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SkuddyZoneFTW

Newbie
Feb 19, 2020
20
25
also if a program is too deep in folders it may have issues opening, so probably try moving it to your PC desktop and launching from there
 

SkuddyZoneFTW

Newbie
Feb 19, 2020
20
25
Also @Huli, Great game, just tried and finished it for the first time, love the art and animations with the sounds, very erotic stuff 10/10 cant wait to fap again

Top of my watchlist for now :PogChamp:
 
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Ryantrix

Member
Nov 21, 2018
165
164
The game will be rebalanced near the end of development. What do you mean no plot? It's about finding connections in a time when it's hard to. The characters have their own reasons to not connect with anyone, and you find out why by talking to them. The more love points you get, the more things they're willing to do with you. What would you do differently to make the plot connect and relate more to getting scenes?
Hi, it feels to me like the talking part is different than touching part, for example if you have enough points to even have sex, you can do it without even talking much to them. This is an inherent flaw of sandbox, what I would have done is add a couple of scenes before and after the sexual content along with few dialogues and create some stages in the game according to the points or key events, and change some generic dialogues, so it doesn't feel the characters say the same things from the start to even when fucking them. (Like the landlady says the same thing when you enter her room in night from start to the end game, like there is no relationship progress.)
You should lock some scenes with the "convince them" thing, like convince them touch some parts and others, then play with them etc, and combine the sexual activity with talking in key events.
The characters indeed have their own deep backgrounds, but it doesn't sync with the touching part.
 
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Huli

Working on Housemates
Game Developer
Nov 7, 2018
232
513
Hi, it feels to me like the talking part is different than touching part, for example if you have enough points to even have sex, you can do it without even talking much to them. This is an inherent flaw of sandbox, what I would have done is add a couple of scenes before and after the sexual content along with few dialogues and create some stages in the game according to the points or key events, and change some generic dialogues, so it doesn't feel the characters say the same things from the start to even when fucking them. (Like the landlady says the same thing when you enter her room in night from start to the end game, like there is no relationship progress.)
You should lock some scenes with the "convince them" thing, like convince them touch some parts and others, then play with them etc, and combine the sexual activity with talking in key events.
The characters indeed have their own deep backgrounds, but it doesn't sync with the touching part.
The girls actually do change their dialogue when you click on their activities at the start depending on your love points, as well as their dialogue in scenes. It's nothing amazing but their love does have an effect on dialogue. As for the rest, I think it's a difference in design preferences. Personally, I don't like having story with the sex scenes because I don't think the 2 work together that well. If I wanna feel something, I go talk and get to know the girls. If wanna fap, I go straight to the scenes where the dialogue is minimal. I can certainly add a line or 2 at the start of scenes to build it up a little like one of the reviews said, but at the end of the day, I just wanna see some fucking. I don't wanna feel, get a boner, then feel again. It just feels weird.
 

Ryantrix

Member
Nov 21, 2018
165
164
The girls actually do change their dialogue when you click on their activities at the start depending on your love points, as well as their dialogue in scenes. It's nothing amazing but their love does have an effect on dialogue. As for the rest, I think it's a difference in design preferences. Personally, I don't like having story with the sex scenes because I don't think the 2 work together that well. If I wanna feel something, I go talk and get to know the girls. If wanna fap, I go straight to the scenes where the dialogue is minimal. I can certainly add a line or 2 at the start of scenes to build it up a little like one of the reviews said, but at the end of the day, I just wanna see some fucking. I don't wanna feel, get a boner, then feel again. It just feels weird.
Thanks for reading the reviews, make the game exactly how you desire, I am here just to give you some ideas and have no idea how to implement anything, in the end it's you who will decide the game direction. Again thanks for making the game, it was fun, yea, I am boob man...
 
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Dorn

Newbie
Aug 18, 2017
39
55
Can't get past 24 love with either of them. I assume there's some trigger I'm missing.

EDIT: Looking at the code you forgot to set m1Story 19 and 20 are just missing. It goes straight from 18 to 21 but you never set it higher than 18.
 
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Cryptist

Member
Aug 20, 2020
360
533
Something seems to be locked up. I keep talking to them, individually and at meals with no gain in love or skill points. It is becoming another boring grind game with no progress.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
232
513
Can't get past 24 love with either of them. I assume there's some trigger I'm missing.

