RPGM How to Fuck in a Zombie Apocalypse? [v0.15 Public] [The Sex Game's Stories]

2.60 star(s) 8 Votes

Lyingbastard

Member
Sep 5, 2020
106
189
  • It is possible to heal yourself between fights using food and drinks.

    Food and drink require resources to replenish. Getting resources is the problem.

  • You can find an NPC (Lin) who uses a lab to create potions that can heal you, increase your strength, increase your defense, or cure the knockout. The lab needs to be improved.

    To improve the lab and create potions, you need resources. Getting resources is the problem.

  • At the beginning of the game, there are a large number of resources in the base, it's up to you whether you prefer to use it to create equipment to go into battle or use it to build Elizabeth's room.

    The meager equipment you can make breaks quickly, and it is not a large number of resources.

  • You can have as much equipment as you want in your inventory. If there is 1 that breaks during the fight, you can replace it by choosing the last option from the battle menu.

    That is only an option if you have gathered enough resources to make spare equipment. Getting resources is the problem.


  • You have a one in five chance of making noise and getting attacked by a zombie (unless you use any cheating program, it will reverse the %).

    Since any one zombie fight is a major risk, thats a high percentage for something you have to do a lot.

  • You can collect water from the river with the bucket that Kate shows you at the beginning of the game, then you have to sterilize it with the campfire. In the "additional construction" section, it is possible to modify the bucket to a pump to collect more water and this can be improved to get more and decrease the harvesting time.

    Assuming you don't run into any zombies there.

  • Areas with more powerful zombies give more during harvest.

    Basic zombies are already a problem that can kill you easily right after you start the game.

  • Kate's workshop can be upgraded to get more or more powerful equipment.

    You need resources to upgrade the workshop. Getting resources is the problem.

  • Wearing multiple pieces of defense equipment decreases the likelihood of losing them quickly. 1 random piece of equipment loses 1 durability per hit. In addition, each increases your defense. The lvl2 equipment makes you invulnerable against R1 zombies. The same goes for lvl3 and R2 zombies.

    You need resources to make equipment. Getting resources is the problem.

  • You can make repair kits at Kate's workshop to repair equipment.

    See previous entry.

  • You have 3 NPCs to find who join the fight with you. You just have to search in the important places to find them.

    Cool. Hope you don't encounter any zombies before you find them!

  • There are 4 firearms to find (1/ fighter). They give a big advantage in combat but consume ammunition.

    Cool. Hope you don't encounter any zombies before you find them!

  • Sophia (one of the fighters) allows you to unlock another workshop to make items to throw during the fights (you have to follow her walkthrough). In this room, it is possible to make ammunition for firearms.

    Workshops require resources, etc, etc.

  • Jessie can grow vegetables that are salvageable every day around noon. Just follow her walkthrough. In addition, she gives you a side quest by asking you to find bags of soil. Each bag allows you to add 2 vegetables per day.

    Neat. Who's Jessie? I get killed before meeting pretty much anyone.

  • The "To do" is used to know how the game works.

    And it does a completely shit job of it, judging by how many people have questions about doing things in the game.

  • NPC walkthroughs unlock new rooms in the base and gain new perks. They also unblock sexual content (when it's available). All sandbox RPGs work with a quest system. I can name several very well-known ones that have just been released.

    The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

  • You can move the zombies by making them run after you and then go get the crops. Warning: the zombies will walk without stopping to return to the place where they were before running after you. They don't see you if you're behind their backs.

    Okay?

  • There are also opportunities to obtain resources without the risk of fighting.
Such as?


At least eight of these issues boil down to "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

Also, being condescending isn't all that polite, asshole.
 
  • Like
Reactions: robertomp12

Mikey Mike

Engaged Member
Feb 18, 2018
2,094
2,954
  • It is possible to heal yourself between fights using food and drinks.

    Food and drink require resources to replenish. Getting resources is the problem.

  • You can find an NPC (Lin) who uses a lab to create potions that can heal you, increase your strength, increase your defense, or cure the knockout. The lab needs to be improved.

    To improve the lab and create potions, you need resources. Getting resources is the problem.

  • At the beginning of the game, there are a large number of resources in the base, it's up to you whether you prefer to use it to create equipment to go into battle or use it to build Elizabeth's room.

