Woah, that's right... didn't cross my mind, thanks for the input!Btw, if that's possible, would it be an option to stop listening to hotkeys when the console is open?
Editing text can cause ... unexpected behaviour![]()
Yeah, it's one of these unity games that drive the graphics card crazy.My laptop almost exploded to run this game, crying View attachment 2158289
The female player stuff, so very recent. Previously they added Lety and finished the questline of character.Dudes, what were the last adult content added to the game? It look like the game is going to a different direction than expected
Those huge changelogs that say nothing doesn't help
Wrong, the mod is outdated and does not support the latest version.I see the newest version doesn't support the All sex mod where you just bang everyone around the house (basically an orgy mod).
None of the saves work as well. Booo! Boooo!
Yo dude, I'm wondering if your Doja Cat texture is working on your end or is this just mine?Woah, that's right... didn't cross my mind, thanks for the input!
On another note: I just found all the missing cutscenes (including all the female ones and the one with Brittney and Amy) and will implement them as soon as I can. But in doing that, I would also very likely need to overhaul how I'm handling the "blacklisting" right now, as to only make those scenes and poses available whenever all selected characters are valid. Currently, this only checks for some animations involving Amala / Doja Cat.
I'll try to get it done before the weekend.
/edit: I've updated the mod again, please download fromYou must be registered to see the links.
Changes
Cheers,
- Backported the mod to game version 1.0.2.2 and included this in the download. So in case you're still on that one for whatever reason, you'll now get all the newest features (and don't have to worry about where your game is from, since it works the same for all distribution platforms).
- Overhauled and fixed lots of stuff "under the hood" which isn't necessarily visible to or noticeable by the player in any particular way, but should result in a more consistent experience (mainly in regards to how intimacy is handled, and how the mod "remembers" settings between sessions).
- Added full support for the female player character, except for POV animations (which according to Eek! themselves aren't even in the game yet, but should be coming in one of the next official updates).
- Added all of the missing cutscenes, including those for the female player character (as mentioned above) and a bunch of options for male partners. Speaking of which...
- Derek, Frank and Patrick joined the roster of characters the mod is able to select and interact with.
- Hotkeys will no longer interfere with UI elements and are disabled under certain circumstances.
- Included modified textures for Amala / Doja Cat.
DCF
To be completely honest, I've only been able to test Amala so far (your screenshot shows her "Doja Cat" version) and that texture works. The file naming isn't an error by the way - Doja Cat seems to be using Amala's normal map, which would make sense if the file isn't any different. I'll look into it.Yo dude, I'm wondering if your Doja Cat texture is working on your end or is this just mine?
View attachment 2164113
Also, is manipulating Doja (not Amala) in the console restricted too? It seems writing (Doja Cat, DojaCat, or Doja_Cat) isn't registering.
So, after a few minutes of tinkering on her character, I think her texture's name is different. It usually has TUC_ as a prefix where this one isn't. I've changed it in the mod directory but it still wouldn't load. Don't know if that helps lol.To be completely honest, I've only been able to test Amala so far (your screenshot shows her "Doja Cat" version) and that texture works. The file naming isn't an error by the way - Doja Cat seems to be using Amala's normal map, which would make sense if the file isn't any different. I'll look into it.
When attempting to do anything with Doja Cat via console commands, if I remember correctly, I believe you'll have to type her name in quotes, for example: values "Doja Cat" list
Also as a quick FYI: the most recent game update did "break" the mod again, however they just reverted it back to the pre-Halloween state, so you're good using the basic 1.0.3 mod version (which is already included in the download).
That's normal, every other character (including Amala) has those textures as well; T simply stands for "texture" whereas "TUC" is the "texture uncensored" equivalent and *should* work. I've just dumped some info into a debug log myself and found an error message about the game detecting that Doja Cat's files are at least partly present, but the game was unable to load all of the required textures (meaning there's at least one I'm somehow missing... the body will appear as barbie doll as long as the load process was incomplete).So, after a few minutes of tinkering on her character, I think her texture's name is different. It usually has TUC_ as a prefix where this one isn't. I've changed it in the mod directory but it still wouldn't load. Don't know if that helps lol.
