kryanBR

Active Member
Jan 18, 2019
709
403
Where do I put the files Bonus Rewards? Or are they just short videos?

Re: Never mind, I didn't read about it on the home page :FacePalm:
 
Last edited:
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closetpervert904

Active Member
Oct 6, 2018
817
383
Yeah, just like the other Siren games you can change what the relationship is to the initial core three female characters at start. You can make them related, step, etc.
yea with siren games i feel like it's implied that its all incest but this is the gmae that mad eme go wait... is it me or is it siren?
 

srfsmrf_

Active Member
May 24, 2024
579
507
It finally got completed… i wish i wasnt stubborn i miss the old models too much to play it, it doest hit the same.
Got this one bookmarked for a while, haven't played it yet. Did this change with v1.0.0 or smthng? Has the whole game been overhauled (like what happened to e.g. Prince of Suburbia & Confined with Goddesses)?

The latter you can still play old style ('legacy' ver). Sweet. I concur, I tend to give preference to the original (not so 'smoothened out', kinda ai-like, starts to all look the sameish) artwork for these games.
 
Nov 11, 2022
120
24
Is there a guide for this game, lack of any ingame measure of progression kinda makes me not sure how to move forward. Got the threesomes with M&S and with M&A, but dunno what to do next.
 
Jan 25, 2023
38
25
i can't progress without changing Linda's clothes back to the default, but i can't find the option to do so. where is it?

edit: disregard, i figured it out
 

JMan9200

Newbie
Mar 3, 2025
81
54
Got this one bookmarked for a while, haven't played it yet. Did this change with v1.0.0 or smthng? Has the whole game been overhauled (like what happened to e.g. Prince of Suburbia & Confined with Goddesses)?

The latter you can still play old style ('legacy' ver). Sweet. I concur, I tend to give preference to the original (not so 'smoothened out', kinda ai-like, starts to all look the sameish) artwork for these games.
Not sure what the other person is referring to, but early in the development of the game, the original artist left the project and a new artist took over. There may or may not have also been an update in art styles with the second artist, but I'm not sure on that part.
 
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mlgtk

Newbie
Dec 1, 2019
90
88
Got this one bookmarked for a while, haven't played it yet. Did this change with v1.0.0 or smthng? Has the whole game been overhauled (like what happened to e.g. Prince of Suburbia & Confined with Goddesses)?

The latter you can still play old style ('legacy' ver). Sweet. I concur, I tend to give preference to the original (not so 'smoothened out', kinda ai-like, starts to all look the sameish) artwork for these games.
similar to confined with goddesses but in the middle of being made the original artist stopped responding so the guy who makes one of his other games started remaking the entire game
 
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Apr 12, 2024
19
29
I've made some fixes for myself which may be of interest to a few people. You can download the archive from the attached files.

If you don't trust me or would prefer not to download it, here are the steps to follow to do it yourself:

I - START THE GAME IN FULLSCREEN MODE

You can press F4 to switch to full-screen mode, but if you are to lazy or don't want to do it every time you launch the game, just modify "package.json" file in root folder (not the one in www folder). Add the following line "kiosk": true, so the file looks like this:

Code:
{
    "name": "",
    "main": "www/index.html",
    "js-flags": "--expose-gc",
    "window": {
        "kiosk": true,
        "title": "",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "www/icon/icon.png"
    }
}
Save, exit, start the game.

II - MOUSE FIX

Sometimes, the mouse cursor doesn't appear when you start the game, so you have to restart it (or press F5). To fix it, go to the plugins folder (\www\js\plugins). Create a file "MouseFix.js" with your favorite text editor and copy past the following in it:

Code:
TouchInput.enable()

// Show Cursor
document.body.style.cursor = 'default'
Save. Now, to activate this fix, copy the following line in the "plugins.js" file in \www\js. Add it at the end, just before ];
Code:
{"name":"MouseFix","status":true,"description":"","parameters":{}}
Don't forget to add a comma symbol at the end of the line above from yours.

Save, exit, start the game.