    The meager equipment you can make breaks quickly, and it is not a large number of resources.

  • You can have as much equipment as you want in your inventory. If there is 1 that breaks during the fight, you can replace it by choosing the last option from the battle menu.

    That is only an option if you have gathered enough resources to make spare equipment. Getting resources is the problem.


  • You have a one in five chance of making noise and getting attacked by a zombie (unless you use any cheating program, it will reverse the %).

    Since any one zombie fight is a major risk, thats a high percentage for something you have to do a lot.

  • You can collect water from the river with the bucket that Kate shows you at the beginning of the game, then you have to sterilize it with the campfire. In the "additional construction" section, it is possible to modify the bucket to a pump to collect more water and this can be improved to get more and decrease the harvesting time.

    Assuming you don't run into any zombies there.

  • Areas with more powerful zombies give more during harvest.

    Basic zombies are already a problem that can kill you easily right after you start the game.

  • Kate's workshop can be upgraded to get more or more powerful equipment.

    You need resources to upgrade the workshop. Getting resources is the problem.

  • Wearing multiple pieces of defense equipment decreases the likelihood of losing them quickly. 1 random piece of equipment loses 1 durability per hit. In addition, each increases your defense. The lvl2 equipment makes you invulnerable against R1 zombies. The same goes for lvl3 and R2 zombies.

    You need resources to make equipment. Getting resources is the problem.

  • You can make repair kits at Kate's workshop to repair equipment.

    See previous entry.

  • You have 3 NPCs to find who join the fight with you. You just have to search in the important places to find them.

    Cool. Hope you don't encounter any zombies before you find them!

  • There are 4 firearms to find (1/ fighter). They give a big advantage in combat but consume ammunition.

    Cool. Hope you don't encounter any zombies before you find them!

  • Sophia (one of the fighters) allows you to unlock another workshop to make items to throw during the fights (you have to follow her walkthrough). In this room, it is possible to make ammunition for firearms.

    Workshops require resources, etc, etc.

  • Jessie can grow vegetables that are salvageable every day around noon. Just follow her walkthrough. In addition, she gives you a side quest by asking you to find bags of soil. Each bag allows you to add 2 vegetables per day.

    Neat. Who's Jessie? I get killed before meeting pretty much anyone.

  • The "To do" is used to know how the game works.

    And it does a completely shit job of it, judging by how many people have questions about doing things in the game.

  • NPC walkthroughs unlock new rooms in the base and gain new perks. They also unblock sexual content (when it's available). All sandbox RPGs work with a quest system. I can name several very well-known ones that have just been released.

    The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

  • You can move the zombies by making them run after you and then go get the crops. Warning: the zombies will walk without stopping to return to the place where they were before running after you. They don't see you if you're behind their backs.

    Okay?

  • There are also opportunities to obtain resources without the risk of fighting.
Such as?


At least eight of these issues boil down to "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

Also, being condescending isn't all that polite, asshole.
I like fighting Level 3 zombies with wooden sticks cause metal is hard to find and metal weapons break too lol Shouldn't metal like swords be nearly indestructable, and only need sharpening?
 

BGRW2020

Engaged Member
Jul 8, 2020
2,147
2,082
I do like the game but there are some issues:
1) Jeanne wants me to show her a firearm, but I already gave her an AK47???? where do I find more???
2) The repair system is extremely grindy, it never allows you repair any house fully - as well it shows some rooms you did repair as unrepaired especially in the farm
3) cannot repair pipes as Elizabeth hasn't done the plans - quite annoying
4) where is location 11 and what is it - I cannot find a location 11
5) there are areas where you cannot get to the flashing star in order to search
 
Last edited:

Mikey Mike

Engaged Member
Feb 18, 2018
2,094
2,954
I was finally able to create a Level 3 sword, that only lasted a short time before breaking. It took a long time and searching to gather enough metal to make that flimsy sword. I probably won't play till again till theres more metal available, and will delete if that doesn't happen. I don't want to cheat but SHIT!
 

robertomp12

Newbie
Feb 18, 2019
23
8
  • It is possible to heal yourself between fights using food and drinks.

    Food and drink require resources to replenish. Getting resources is the problem.

  • You can find an NPC (Lin) who uses a lab to create potions that can heal you, increase your strength, increase your defense, or cure the knockout. The lab needs to be improved.

