as long as you get a thread full of people asking for the answer of a riddle that is only letter E , people searching for nude pics are too stupid for puzzles .
I think that it's more on useless challenges that they give up fast.Anyway, I've included a few puzzles and minigames in my game, but damn, it seems some players give up fast on even the easiest of challenges.
> What I personally do in my game is just make various ways to solve every problem; There are more optimal solutions, but no player will get stuck, just get a lower reward, or a different cutscene.What I personally do in my game is just make various ways to solve every problem; There are more optimal solutions, but no player will get stuck, just get a lower reward, or a different cutscene. He just can get better in the next playthru finding a way to get better results with the accumulated learning about how to solve the "puzzles".
You left the golden nuggets near the bottom, and that's solid advice. Appreciated!View attachment 514326
George was not a bright student, he was still on a 3rd grade level while his classmates were graduating. George thoought this was unfair. George vowed to get revenge one day, on the children of all those who had made fun of him. When George's daddy made him president, he put his plan in action. No child left behind. A program to reward the class imbecile, and encourage them to not give up. To do away with humiliating "special education" classes, that had hurt George so deeply growing up.
His program decreed that the class may not advance faster than it's weakest link, all of the other students must be held back, until the slow kids catch up, so that no child is left behind.
We can all agree that what George and his brother had to go through was horrific. No child should have to endure that kind of pain, but that is no reason to punish the smart children and take away their chances of success in life.
Don't hold back the best and the brightest, or even the mediocre students, just to spare the feelings of some shit for brains.
The same goes for games. Don't make the game for low IQ players. Sure their mothers are going to make a fuss... "my son played your game, and now all he does is cry" "my wife's son is stuck on level one, what can i do to help him" Have a walkthrough prepared so that you can send a compassionate reply to these complaining parents, allowing them to feel good about holding their child's hand and helping them through the game. Put a timer in each scene, so that when an intellectually deficient player is stuck in a room for too long, a wall collapses allowing them to escape to the next level, and they get a gold star for trying. But don't ruin the game for everyone else by making it lame.
Start the game with a question. Nothing too difficult, no right or wrong answer. Just a simple test to determine the player's aptitude. An algorithm to evaluate their answer, which spares them having to choose the easy difficulty level themselves, and a lifetime of shame from knowing they couldn't finish.
Instead of "help" or "cheats" menus, call it "self-help" people feel more comfortable about getting help from themselves, than getting help, or being a cheater.
Another option is auto-play mode. Where children can turn the steering wheel and feel like they are driving the shopping cart, while they are really being pushed.