III - ADD MORE SAVE SLOTS

By default, the game has 40 save slots, which is probably enough for most of players. But if you want to add more, go back to the plugins folder (\www\js\plugins), and just like the mouse fix above, create a file "MoreSaveSlots.js", and copy paste the following code in it:

Code:
DataManager.maxSavefiles = function() {
    return 100;
};
100 is the number of slots you want. You can change this number to your liking.
Save the file.

Last step, open the "plugins.js" file in \www\js again, and add this line at the end:

Code:
{"name":"MoreSaveSlots","status":true,"description":"","parameters":{}}
Again, don't forget to add a comma symbol at the end of the line above from yours.

Save, exit, start the game.

You should now have a lot more slots available in the save screen.


SOURCES:

- Fullscreen:
- Mouse Fix:
- Save Slots:
 
Last edited:
Mar 10, 2025
109
203
I've made some fixes for myself which may be of interest to a few people. You can download the archive from the attached files.

If you don't trust me or would prefer not to download it, here are the steps to follow to do it yourself:

I - START THE GAME IN FULLSCREEN MODE

You can press F4 to switch to full-screen mode, but if you are to lazy or don't want to do it every time you launch the game, just modify "package.json" file in root folder (not the one in www folder). Add the following line "kiosk": true, so the file looks like this:

Code:
{
    "name": "",
    "main": "www/index.html",
    "js-flags": "--expose-gc",
    "window": {
        "kiosk": true,
        "title": "",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "www/icon/icon.png"
    }
}
Save, exit, start the game.

II - MOUSE FIX

Sometimes, the mouse cursor doesn't appear when you start the game, so you have to restart it. To fix it, go to the plugins folder (\www\js\plugins). Create a file "MouseFix.js" with your favorite text editor and copy past the following in it:

Code:
TouchInput.enable()

// Show Cursor
document.body.style.cursor = 'default'
Save. Now, to activate this fix, copy the following line in the "plugins.js" file in \www\js. Add it at the end, just before ];
Code:
{"name":"MouseFix","status":true,"description":"","parameters":{}}
Don't forget to add a comma symbol at the end of the line above from yours.

Save, exit, start the game.

III - ADD MORE SAVE SLOTS

By default, the game has 40 save slots, which is probably enough for most of players. But if you want to add more, go back to the plugins folder (\www\js\plugins), and just like the mouse fix above, create a file "MoreSaveSlots.js", and copy paste the following code in it:

Code:
DataManager.maxSavefiles = function() {
    return 100;
};
100 is the number of slots you want. You can change this number to your liking.
Save the file.

Last step, open the "plugins.js" file in \www\js again, and add this line at the end:

Code:
{"name":"MoreSaveSlots","status":true,"description":"","parameters":{}}
Again, don't forget to add a comma symbol at the end of the line above from yours.

Save, exit, start the game.

You should now have a lot more slots available in the save screen.


SOURCES:

- Fullscreen:
- Mouse Fix:
- Save Slots:
For mouse fix, you can just press F5.
 

srfsmrf_

Active Member
May 24, 2024
579
507
This 'hack' is also interesting:

Does work, not sure if 'font-smooth' has any effect though. While I dislike the blurriness of the default bilinear scaling (game is only 720p right), the overall result of switching to 'pixelated' (nearest neighbor) isn't quite satisfactory.

Not that familiar with RPGM (hacking). Do believe MV uses PixiJS that can use either Canvas or WebGL so perhaps some GL shader could be put in the pipeline that could potentially render a nice result?

And/or a way of having the image processed separately from the text. (Perhaps the pixelated image-rendering can be applied to a different element, or revert it for the text inside _centerElement?)
 
Last edited:
Apr 12, 2024
19
29
For mouse fix, you can just press F5.
Thanks! I didn't know that trick. Mine is for lazy people who don't want to press F5 every time.

This 'hack' is also interesting:
Thanks! I've also tried this hack but didn't get good results, even when modifying the values. I think the best way to improve the graphics is to extract and scale all the images using AI.
 
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