EDIT: Looking at the code you forgot to set m1Story 19 and 20 are just missing. It goes straight from 18 to 21 but you never set it higher than 18.
Something seems to be locked up. I keep talking to them, individually and at meals with no gain in love or skill points. It is becoming another boring grind game with no progress.
I went through Nora's route again and it was fine. Two of the requirements for progressing the story other than talking are sex and spending skill points. Do those a certain amount of times along with talking individually and during lunch and the story will move forward.
 
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Acepter

Newbie
Oct 19, 2017
59
23
Haven't tried this one yet but I really enjoyed last 2. The sandbox and scenes were great but my god the stories were just heartwrenching. This is definitely on watchlist and I'll absolutely check it out once I've fully recovered. Keep up the amazing work, dev!
 
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dangerousdanny

New Member
Feb 25, 2021
8
16
I really like the game, good animations, not very grindy, nice scenes, but I hope at some point the dev decides to add some femdon cause it kinda fits the situation.
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,357
1,481
Personally, I don't like having story with the sex scenes because I don't think the 2 work together that well. If I wanna feel something, I go talk and get to know the girls. If wanna fap, I go straight to the scenes where the dialogue is minimal. I can certainly add a line or 2 at the start of scenes to build it up a little like one of the reviews said, but at the end of the day, I just wanna see some fucking. I don't wanna feel, get a boner, then feel again. It just feels weird.
I mean..hmm.
Having the sex scenes disconnected from the story as a whole and putting them in the game just for the sake of having it feels weird as well.
It's your game and vision I guess but now that you mention it this was one reason I did not like Plastic Soul.

You had sex scenes in Plastic Soul but for the narrative it was irrelevant. You handled it in Lovelust better and more organic in my opinion. The sex and story moved on and escalated together the more you played. Still your best game (y)
No hate or smth just typing out my thoughts. Gonna reduce my expectations for Housemates though.
 
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Huli

Working on Housemates
Game Developer
Nov 7, 2018
232
513
I mean..hmm.
Having the sex scenes disconnected from the story as a whole and putting them in the game just for the sake of having it feels weird as well.
It's your game and vision I guess but now that you mention it this was one reason I did not like Plastic Soul.

You had sex scenes in Plastic Soul but for the narrative it was irrelevant. You handled it in Lovelust better and more organic in my opinion. The sex and story moved on and escalated together the more you played. Still your best game (y)
No hate or smth just typing out my thoughts. Gonna reduce my expectations for Housemates though.
I appreciate the feedback. It's hard as a developer to implement feedback sometimes. In Housemate's case, doing what I did for Lovelust wouldn't work because the variety would be gone. For example, in Suzy's trust route, all her scenes are in the bedroom, while Housemates has multiple other locations with the women in different outfits. Lovelust is more linear. You always go on a date before going back home for a sex scene. The context is always the same. For Housemates to be like Lovelust, I would have to write a story section specifically for that activity (Nora's work for example) in order for the talk to sex structure to work and the context to make sense. Not to mention that if I want progression for the activities, I would have to add just as much talking bits as the amount of scenes. Having the dialogue limited to the context of an activity is hard and sometimes wouldn't be ideal for players. What if players don't like the activity and the scenes there but wanna progress the story? I mean it's not a big deal if they just skip it but isn't it better to just do the things you want while progressing the story too? Also, with how the game is played (stats for scene progression), Lovelust's structure doesn't work either. Maybe I'm overthinking this, but this is my thought process right now.

I appreciate people who tell devs to go for their vision and make their game the way they want, but I also recognize that my vision is not perfect and could use some or even a lot of refinement. That's why I read feedback, while also being selective about it. Housemates is supposed to be a more freedom heavy version of Lovelust gameplay-wise, and if I get feedback that goes against that idea or something that's harder to achieve as a solo dev, I probably won't implement it. I also haven't seen many players complain about the game structure and context for scenes so, it's like, are you guys the vocal minority or just really dedicated players? It's hard to figure that out. Anyway, I hope you or anyone who comes across this post see where a developer might be coming from when it comes to feedback. If the structure and context is a bigger deal than I thought, I'll definitely make an effort to improve on that in the next game.
 
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