Kapycs

☣︎The Unknown Biker☣︎
Donor
Nov 8, 2024
359
1,101
Do you think that futa and gays are something unacceptable? :) I'll just give you one of the comments on my patreon :)


"You just created an awesome game. why not use the formula that worked? why do ntr,?sharing??? female protaganist??????? how many of the people playing your game is females? or loser cuc*s?"

I mean, you can't please everyone. I just found an interesting plot and will add a lot of different fetish stuff, most of which will be optional. Let the user choose what is acceptable to him. But the plot, I hope, will be interesting in itself, even without the sex content.
You can put whatever you want, it's your game.
But I'm not going to play it, just like a lot of people who don't like that content.
 

Eternamite

Member
Nov 8, 2024
102
687

Update on development progress
Hi everyone!

It’s been two weeks since the last update, so it’s time to shed some light on how things are progressing.
Currently, the animation for the Steam trailer is ready—it's about three minutes long, composed of over 5,000 frames of continuous animation. This alone took more than a week of work just to prepare. Rendering is ongoing; so far, only about 1,100 frames have been completed, with the full 5,000 expected to take roughly 150 hours Thankfully, rendering takes place at night, allowing me to focus on creating the main game renders during the day. Editing will likely take an additional 20 hours. Right now, there are about 250 renders completed for the game itself. The first sex scene will appear around render number 500-700. Once that's done, I'll release a super-alpha version exclusively for Patrons. I'm also planning to restructure the support tiers and rewards to align better with what I can realistically deliver.
Access schedule for the initial build by support tier:
  • $12+: immediate access.
  • $6+: after 5 days.
  • $3+: after 8 days.
  • $0: after 2-3 weeks.
Consider this something like version v0.000001 :)
It’s mainly to give you a sense of how things are shaping up and to get your feedback.

Key decisions made for the game itself:
The protagonist’s body and appearance will gradually evolve, becoming increasingly sexy—with a larger bust, fuller butt, and slimmer waist over time. Her alter ego, the succubus, will drastically change her appearance from scene to scene, adapting based on the succubus's mood and her partner's preferences. This includes paranormal abilities such as growing a penis. Futa content will be inevitable in some scenes, like the first sex scene, but generally, there will be optional animations with or without it. The succubus can modify her own body and that of the main heroine almost at will—though she won’t do this without reason. Her primary goal isn't to help the protagonist; rather, she aims for her own amusement, largely indifferent to the heroine's feelings or fate. Thus, negotiation becomes necessary since they're sharing one body.

I'm not sure if I mentioned this earlier, but the game will feature something called the Succubus Diary, representing one of two primary narrative paths. Completing all the diary tasks is a way for the protagonist to transform fully into a succubus herself and expel the unwanted entity from her body. The "maximum debauchery" scenario is entirely optional and acts more like a set of side quests, allowing "interaction" with numerous characters. New tasks will unlock as the main storyline progresses and will include challenges like "Have sex publicly with at least 10 witnesses," or similar tasks that profoundly clash with the protagonist's initial personality and values. These challenges will push her boundaries, leading her down the path of corruption—one which she'll ultimately find enjoyable
 

Ermi33

Member
Aug 11, 2020
353
448

Update on development progress
Hi everyone!

It’s been two weeks since the last update, so it’s time to shed some light on how things are progressing.
Currently, the animation for the Steam trailer is ready—it's about three minutes long, composed of over 5,000 frames of continuous animation. This alone took more than a week of work just to prepare. Rendering is ongoing; so far, only about 1,100 frames have been completed, with the full 5,000 expected to take roughly 150 hours Thankfully, rendering takes place at night, allowing me to focus on creating the main game renders during the day. Editing will likely take an additional 20 hours. Right now, there are about 250 renders completed for the game itself. The first sex scene will appear around render number 500-700. Once that's done, I'll release a super-alpha version exclusively for Patrons. I'm also planning to restructure the support tiers and rewards to align better with what I can realistically deliver.
Access schedule for the initial build by support tier:
  • $12+: immediate access.
  • $6+: after 5 days.
  • $3+: after 8 days.
  • $0: after 2-3 weeks.
Consider this something like version v0.000001 :)
It’s mainly to give you a sense of how things are shaping up and to get your feedback.

Key decisions made for the game itself:
The protagonist’s body and appearance will gradually evolve, becoming increasingly sexy—with a larger bust, fuller butt, and slimmer waist over time. Her alter ego, the succubus, will drastically change her appearance from scene to scene, adapting based on the succubus's mood and her partner's preferences. This includes paranormal abilities such as growing a penis. Futa content will be inevitable in some scenes, like the first sex scene, but generally, there will be optional animations with or without it. The succubus can modify her own body and that of the main heroine almost at will—though she won’t do this without reason. Her primary goal isn't to help the protagonist; rather, she aims for her own amusement, largely indifferent to the heroine's feelings or fate. Thus, negotiation becomes necessary since they're sharing one body.

