Zonic Squared
Newbie
- Jan 1, 2018
- 73
- 231
That's not how any of this works. Build numbers aren't even for the consumer anyway. It's functionally impossible to prescribe a timetable to development because of reality. What if the game isn't functioning properly? What if the writer had a change of heart? What if a feature isn't as popular as you wished?if you had Nickle for every time you seen someone on here proudly exclaiming they don't understand software versioning.
You still had none other than my foot in your ass.
If you're making a game you have a notion how far you wanna continue and start proceeding with closure of the game.
You don't got from 0.0.1 to 1.0.0 Randomly it looks completely unnatural and makes it look unorganized.
As a game developer I would assume you think ahead how much further you want to continue and accordingly increase the version numbers to end with magical number of 1.0.0 completed.
The notion of this version numbering makes sense is completely copium because 0.20 to 1.0.0 makes it sound/look like they had no idea how far they wanted to go with this game until they just axed it here.
Next time im making a version i will go with 0.0.0.0.1 and increase it with 1 to 0.0.0.0.2 and when i feel like im done with the game ill go 1.0.0 because its normal and popular. iron4doves said so..
Get out of here lmao.
Years of devs inflating build numbers have broken your perception.