The mad crusade continues. I'd hoped to avoid future interactions on DaClown's threads - but the guy just has this way of sucking you in (and not in the good way
)
I'll start by saying that
Methodology is important where it comes to stats and polls. The rule of thumb is 'garbage in, garbage out' - and this
badly flawed poll can only produce garbage. Worse still, this garbage is explicitly designed to support a pre-existing hypothesis - to the ends of whatever agenda DaClown is pursuing.
1. As
EpicLust points out, the $70-80k band is missed out. Given the small sample size, this invalidates any conclusion drawn from the poll.
2. As
anne O'nymous points out, the lack of negative values is absent. Given this may be a high proportion of the total, this invalidates any conclusion drawn from the poll.
3. Combining all sources of income is mad - as
M$hot shows
here. We have no idea what the proportions involved are to put any of this into context, and it is likely that many will misunderstand and only add their dev income.
4. As many have pointed out, you've failed to split the $10k band up
despite already knowing this is the biggest segment of the market. This is done
deliberately to provide a graphic that DaClown can misuse for his own ends (the poverty wages hypothesis).
5. The question is sloppily worded - the clarification post does a decent job of explaining what DaClown actually means, but the words Gross Income needed to appear in the headline question to avoid false reports of profits, net-income, post-tax, etc. Small sample surveys need to take great care in this regard.
NB: Again, DaClown ignores the repeatedly made points that: many devs are unemployed, students, etc; that most devs are not from the USA; that many devs are just doing this as a hobby; and that making these games provide almost no transferrable skills suitable for the IT industry.
I think a more useful poll would be to state the income from adult game development as a percentage of the country of origin's median wage.
If a person would make $500 / month but median wage in his country would be $300 he'd be happy because after expenses he still has a decent income and doesn't really need a day job.
If another person would make the same $500 / month in a $3000 / month median wage country, it'd be a nice-ish secondary income, unless that person would make something like $6000 / month salary from his primary job. In that case, the $500/month would be more or less irrelevant.
This would be a much better way of doing this. I earn around 150% the UK median wage for my game, but only 115% the US median wage - and that's comparing two first world countries!
It would still have problems, though. 'Business' Income from making a game is not the same as Salary income - different expenses, different taxes, decuctions, etc. It's also far more variable on a month-by-month basis (until Covid, anyway
), and the response comes from a shorter data-set (most devs have only been working for a couple of years or less).