    To improve the lab and create potions, you need resources. Getting resources is the problem.

  • At the beginning of the game, there are a large number of resources in the base, it's up to you whether you prefer to use it to create equipment to go into battle or use it to build Elizabeth's room.

    The meager equipment you can make breaks quickly, and it is not a large number of resources.

  • You can have as much equipment as you want in your inventory. If there is 1 that breaks during the fight, you can replace it by choosing the last option from the battle menu.

    That is only an option if you have gathered enough resources to make spare equipment. Getting resources is the problem.


  • You have a one in five chance of making noise and getting attacked by a zombie (unless you use any cheating program, it will reverse the %).

    Since any one zombie fight is a major risk, thats a high percentage for something you have to do a lot.

  • You can collect water from the river with the bucket that Kate shows you at the beginning of the game, then you have to sterilize it with the campfire. In the "additional construction" section, it is possible to modify the bucket to a pump to collect more water and this can be improved to get more and decrease the harvesting time.

    Assuming you don't run into any zombies there.

  • Areas with more powerful zombies give more during harvest.

    Basic zombies are already a problem that can kill you easily right after you start the game.

  • Kate's workshop can be upgraded to get more or more powerful equipment.

    You need resources to upgrade the workshop. Getting resources is the problem.

  • Wearing multiple pieces of defense equipment decreases the likelihood of losing them quickly. 1 random piece of equipment loses 1 durability per hit. In addition, each increases your defense. The lvl2 equipment makes you invulnerable against R1 zombies. The same goes for lvl3 and R2 zombies.

    You need resources to make equipment. Getting resources is the problem.

  • You can make repair kits at Kate's workshop to repair equipment.

    See previous entry.

  • You have 3 NPCs to find who join the fight with you. You just have to search in the important places to find them.

    Cool. Hope you don't encounter any zombies before you find them!

  • There are 4 firearms to find (1/ fighter). They give a big advantage in combat but consume ammunition.

    Cool. Hope you don't encounter any zombies before you find them!

  • Sophia (one of the fighters) allows you to unlock another workshop to make items to throw during the fights (you have to follow her walkthrough). In this room, it is possible to make ammunition for firearms.

    Workshops require resources, etc, etc.

  • Jessie can grow vegetables that are salvageable every day around noon. Just follow her walkthrough. In addition, she gives you a side quest by asking you to find bags of soil. Each bag allows you to add 2 vegetables per day.

    Neat. Who's Jessie? I get killed before meeting pretty much anyone.

  • The "To do" is used to know how the game works.

    And it does a completely shit job of it, judging by how many people have questions about doing things in the game.

  • NPC walkthroughs unlock new rooms in the base and gain new perks. They also unblock sexual content (when it's available). All sandbox RPGs work with a quest system. I can name several very well-known ones that have just been released.

    The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

  • You can move the zombies by making them run after you and then go get the crops. Warning: the zombies will walk without stopping to return to the place where they were before running after you. They don't see you if you're behind their backs.

    Okay?

  • There are also opportunities to obtain resources without the risk of fighting.
Such as?


At least eight of these issues boil down to "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

Also, being condescending isn't all that polite, asshole.

Getting resources is the major problem in this game! Is imposible to improve anything with metal!
 
  • Like
Reactions: Lyingbastard

TSGS

Active Member
Game Developer
Oct 21, 2019
729
470
  • It is possible to heal yourself between fights using food and drinks.

    Food and drink require resources to replenish. Getting resources is the problem.

  • You can find an NPC (Lin) who uses a lab to create potions that can heal you, increase your strength, increase your defense, or cure the knockout. The lab needs to be improved.

    To improve the lab and create potions, you need resources. Getting resources is the problem.

  • At the beginning of the game, there are a large number of resources in the base, it's up to you whether you prefer to use it to create equipment to go into battle or use it to build Elizabeth's room.

    The meager equipment you can make breaks quickly, and it is not a large number of resources.

  • You can have as much equipment as you want in your inventory. If there is 1 that breaks during the fight, you can replace it by choosing the last option from the battle menu.

    That is only an option if you have gathered enough resources to make spare equipment. Getting resources is the problem.


  • You have a one in five chance of making noise and getting attacked by a zombie (unless you use any cheating program, it will reverse the %).

