Others how to start in developping?

brhmartins86

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Mar 11, 2025
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t
 

Count Morado

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You just have to have the idea, motivation, drive, time, willingness to learn, acceptance to revise (and remake, if necessary), and patience. You don't need a degree in anything.

The question you need to ask yourself is:
  1. Why do I want to develop a game instead of doing something else?
And if your answer is "extra income" or "to become rich" or anything to do with money... don't even bother to move forward.
 

GamesMtP

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Jul 2, 2017
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t
Winterfire wrote a guide with all you need.

https://f95zone.to/threads/winterfires-talentless-guide-on-how-to-make-a-game.154572/
 
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W4N73D

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Jan 13, 2018
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Usually, you just do it and that's it. If there is no team, it would be good to know a little bit of everything. It is important to keep in mind that the level of the required skill will directly depend on the desired quality. From programming to writing, it's a difficult job to do alone...
 

Count Morado

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You don't assume people are doing stuff for free and for fun, do you?
No - What I want people to know is they aren't going to be rolling in the dough by making an adult video game. And you obviously don't know me, by saying as such. You must have missed my signature:
1754232919861.png
The median Patreon adult game developer brings in only about $100 per month.
The median Steam adult game developer brings in a little more (just under $200 per month, on average).

Even after 4 years or more of being an adult game developer on Patreon - fewer than 1 in 5 bring in at least $1,000 per month. About 6 in 10 don't even get over $250 per month.

Those numbers are after Patreon and Steam's cut - but before payment processors and credit card fees, currency conversions for international sales, and other fees associated with the sales and subscriptions.

So money is not going to be a motivator for thousands of adult game developers --- because the money ain't there for the vast majority of them. They have to have other motivation - passion, dedication, learning, exploration, discovery, etc. Especially with asshole players who think they are milking their game to get their (non-existent) BIG paychecks from their subscribers each month. And with the other assholes who are pissed their waifus aren't getting enough content. Then the other assholes who want netorare but it isn't being added. Or the other assholes who detest netorare and are spitting acid because it's in there. etc etc etc. All of the bullshit that developers have to put up with.... they need to find something other than money to motivate them because only the very few can earn more than minimum wage developing adult games while having to deal with a mountain of headaches.
 

asdfqwert_789

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Jul 24, 2019
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No - What I want people to know is they aren't going to be rolling in the dough by making an adult video game. And you obviously don't know me, by saying as such. You must have missed my signature:
View attachment 5106512
The median Patreon adult game developer brings in only about $100 per month.
The median Steam adult game developer brings in a little more (just under $200 per month, on average).

Even after 4 years or more of being an adult game developer on Patreon - fewer than 1 in 5 bring in at least $1,000 per month. About 6 in 10 don't even get over $250 per month.

Those numbers are after Patreon and Steam's cut - but before payment processors and credit card fees, currency conversions for international sales, and other fees associated with the sales and subscriptions.

So money is not going to be a motivator for thousands of adult game developers --- because the money ain't there for the vast majority of them. They have to have other motivation - passion, dedication, learning, exploration, discovery, etc. Especially with asshole players who think they are milking their game to get their (non-existent) BIG paychecks from their subscribers each month. And with the other assholes who are pissed their waifus aren't getting enough content. Then the other assholes who want netorare but it isn't being added. Or the other assholes who detest netorare and are spitting acid because it's in there. etc etc etc. All of the bullshit that developers have to put up with.... they need to find something other than money to motivate them because only the very few can earn more than minimum wage developing adult games while having to deal with a mountain of headaches.
Oh my that's quite a reply I must say. You surely got the point here. I admit, players became hard to please these days.
But, a hundred bucks is way better than nothing(btw it's almost half of my monthly wage), especially with little to no efforts, right?
 

Count Morado

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especially with little to no efforts, right?
Wrong.
Gamedev is a lottery in a nutshell to be honest.
Correct. And with the lottery, like all gambling, the house (nearly) always wins...
Don't read the feedback on your game in that case I suppose...
One thing many of the top adult game developers have in common (there are exceptions) is that they are somewhat accessible to fans. So not reading the feedback is nearly impossible. Also, how do you get better if you don't know what you're doing right and wrong... and for that you do need to read feedback and then weed through the crazies, the assholes, the never-satisfied, and the ones who have no fucking clue what they are talking about but act like experts.
 
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Winterfire

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Sep 27, 2018
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Oh my that's quite a reply I must say. You surely got the point here. I admit, players became hard to please these days.
But, a hundred bucks is way better than nothing(btw it's almost half of my monthly wage), especially with little to no efforts, right?
Not everyone lives in an economically bad country, obviously if you can earn half of your monthly wage with such ease, it makes totally sense.

Of course I take for granted that you never made a game, nor know how few people even reach their first 100 dollars, so I'll ignore the last bit of your message.

However, even in SEA, or even europe, most people cannot live with two hundred bucks a month. It's even worse in (some?) parts of US where you're considered homeless if you earn 3000 a month :HideThePain:
 

asdfqwert_789

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Jul 24, 2019
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so I'll ignore the last bit of your message
So you're saying that making a slide show in renpy/rpgm takes huge efforts?
However, even in SEA, or even europe, most people cannot live with two hundred bucks a month
Thankfully(or not?) I'm not related to western world, so such money values don't affect me in any way.
these games takes hundreds to thousands of hours to make
I hope you're not talking about rpgm games, which pop up every 2-3 month from a single jap developer(75% of that time takes drawing)
Of course I take for granted that you never made a game
Never indeed, but Im in a process and it's not and adult game I'm making with unity - that is difficult for sure considering a fact Im totally new to this. A simple comprehension of how Vector3 and Quaternions work already makes a person relatively smart
 

Tenebris Progressus

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Jun 22, 2025
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t

Hi and welcome! I'm also new to this forum, but I do have quite a bit of experience.

There’s a lot of tough love and hard truths in this thread – and that’s totally fair, absolutely valid, and honestly very helpful.

BUT...

I still want to wholeheartedly encourage you to just get started. Start learning because it’s fun and because you’re curious – not to make money or to build an ambitious game right away.

You definitely don’t need a degree, but you will need tutorials and guides along the way – and that’s totally fine. You’ll learn step by step.

For example:
  • RenPy, which is based on Python, is a great way to start making games and learn Python in the process. It’s almost like taking a backdoor into a "Python degree".
  • Twine + SugarCube (for browser-based games) will require some understanding of HTML and CSS – also very useful!

If you’re aiming for an F95-style game, the biggest challenge is the art and graphics – but in my opinion, also the most fun part.
My advice: at least try out DAZ. It’s a fairly easy entry point into 3D graphics and gives quick results.
If it feels overwhelming, then:
  • Lower your ambition level
  • Try a different way of making visuals
  • Or find a partner to handle the art
More concrete advice:
  1. Download RenPy. Make something super simple using temporary/borrowed images, just to play around and learn the basics.
  2. Try DAZ, just for fun. 3D graphics is a huge field, but DAZ is quite beginner-friendly.
Bonus: AI is your best friend

ChatGPT (or any similar tool) can teach you everything you need – from coding to DAZ and more.
But I strongly recommend not using AI for the graphics.
To get consistent characters, you’d need to dive deep into AI image generation, train LoRAs, etc. In my experience, that’s more of a detour than a shortcut.

So: keep the enthusiasm, experiment, and start small.
Best of luck!