Others how to start in developping?

brhmartins86

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Mar 11, 2025
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t
 

Count Morado

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You just have to have the idea, motivation, drive, time, willingness to learn, acceptance to revise (and remake, if necessary), and patience. You don't need a degree in anything.

The question you need to ask yourself is:
  1. Why do I want to develop a game instead of doing something else?
And if your answer is "extra income" or "to become rich" or anything to do with money... don't even bother to move forward.
 

GamesMtP

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Jul 2, 2017
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t
Winterfire wrote a guide with all you need.

https://f95zone.to/threads/winterfires-talentless-guide-on-how-to-make-a-game.154572/
 
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Br0wnH4ir

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Jan 13, 2018
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Usually, you just do it and that's it. If there is no team, it would be good to know a little bit of everything. It is important to keep in mind that the level of the required skill will directly depend on the desired quality. From programming to writing, it's a difficult job to do alone...
 

Count Morado

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You don't assume people are doing stuff for free and for fun, do you?
No - What I want people to know is they aren't going to be rolling in the dough by making an adult video game. And you obviously don't know me, by saying as such. You must have missed my signature:
1754232919861.png
The median Patreon adult game developer brings in only about $100 per month.
The median Steam adult game developer brings in a little more (just under $200 per month, on average).

Even after 4 years or more of being an adult game developer on Patreon - fewer than 1 in 5 bring in at least $1,000 per month. About 6 in 10 don't even get over $250 per month.

Those numbers are after Patreon and Steam's cut - but before payment processors and credit card fees, currency conversions for international sales, and other fees associated with the sales and subscriptions.

So money is not going to be a motivator for thousands of adult game developers --- because the money ain't there for the vast majority of them. They have to have other motivation - passion, dedication, learning, exploration, discovery, etc. Especially with asshole players who think they are milking their game to get their (non-existent) BIG paychecks from their subscribers each month. And with the other assholes who are pissed their waifus aren't getting enough content. Then the other assholes who want netorare but it isn't being added. Or the other assholes who detest netorare and are spitting acid because it's in there. etc etc etc. All of the bullshit that developers have to put up with.... they need to find something other than money to motivate them because only the very few can earn more than minimum wage developing adult games while having to deal with a mountain of headaches.
 

asdfqwert_789

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Jul 24, 2019
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No - What I want people to know is they aren't going to be rolling in the dough by making an adult video game. And you obviously don't know me, by saying as such. You must have missed my signature:
View attachment 5106512
The median Patreon adult game developer brings in only about $100 per month.
The median Steam adult game developer brings in a little more (just under $200 per month, on average).

Even after 4 years or more of being an adult game developer on Patreon - fewer than 1 in 5 bring in at least $1,000 per month. About 6 in 10 don't even get over $250 per month.

Those numbers are after Patreon and Steam's cut - but before payment processors and credit card fees, currency conversions for international sales, and other fees associated with the sales and subscriptions.

So money is not going to be a motivator for thousands of adult game developers --- because the money ain't there for the vast majority of them. They have to have other motivation - passion, dedication, learning, exploration, discovery, etc. Especially with asshole players who think they are milking their game to get their (non-existent) BIG paychecks from their subscribers each month. And with the other assholes who are pissed their waifus aren't getting enough content. Then the other assholes who want netorare but it isn't being added. Or the other assholes who detest netorare and are spitting acid because it's in there. etc etc etc. All of the bullshit that developers have to put up with.... they need to find something other than money to motivate them because only the very few can earn more than minimum wage developing adult games while having to deal with a mountain of headaches.
Oh my that's quite a reply I must say. You surely got the point here. I admit, players became hard to please these days.
But, a hundred bucks is way better than nothing(btw it's almost half of my monthly wage), especially with little to no efforts, right?

because the money ain't there
If your game hits the spot you win everything. Gamedev is a lottery in a nutshell to be honest.
Wild life devs became as almost successful as Nvidia devs (on a lesser scale by all means)

All of the bullshit that developers have to put up with....
Don't read the feedback on your game in that case I suppose...
 

