it would actually be harder to make a non-persistent gallery for that feature.
As for the messaging app, trying to switch from one chat to another by just clicking on the notification instead of having to leave the person's chat and go to the other person's chat manually would probably be better. Plus, while having a fast-forward button is great, it would also be useful to have a "fast-forward during no-choice/single responses" kind of thing, where the player doesn't have to click on the MC's messages if there is no choice involved. (This helps especially on repeated play-throughs.)
Clicking on notifications is a feature I started implementing but didn't finish. It's coming soon.
I could probably implement that. I actually forced all player responses to be choices, so you don't get hit by a wall of text that you can't follow - hence the < say nothing > choices - they are there to allow you to read everything before proceeding.
Some games have the "Skip seen" option which fast forwards until a new line. We'll see if I manage to do this. I'll try.
.

As for the story, not sure how it will unfold:
  1. A linear story w/o branches and w/ one ending. Here, the choices simply lead to different dialogue and pictures but no major change in story or characterization. (See Corrupting Mia)
  2. A mostly linear story w/ a branching point somewhere along the line, leading to different endings. This is usually where there are hidden variables in the choices that lead to different routes after the branching point. (Ex. certain choices increase the assertiveness or submissiveness of the MC.) Another type is where the combination of choices lead to different routes after the branching point. (See A Promise Best Left Unkept)
  3. A branching story where choices lead to different routes and may also have hidden variables too. There are multiple endings too. (See NTR Mobile and Phone Story)
For a newbie developer, choice 3 and even choice 2 will eventually blow up development time since there's just so much to write for multiple routes.
I'm currently aiming at a simplified 2/3 variation, but as I currently don't want to 'blow up development,' as you said, I'll keep it simple - more for flavor than as actual parallel storylines. I might add complete routes at some point, but that's not my goal for now.
.

As for the characters:
  • Leo (MC) sounds like the typical blank-slate character present in many VNs. Newbie guy from the suburbs or the boonies who gets to work in the big city. Not really a naive prude, given that he almost jumps at sexing the FMC and agrees to moving in with her.
Well, he is very naive, but he's also unbelievably hot for Amy, and since this is a sex game, of course he'll agree to everything, or else we'd have 4 updates without any real action.

Again, thanks for your time, feedback, and suggestions. I'll add it all to my feature and ideas list and try to do as much of it as possible in the future updates.
 
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