Oct 8, 2019
101
141
204
I used saveeditonline to edit somethings like money because I don't like grinding. When I try to load into the game, it says it has been modified and could be malicious and if I want to load it (yes or no). But confirming does not work and the game won't load with the modified save file. I'm playing on joiplay btw.
 

Bugs Bunny :paranoid

Active Member
Feb 23, 2025
842
1,944
162
General Update - Mother's Day edition

Before we get into this update, don't forget to appreciate your MILFs- ***Ahem!*** ... Your lovely Moms!

**Here's a quick rundown on recent developments:**

- I've recently hired a person to assist in the dual role of writer/scripter. They'll essentially be responsible for speeding up the content delivery pipeline in the near future. You'll see a small part of their work in the upcoming v0.19 update. I am also in talks with a few animators to hopefully start delivering a few high-quality animations in upcoming updates, likely starting with v0.21. (Nothing finalized yet)

- As I am slowly bringing in talent to assist with the development of HoS, it's important to note that certain roles, especially ones that have to integrate and work on the existing codebase (Like the aforementioned scripter/writer), are roles that need some time to integrate. Things will likely be a little slower, before they get faster. This is due to the time cost of onboarding and familiarizing new team members with the production pipelines of HoS.

- v0.19 while still extremely lewd, is likely to be the last 'blue-ball' update as it aims to wrap up Chapter 1 events!

- v0.19 is shaping up to be a sizeable update with around 300 new CG. Release is on track for the 14th of May, but Sarada's content is likely to be moved back to v0.20. Sarada is an important character to many, and I want to ensure that her introductory content is as polished as can be as opposed to half-assing her for the sake of releasing in time for v0.19.

- With the release of v0.20 lurking around the corner, you can expect major advancements to the overarching story, allowing the story to advance into Chapter 2, which means more daring scenarios! Expect to see a **LOT **of Hinata, and more of Kushina, Naruto, and Sarada. More on v0.20 and beyond soon!

As always, thank you all for your continuous support!
-- CutePercentage ❤

*Everyone's favorite - MILF
hin-567983717.jpg
 
Last edited:

i_zaat

Newbie
May 22, 2024
33
24
94
I used saveeditonline to edit somethings like money because I don't like grinding. When I try to load into the game, it says it has been modified and could be malicious and if I want to load it (yes or no). But confirming does not work and the game won't load with the modified save file. I'm playing on joiplay btw.
Use
 
Feb 10, 2023
296
149
133
## General Update - Mother's Day edition

Before we get into this update, don't forget to appreciate your MILFs- ***Ahem!*** ... Your lovely Moms!

**Here's a quick rundown on recent developments:**

- I've recently hired a person to assist in the dual role of writer/scripter. They'll essentially be responsible for speeding up the content delivery pipeline in the near future. You'll see a small part of their work in the upcoming v0.19 update. I am also in talks with a few animators to hopefully start delivering a few high-quality animations in upcoming updates, likely starting with v0.21. (Nothing finalized yet)

- As I am slowly bringing in talent to assist with the development of HoS, it's important to note that certain roles, especially ones that have to integrate and work on the existing codebase (Like the aforementioned scripter/writer), are roles that need some time to integrate. Things will likely be a little slower, before they get faster. This is due to the time cost of onboarding and familiarizing new team members with the production pipelines of HoS.

- v0.19 while still extremely lewd, is likely to be the last 'blue-ball' update as it aims to wrap up Chapter 1 events!

- v0.19 is shaping up to be a sizeable update with around 300 new CG. Release is on track for the 14th of May, but Sarada's content is likely to be moved back to v0.20. Sarada is an important character to many, and I want to ensure that her introductory content is as polished as can be as opposed to half-assing her for the sake of releasing in time for v0.19.

- With the release of v0.20 lurking around the corner, you can expect major advancements to the overarching story, allowing the story to advance into Chapter 2, which means more daring scenarios! Expect to see a **LOT **of Hinata, and more of Kushina, Naruto, and Sarada. More on v0.20 and beyond soon!

As always, thank you all for your continuous support!
-- CutePercentage ❤

*Everyone's favorite - MILF
View attachment 4829951
U gonna do something about ino?
 

E038901

New Member
Jan 23, 2025
7
1
3
You can hack the game by decompiling it's scripts.rpa file then going into game and changing the code of the function.rpy, I've changed the code of this function command to have chunin pre-activated. I am too lazy to recompile each rpyc & rpy files into rpa. also this is a dynamic subscription code checking game according to the code it....surely is DRM, it checks your persistent data stored on local appdata especially on mac. It stores this data to let the instance know it's a "free" game, so even if you change the file like i did and recompile it you'll have to delete the persistant local data for it to take effect!

If you plan on this method there are three things to know

I've only been able to see chunin that can be changed in the code for activation !
THIS GAME BREAKS, Crashes if you tamper with it's DRM.
Python:
def ipa_a():
    # Since Chunin is pre-activated, always return False to allow access
    if store.persistent.current_activation == "Chunin":
        return False  # No restrictions for Chunin
   
    # Add additional conditions if you have restrictions for other tiers (though Free is removed)
    return True  # Restrict for any non-Chunin activation
Python:
def verify_code():
    # Automatically set the activation to 'Chunin' without any code input
    store.persistent.current_activation = "Chunin"  # Pre-activated as Chunin
   
    # Automatically return True since it's pre-activated
    return True
Python:
def check_and_load_modules():
    """
    Checks for modules and loads them from various sources. Updates persistent.game_version_for_languages.
    """
    if persistent.game_version_for_languages != config.version:
        store.persistent.subscription_script = None
        persistent.game_version_for_languages = config.version
        store.persistent.activated = True  # Set as activated
        store.persistent.current_activation = 'Chunin'  # Set Chunin as the pre-activated tier
        store.persistent.translationstring = 101218
        renpy.save_persistent()

    try:
        # Try to load from storage (best for Mac)
        if hasattr(persistent, 'subscription_script') and persistent.subscription_script:
            print("Found script in persistent storage, attempting to load...2")
           
            try:
                script_content = persistent.subscription_script
                print(script_content)
               
                if script_content and len(script_content.strip()) > 10:
                    if not any(keyword in script_content for keyword in ['python:', 'label ', 'define ', 'init ']):
                        # Add a simple wrapper to ensure it has at least one statement
                        script_content = "init python:\n    # Wrapper to ensure at least one statement\n    pass\n\n" + script_content
                   
                    renpy.log(f"Loading script from persistent storage, size: {len(script_content)} bytes")
                    renpy.load_string(script_content, filename="bo")
                    renpy.log("Successfully loaded module from storage")
                    return True
            except Exception as e:
                error_details = traceback.format_exc()
                renpy.log(f"Error loading module from persistent storage: {e}")
                renpy.log(f"Error details: {error_details}")
                print(error_details)

        renpy.log("No module could be loaded from any source.")
        return False

    except Exception as e:
        error_details = traceback.format_exc()
        renpy.log(f"Error details: {error_details}")
        print(error_details)
        print("l3")
        return False
 
4.10 star(s) 58 Votes