Count Morado

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especially with little to no efforts, right?
Wrong.
Gamedev is a lottery in a nutshell to be honest.
Correct. And with the lottery, like all gambling, the house (nearly) always wins...
Don't read the feedback on your game in that case I suppose...
One thing many of the top adult game developers have in common (there are exceptions) is that they are somewhat accessible to fans. So not reading the feedback is nearly impossible. Also, how do you get better if you don't know what you're doing right and wrong... and for that you do need to read feedback and then weed through the crazies, the assholes, the never-satisfied, and the ones who have no fucking clue what they are talking about but act like experts.
 

Winterfire

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Sep 27, 2018
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Oh my that's quite a reply I must say. You surely got the point here. I admit, players became hard to please these days.
But, a hundred bucks is way better than nothing(btw it's almost half of my monthly wage), especially with little to no efforts, right?
Not everyone lives in an economically bad country, obviously if you can earn half of your monthly wage with such ease, it makes totally sense.

Of course I take for granted that you never made a game, nor know how few people even reach their first 100 dollars, so I'll ignore the last bit of your message.

However, even in SEA, or even europe, most people cannot live with two hundred bucks a month. It's even worse in (some?) parts of US where you're considered homeless if you earn 3000 a month :HideThePain:
 
Jun 22, 2025
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Hi, i'm new here and, altough isn't something that a i see myself doing now, i would like to learn a litlle about the path to become a game developer, so i humbly ask to you to maybe share some light with this new enthuasiast. Like wich basic formation you need, something like a degree in programming or so, and after , the learning, t

Hi and welcome! I'm also new to this forum, but I do have quite a bit of experience.

There’s a lot of tough love and hard truths in this thread – and that’s totally fair, absolutely valid, and honestly very helpful.

BUT...

I still want to wholeheartedly encourage you to just get started. Start learning because it’s fun and because you’re curious – not to make money or to build an ambitious game right away.

You definitely don’t need a degree, but you will need tutorials and guides along the way – and that’s totally fine. You’ll learn step by step.

For example:
  • RenPy, which is based on Python, is a great way to start making games and learn Python in the process. It’s almost like taking a backdoor into a "Python degree".
  • Twine + SugarCube (for browser-based games) will require some understanding of HTML and CSS – also very useful!

If you’re aiming for an F95-style game, the biggest challenge is the art and graphics – but in my opinion, also the most fun part.
My advice: at least try out DAZ. It’s a fairly easy entry point into 3D graphics and gives quick results.
If it feels overwhelming, then:
  • Lower your ambition level
  • Try a different way of making visuals
  • Or find a partner to handle the art
More concrete advice:
  1. Download RenPy. Make something super simple using temporary/borrowed images, just to play around and learn the basics.
  2. Try DAZ, just for fun. 3D graphics is a huge field, but DAZ is quite beginner-friendly.
Bonus: AI is your best friend

ChatGPT (or any similar tool) can teach you everything you need – from coding to DAZ and more.
But I strongly recommend not using AI for the graphics.
To get consistent characters, you’d need to dive deep into AI image generation, train LoRAs, etc. In my experience, that’s more of a detour than a shortcut.

So: keep the enthusiasm, experiment, and start small.
Best of luck!
 

brhmartins86

New Member
Mar 11, 2025
7
3
12
Hi and welcome! I'm also new to this forum, but I do have quite a bit of experience.

There’s a lot of tough love and hard truths in this thread – and that’s totally fair, absolutely valid, and honestly very helpful.

BUT...

I still want to wholeheartedly encourage you to just get started. Start learning because it’s fun and because you’re curious – not to make money or to build an ambitious game right away.

You definitely don’t need a degree, but you will need tutorials and guides along the way – and that’s totally fine. You’ll learn step by step.

For example:
  • RenPy, which is based on Python, is a great way to start making games and learn Python in the process. It’s almost like taking a backdoor into a "Python degree".
  • Twine + SugarCube (for browser-based games) will require some understanding of HTML and CSS – also very useful!