    Since any one zombie fight is a major risk, thats a high percentage for something you have to do a lot.

  • You can collect water from the river with the bucket that Kate shows you at the beginning of the game, then you have to sterilize it with the campfire. In the "additional construction" section, it is possible to modify the bucket to a pump to collect more water and this can be improved to get more and decrease the harvesting time.

    Assuming you don't run into any zombies there.

  • Areas with more powerful zombies give more during harvest.

    Basic zombies are already a problem that can kill you easily right after you start the game.

  • Kate's workshop can be upgraded to get more or more powerful equipment.

    You need resources to upgrade the workshop. Getting resources is the problem.

  • Wearing multiple pieces of defense equipment decreases the likelihood of losing them quickly. 1 random piece of equipment loses 1 durability per hit. In addition, each increases your defense. The lvl2 equipment makes you invulnerable against R1 zombies. The same goes for lvl3 and R2 zombies.

    You need resources to make equipment. Getting resources is the problem.

  • You can make repair kits at Kate's workshop to repair equipment.

    See previous entry.

  • You have 3 NPCs to find who join the fight with you. You just have to search in the important places to find them.

    Cool. Hope you don't encounter any zombies before you find them!

  • There are 4 firearms to find (1/ fighter). They give a big advantage in combat but consume ammunition.

    Cool. Hope you don't encounter any zombies before you find them!

  • Sophia (one of the fighters) allows you to unlock another workshop to make items to throw during the fights (you have to follow her walkthrough). In this room, it is possible to make ammunition for firearms.

    Workshops require resources, etc, etc.

  • Jessie can grow vegetables that are salvageable every day around noon. Just follow her walkthrough. In addition, she gives you a side quest by asking you to find bags of soil. Each bag allows you to add 2 vegetables per day.

    Neat. Who's Jessie? I get killed before meeting pretty much anyone.

  • The "To do" is used to know how the game works.

    And it does a completely shit job of it, judging by how many people have questions about doing things in the game.

  • NPC walkthroughs unlock new rooms in the base and gain new perks. They also unblock sexual content (when it's available). All sandbox RPGs work with a quest system. I can name several very well-known ones that have just been released.

    The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

  • You can move the zombies by making them run after you and then go get the crops. Warning: the zombies will walk without stopping to return to the place where they were before running after you. They don't see you if you're behind their backs.

    Okay?

  • There are also opportunities to obtain resources without the risk of fighting.
Such as?


At least eight of these issues boil down to "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

Also, being condescending isn't all that polite, asshole.
Thank you for this beautiful answer which proves that .... You've never played this game...

I summarize your answers because it's often the same thing and I answer them with tips :

- Resources to make food and drink reappear. Zombies killing you while harvesting water in the river.

There are hundreds of fruit trees, mushrooms, berry bushes, fish,... Just harvest them without the risk of making noise (0 battle) and they come back after a few days (game time) and without giving resources.
The bucket to collect water from the river is in the base behind the starting house = 0 zombies. There is no limit to its use.

- The equipment was quickly destroyed.

The stick has 50 durability points, it takes 4 hits to kill a zombie so it is possible to kill 12 zombies at least with the stick. This leaves 2 durability points that can be increased by using wood to create a weapon repair kit and its durability can be increased up to 100.
Defense equipment has 20 durability points each, but wearing more than one reduces the probability that it will be hit several times in a row. Increasing the 8 pieces of equipment increases the total durability to 160 and the chance of losing the 1st to 80 hits received.
And these are only the lvl1.

- Moving = getting killed by a zombie.

You run faster than zombies. It is possible to move them and even block them in obstacles. Also, zombies only see you if you're in front of them.
Possibility to heal yourself + possibility of 4vs1 combat + Your hps increase with the exp (I forgot to say it in the tips post) ++++

- Getting ressources is the problem.

Because there is 1/5 of meeting a zombie and it kills you... The solution is in the previous point.

- The resources at the beginning are not enough to craft equipment.

The stick is free and there is enough to make 5 pieces of defense equipment.

- The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

Example : Anne's Quests
Install a hook in the basement = unlock Touch
Find the pliers = unlock Blowjob
install a bed in the cellar => 10 woods and 5 cloths = unlock Titfuck
Find Handcuffs => unlock Fingering
Find gagball => unlock Fuck + 1st quest Amelie (Her quests = Find her and then play with her)
Fuck her => unlock Anal

- The "To do" does a completely shit job, judging by how many people have questions about doing things in the game.