View attachment 2164229
You're the GOAT, dude! You live up to the name lmao!Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.
Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.
One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).
Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).
Textures scanned by the mod have to be in the following format: DDS (DXT5) - no mipmaps - flipped vertically. Again, this does not replace already existing custom textures but rather adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.
I've updated the download link in my other post above, grab it from there orYou must be registered to see the links.
Cheers,
DCF
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Hey, I am having some trouble with the mod, when having the dll on the mods folder the fps are stuck at 40 and when removing it goes back up to stable 60. Any clue why this is?Eh, fuck it... I was getting tired of trying to figure out why Doja's textures just wouldn't load. My current guess: the Doja Cat character isn't even registered with the Explicit Content DLC as far as I can tell, whereas Amala is (for whatever reason); hence the game won't even look for uncensored textures of her to begin with.
Anyways, I've added a feature set to the mod now that does a completely separate and independent texture scan - meaning that you don't need to worry about custom textures you may already be using, for the mod doesn't touch them at all.
One major advantage of this additional / alternative system is that you can basically "hot swap" textures without having to quit and restart the game. For this purpose, I've added the (undocumented) hotkey "NumPad 8" which instantly reloads all character textures. Otherwise, textures are loaded and applied once for all active characters at the beginning (i.e. after loading a saved game).
Another advantage is that when loading textures via the mod, you don't need any of the normal map TGA files (so you can safely delete them to save some harddrive space, unless you'd like to keep them as a fallback option).
Textures scanned by the mod have to be in the following format: DDS (DXT5) - no mipmaps - flipped vertically. Again, this does not replace already existing custom textures but rather adds another method of pulling textures into the game (in the case of Doja Cat, it was the only way I could figure out to make her use the uncensored one). Should both a custom PNG / TGA as well as a DDS be present at the same time, the DDS will take precedence.
I've updated the download link in my other post above, grab it from there orYou must be registered to see the links.
Cheers,
DCF
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Not entirely sure. Depending on whether you actually use the DDS texture feature (and depending on how many of those get loaded) I can see a small performance hit because obviously they are held in memory. Aside from that though, nothing more is done with them really, so I don't know exactly what would cause FPS to fluctuate as you describe.Hey, I am having some trouble with the mod, when having the dll on the mods folder the fps are stuck at 40 and when removing it goes back up to stable 60. Any clue why this is?
Version is the latest (1.0.3) and I only installed this mod. I saw that when it is at 40 fps the utilization of my system also goes down accordingly. It also happens when dojacat is not present on the map, so I don't know if its some incompatibility or something.Not entirely sure. Depending on whether you actually use the DDS texture feature (and depending on how many of those get loaded) I can see a small performance hit because obviously they are held in memory. Aside from that though, nothing more is done with them really, so I don't know exactly what would cause FPS to fluctuate as you describe.
However, next time I'm working on the mod, I'll put more focus on optimization passes, since I believe some operations (like checking for missed quests, grabbing actor info, etc) doesn't necessarily need to be done every step of the game. Would be great to see if it gets better (or stays the same) then.
Just out of curiosity - which version of the game are you on? And are you using any other mod besides this one? For example: I've noticed much increased load times and a few hiccups after loading a save while having the "Unity Explorer" installed. I guess it's not really built for playing smoothly, but rather as sort of a "debugging tool" to be used on demand.
Nevermind, I just identified an issue with the way quests were monitored (who knew a simple for-loop would cause such drastic FPS drops?)Version is the latest (1.0.3) and I only installed this mod. I saw that when it is at 40 fps the utilization of my system also goes down accordingly. It also happens when dojacat is not present on the map, so I don't know if its some incompatibility or something.