If you’re aiming for an F95-style game, the biggest challenge is the art and graphics – but in my opinion, also the most fun part.
My advice: at least try out DAZ. It’s a fairly easy entry point into 3D graphics and gives quick results.
If it feels overwhelming, then:
  • Lower your ambition level
  • Try a different way of making visuals
  • Or find a partner to handle the art
More concrete advice:
  1. Download RenPy. Make something super simple using temporary/borrowed images, just to play around and learn the basics.
  2. Try DAZ, just for fun. 3D graphics is a huge field, but DAZ is quite beginner-friendly.
Bonus: AI is your best friend

ChatGPT (or any similar tool) can teach you everything you need – from coding to DAZ and more.
But I strongly recommend not using AI for the graphics.
To get consistent characters, you’d need to dive deep into AI image generation, train LoRAs, etc. In my experience, that’s more of a detour than a shortcut.

So: keep the enthusiasm, experiment, and start small.
Best of luck!
thanks a lot!!
Actually, this discussion that is going on has nothing to do with the thread anymore, I just posted my question about the process of creating a game, even mentioning that it would not be something I could do at the moment, much less that I would have any intention of doing it professionally, or for profit, my interest is merely academic, having already been very well clarified in the reply of GamesMtP saying to check the awesome guide that Winterfire made and this one that you wrote.
 
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Side_Burn

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Sep 12, 2017
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I just went for it. Almost by accident.

I had some free time and decided to spend it on learning English, and I've also wanted to learn programming for a long time. I started using AI as a tutor for both English and programming, and to put my new skills into practice, I chose to create a game. I've been playing these kinds of games for a while because I enjoy them. At first, I was just making it for myself, but now I want to share it because I like how it's turning out, and I see my progress every day, which inspires me even more.

Now I know which directions to move in. I see where the problems are and have started to get a sense of how to solve them.

I've been working on the game for about a month, and yesterday I registered on Patreon and uploaded the demo version. At first, I wanted to post it here, but I couldn't due to the rules. I'll post it soon, though.

I'm not making this game for the money, although, of course, it's nice to know that your work is needed and that people are willing to reward you for it. Besides, I have my own perspective on this kind of earning—I briefly outlined it in my "About" section on Patreon. Later, when my English is better, I'll create a thread on F95 about it. I have a lot to say on the matter.

Conclusion: If you want to share your idea or game with people, if you want to learn something new, just do it. Modern technology makes it possible for anyone who wants to.

P.S. I can read on my own, but for now, I have to write using a translator. Please excuse any mistakes. If anyone wants to check out the game, you can find it on Patreon—SideBurn / Beginner's guide to HotWife.
 

brhmartins86

New Member
Mar 11, 2025
7
3
12
I just went for it. Almost by accident.

I had some free time and decided to spend it on learning English, and I've also wanted to learn programming for a long time. I started using AI as a tutor for both English and programming, and to put my new skills into practice, I chose to create a game. I've been playing these kinds of games for a while because I enjoy them. At first, I was just making it for myself, but now I want to share it because I like how it's turning out, and I see my progress every day, which inspires me even more.

Now I know which directions to move in. I see where the problems are and have started to get a sense of how to solve them.

I've been working on the game for about a month, and yesterday I registered on Patreon and uploaded the demo version. At first, I wanted to post it here, but I couldn't due to the rules. I'll post it soon, though.

I'm not making this game for the money, although, of course, it's nice to know that your work is needed and that people are willing to reward you for it. Besides, I have my own perspective on this kind of earning—I briefly outlined it in my "About" section on Patreon. Later, when my English is better, I'll create a thread on F95 about it. I have a lot to say on the matter.

Conclusion: If you want to share your idea or game with people, if you want to learn something new, just do it. Modern technology makes it possible for anyone who wants to.

P.S. I can read on my own, but for now, I have to write using a translator. Please excuse any mistakes. If anyone wants to check out the game, you can find it on Patreon—SideBurn / Beginner's guide to HotWife.
Relax, my brother, english ain't my native language either, and, regarding your post, you are absolutely right, actually, we should face any challenge with this posture! I just played the first part of your game, Very Nice Start, Man!!! Keep going!!!!