4 steps to follow to understand how the game works and there is only 1 person and you who complained about it.

- There are also opportunities to obtain resources without the risk of fighting. => Such as?

Explain in one of my posts yesterday.

- "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

:unsure: It seems to me that I regularly talk about :
=> how to get resources without fighting,
=> how to avoid walking zombies to reduce the number of fights,
=> how to heal yourself with resources that are easily obtained, ]
=> how to get more fighters, ] Several tricks that facilitate fights without resources that are obtained with a risk of battle.
=> ... ]

It's condescending to ask to be polite...
 
Last edited:

Mikey Mike

Engaged Member
Feb 18, 2018
2,094
2,954
Thank you for this beautiful answer which proves that .... You've never played this game...

I summarize your answers because it's often the same thing and I answer them with tips :

- Resources to make food and drink reappear. Zombies killing you while harvesting water in the river.

There are hundreds of fruit trees, mushrooms, berry bushes, fish,... Just harvest them without the risk of making noise (0 battle) and they come back after a few days (game time) and without giving resources.
The bucket to collect water from the river is in the base behind the starting house = 0 zombies. There is no limit to its use.

- The equipment was quickly destroyed.

The stick has 50 durability points, it takes 4 hits to kill a zombie so it is possible to kill 12 zombies at least with the stick. This leaves 2 durability points that can be increased by using wood to create a weapon repair kit and its durability can be increased up to 100.
Defense equipment has 20 durability points each, but wearing more than one reduces the probability that it will be hit several times in a row. Increasing the 8 pieces of equipment increases the total durability to 160 and the chance of losing the 1st to 80 hits received.
And these are only the lvl1.

- Moving = getting killed by a zombie.

You run faster than zombies. It is possible to move them and even block them in obstacles. Also, zombies only see you if you're in front of them.
Possibility to heal yourself + possibility of 4vs1 combat + Your hps increase with the exp (I forgot to say it in the tips post) ++++

- Getting ressources is the problem.

Because there is 1/5 of meeting a zombie and it kills you... The solution is in the previous point.

- The resources at the beginning are not enough to craft equipment.

The stick is free and there is enough to make 5 pieces of defense equipment.

- The problem isn't that there is a quest system, the problem is that yours is punishingly difficult and unintuitive.

Example : Anne's Quests
Install a hook in the basement = unlock Touch
Find the pliers = unlock Blowjob
install a bed in the cellar => 10 woods and 5 cloths = unlock Titfuck
Find Handcuffs => unlock Fingering
Find gagball => unlock Fuck + 1st quest Amelie (Her quests = Find her and then play with her)
Fuck her => unlock Anal

- The "To do" does a completely shit job, judging by how many people have questions about doing things in the game.

4 steps to follow to understand how the game works and there is only 1 person and you who complained about it.

- There are also opportunities to obtain resources without the risk of fighting. => Such as?

Explain in one of my posts yesterday.

- "I get killed by the basic zombies before I can gather enough resources to upgrade or build anything". Your response that has been, "gather resources and upgrade and build things."

:unsure: It seems to me that I regularly talk about :
=> how to get resources without fighting,
=> how to avoid walking zombies to reduce the number of fights,
=> how to heal yourself with resources that are easily obtained, ]
=> how to get more fighters, ] Several tricks that facilitate fights without resources that
=> ... ] are obtained with a risk of battle.
I appreciate what you're saying but doesn't explain/help when finding metal is the main obstacle to a lot of us feeling better about your game.
 

TSGS

Active Member
Game Developer
Oct 21, 2019
729
470
I like fighting Level 3 zombies with wooden sticks cause metal is hard to find and metal weapons break too lol Shouldn't metal like swords be nearly indestructable, and only need sharpening?
Getting resources is the major problem in this game! Is imposible to improve anything with metal!
Mikey Mike I told you yesterday that it was possible to create a weapon repair kit with only wood and I also told you about bags with resources like metal in regions with 0 DANGER.

There was also a choice to be made at the beginning of the game because there is a large amount of metal obtained.

