- Sep 17, 2018
- 43
- 94
Can't believe I didn't notice the botched alphabetical sort orderJust a reminder, the latest version of 3Dmigoto is 1.3.16 (26 Mar 2019), you should use that one. Older versions don't have the shader hash copying function implemented. It copies the hash to the clipboard directly, without you needing to look into ShaderFixes.
Wrong thread, buddy. I'm pretty sure you're looking for this.Guys I'm stuck, after you defeat his sister and complete Herbas questline what to do next?
Are you still launching the game from the shortcut you created?I'm try to use two skipped commands at the same time,only the above has effect
Where is the mistake?
Nope,I 'm using the original,is this wrong?Are you still launching the game from the shortcut you created?
I'm not really sure.
I did this exact same method for another game and it worked fine.
If the game you're running is using DX12, the mod won't work unless you use the DX11 shortcutNope,I 'm using the original,is this wrong?
You can't have two sections with the same name, or else only the first iteraction will work. Name the later as something else, like "[ShaderOverrideMosaics2]". As a matter of fact you can name it as anything you want; the part that matters is "shaderoverride".I'm try to use two skipped commands at the same time,only the above has effect
View attachment 1895888 View attachment 1895889
Where is the mistake?
You can edit appropriate files and repack them by themselves. Unreal is very accommodating for it, just follow the name of the original pak and add a _p. So if your original pak was something likeIt means that if you want to share the demosaic, you're basically reuploading the entire game.
gamefiles.pak
you take your edited files, repak them and call it gamefiles_p.pak
. This does require a lot more know how though than things like mitigoThanks for popping in, I didn't know that about UE. Figured due to how most pak's are obfuscated through encryption, modding isn't all that encouraged in the first place. Seems like a good way for a dev to push a patch more than anything. But TBH I have basically zero game engine / developer experience, at most hammer editor way back around when Half Life came out. But UE is it's own beast of a program, and I've never been inspired to fiddle around with making my own stuff.Sidenote:
I tried to uncensor that game, the censor is a texture which is also a part of the UI.Thanks for your sharing!
I can apply multi ShaderOverrides setting to RJ297839 according to the #32 floor.
If you think so,please update guide,thanks!
I tried to uncensor that game, the censor is a texture which is also a part of the UI.
Which means if you disable the little pink heart, you will also lose all of the user interface.
I went ahead and updated the "disabling" section of the guide.
The unique naming convention is something I was able to figure out in the wild, but not something I thought about while writing the guide.
[ShaderOverrideCensor]
hash=0965279373093f5d
checktextureoverride=ps-t0
[TextureOverrideCensor]
hash=39813839
handling=skip