I'm not sure if I mentioned this earlier, but the game will feature something called the Succubus Diary, representing one of two primary narrative paths. Completing all the diary tasks is a way for the protagonist to transform fully into a succubus herself and expel the unwanted entity from her body. The "maximum debauchery" scenario is entirely optional and acts more like a set of side quests, allowing "interaction" with numerous characters. New tasks will unlock as the main storyline progresses and will include challenges like "Have sex publicly with at least 10 witnesses," or similar tasks that profoundly clash with the protagonist's initial personality and values. These challenges will push her boundaries, leading her down the path of corruption—one which she'll ultimately find enjoyable
Isn‘t it completed?:unsure:
 

Ermi33

Member
Aug 11, 2020
353
448
Did you read the post? No succubus in this game.
Dev is talking about their next game, which does not have its own thread yet.
Yeah, now I saw it too. At first, I only read about development progress of the update and wondered. Didn‘t read the whole text, MISTAKE!! From now, I will ever read the whole posts, pinky promise!;):)
 

Eternamite

Member
Nov 8, 2024
102
687

Developer Diary 1

Let’s start organizing these dev updates a bit more clearly.
️ Progress since the last post:
  • +400 new finished renders
  • Script written for the first 1600 renders — I mean a full line-by-line breakdown with character dialogue and actions. The overall framework for Season 1 has been done for quite a while now — just a couple days after I announced the project switch.
  • Improved lighting quality — I figured out how to make scenes brighter without adding extra light sources and got rid of the overexposed zones that used to kill texture detail.
  • Started experimenting with CursorAI — it's a tool that helps with coding. It’s far from perfect, but it might still speed up some parts of the work.
Design thoughts:
I’ve been thinking about moving the first sex scene closer to the start of the game, just to keep the player more engaged. But so far, no luck — it still happens around render 800, which I estimate is about 30 minutes of gameplay (maybe more).
For comparison, in my previous game, the first scene like that happened around render 1400. So technically it’s faster now, but I still worry that the slow build-up — especially with the dramatic tone at the start — might test some players' patience.

I’m still on the fence about whether or not to include dialogue choices in the game.

Here’s why I’m hesitant: I personally don’t enjoy them in other games. Most of the time they’re clunky and barely affect anything. In modern AVNs, proper branching is nearly impossible — too many choices result in too much content no one ever sees, and it becomes an enormous amount of work for very little payoff.
So for now, I’m leaning toward focusing on side quests instead.

How side quests will work:
You’ll spend most of your time in the main story flow, but from time to time free-roam segments will unlock — similar to Being a DIK, but with even more freedom. During these moments, you’ll be able to explore additional content:
  • Fill out the Succubus Journal by completing sexual challenges
  • Corrupt your friends or the people you live with
  • Hunt for bonus renders
  • Get caught in weird or funny situations — on the street, at the mall, and so on...
This approach gives you narrative freedom without missing content. Bonus storylines will be easy to discover and won’t require tedious replaying.
Of course, there will be some choices in the main story — just not too many.
And finally, here are a couple of recent renders — no post-processing yet.
You can download them in high quality at the end of this post.




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Eternamite

Member
Nov 8, 2024
102
687

Developer Diary 2

Hi!
I'm not sure how consistently I'll manage it, but I'll try to give weekly updates on the development process.
Progress since the last post:
  • ~160 new renders completed – about 30 renders per day. Decent progress, but my ambitious goal remains at 60 renders per day. It's achievable, but will definitely require extra effort.
  • A couple of animations finalized – getting ready for what's next.
Upcoming work:
In the next two or three days, I'll start working on the sex animations for the alpha demo. There'll be approximately:
  • 20 unique sex animations
  • 40 animations total – nearly every animation will have an alternative camera angle. That's a considerable amount!
For context, my previous game had about 100 animations in total. Here, even these 40 animations won't cover even 10% of the game's total planned content—it's essentially just the introduction to the storyline.


To-do list ahead:
There's still a ton of other tasks I haven't tackled yet:
  • Finish my game development website.
  • Start and regularly manage social media channels to grow an audience.
  • Experiment with setting up ads and promotional campaigns.
  • Compile all renders and animations into the actual game build.
  • Record voiceovers.
  • Select and integrate suitable background music.
  • Ensure the game has at least an English localization.
  • Create and submit the Steam store page – including editing a promotional video, designing the store page layout, and passing Steam’s review checks.
Clearly, there’s plenty to keep me busy. This process definitely won't be quick—but it's exciting!
 
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