And I also talked about that there must be other methods that will added and that I already talked about before (a special region, an NPC and a store).

I do like the game but there are some issues:
1) Jeanne wants me to show her a firearm, but I already gave her an AK47???? where do I find more???
2) The repair system is extremely grindy, it never allows you repair any house fully - as well it shows some rooms you did repair as unrepaired especially in the farm
3) cannot repair pipes as Elizabeth hasn't done the plans - quite annoying
4) where is location 11 and what is it - I cannot find a location 11
5) there are areas where you cannot get to the flashing star in order to search
1. There is always a weapon to be found near where the fighters are. the 4th is in the house of one of the NPCs. You have to show her the requested weapon at 1 p.m. when she is in her room (use "other" interaction).
2. Rooms to be repaired are unlocked by finding NPCs. Their bedroom and the rooms in which they work. For the rest, there is no need to repair parts that do not yet have NPCs and this saves resources.

Which rooms do not appear repaired? There are piles of metal to pick up and cloths.

3. Pipes? Which rooms in which house?
4. It is an important place that is in the regions that are not yet explorable. This will appear in a future release.
5. I'll check that out but if you can tell me some places where there is this problem, it would help me to fix it faster.

I hope this will help you and as soon as you answer my questions, I will explain the other tricks and/or fix what needs to be done ;)
 
Last edited:

BGRW2020

Engaged Member
Jul 8, 2020
2,147
2,082
Mikey Mike I told you yesterday that it was possible to create a weapon repair kit with only wood and I also told you about bags with resources like metal in regions with 0 DANGER.

There was also a choice to be made at the beginning of the game because there is a large amount of metal obtained.

And I also talked about that there must be other methods that will added and that I already talked about before (a special region, an NPC and a store).


1. There is always a weapon to be found near where the fighters are. the 4th is in the house of one of the NPCs. You have to show her the requested weapon at 1 p.m. when she is in her room (use "other" interaction).
2. Rooms to be repaired are unlocked by finding NPCs. Their bedroom and the rooms in which they work. For the rest, there is no need to repair parts that do not yet have NPCs and this saves resources.

Which rooms do not appear repaired? There are piles of metal to pick up and cloths.

3. Pipes? Which rooms in which house?
4. It is an important place that is in the regions that are not yet explorable. This will appear in a future release.
5. I'll check that out but if you can tell me some places where there is this problem, it would help me to fix it faster.

I hope this will help you and as soon as you answer my questions, I will explain the other tricks and/or fix what needs to be done ;)
The pipes don't seem to be repaired in any of the houses, I always get the message that Elizabeth hasn't finished the plans
There was a house that had a toilet in the way so I could not get to the bathtub, as well in another place there is a hole in the floor in front of the flashing star, but slightly in front of a bed so I could not get there
 

Mikey Mike

Engaged Member
Feb 18, 2018
2,094
2,954
How many times do you have to talk to a woman (including giving gifts) to advance to flirting and beyond? Is there any actual sex so far, besides the MC's zombie mom?
 

TSGS

Active Member
Game Developer
Oct 21, 2019
729
470
How many times do you have to talk to a woman (including giving gifts) to advance to flirting and beyond? Is there any actual sex so far, besides the MC's zombie mom?
You have Anne and Amelie (zombie girl 01 and 02) that you can fuck and I'm adding some fun with Jeanne. Amelie unlocks herself by following Anne's quests (there will be a question mark next to the bed in the basement after fucking with Anne.

For all the other NPCs, there's spying when you've fixed the bathrooms. I'll try to add more animation in future versions.

The pipes don't seem to be repaired in any of the houses, I always get the message that Elizabeth hasn't finished the plans
There was a house that had a toilet in the way so I could not get to the bathtub, as well in another place there is a hole in the floor in front of the flashing star, but slightly in front of a bed so I could not get there
Oh no, you mustn't fix that. You have to install 1 solar panel at the house where you want to repair the bathroom then, the option will be unblocked but you also need an electric water pump. There are 5 bathrooms but only 4 solar panels are needed. There are 6 electric pumps and a few solar panels so there are more than needed. The pipes will add a little surprise in the base and will unlock additional sex scenes but I'll add that later as a bonus. You can get a little idea of what will be added by looking behind the 1st and 2nd houses ;)
 
2.60 star(s) 8 Votes