- Jun 10, 2017
- 11,017
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And, as strange as it can seem, I appreciate you saying it ; I believe that I also speak in name of the "many others".Appreciate your efforts on this very much, AON (yourself and many others throughout these Forums, in fact).
We sometimes pass hours on our answer, to be sure that it's the right one, that we haven't be lured by our tired mind, and all. So, yes, seeing time to time that it's appreciate is really pleasing, thanks.
Yeah, totally. For the actually version of the game I'm slowly working on, I've tons of drawing representing the different locations as I have them in mind... And know that most of them will be finally different. Because of many reasons, but mostly because it would be too much works for "this" to happen "there", or to happen "that way".So that’s where we tend to end, right?
“Let’s not leave the cave. There’s way to much out there to deal with.”
You talked about enjoyment, and it's what should prime over the idea you have of your game. Even if this mean having less dynamism because it would be too difficult to handle the many variations.
It can feel "stupid" to put the enjoyment you get will working on the game before the game itself. One can feel that he can deal with the burden, thinking that the further it go on the quality side, the more his game will have support, and so the more money he'll earn. Perhaps it's true, but the problem isn't here.
No, the problem is that the less you enjoy working on your game, the less it will be a quality game. You'll pass less time trying to build the more fitting scene, less time trying to find the best dialog line, and you'll not make fun in your game, because you don't have fun yourself. And obviously, all this will have an impact on the feeling people will get while playing your game.
If you goes to far on the dynamism, you'll end writing the most generic possible scenes. Just to avoid the tons of "if this, do that, but if that, do this" you can't stand anymore. And this also apply to the visual parts ; "oh yeah, I know, I let you choose the swimsuit they'll wear, and you saw them on the first beach scene. But you do you understand how many variation if mean when you've six girls that all have 10 different swimwear ? Out of question that I do this again !"
At which point, we make a more informed… drum roll please… Choice ; )