- Jul 17, 2017
- 2,147
- 1,956
I didn't spend long on it lol, the game plays super slow and is kinda boringThese lines should disable just the pink pig.
Nice work
I didn't spend long on it lol, the game plays super slow and is kinda boringThese lines should disable just the pink pig.
Well, it seems to work exactly as with UE4, though it still requires forcing the game to run in dx11 mode. I managed to uncensor this game https://f95zone.to/threads/emilias-playroom-final-marmalade-star.135628/ . It ended being similar to the .ini funog1 shared in the thread.DarkDoragon
Have you had any luck with shader hunting any UE5 games?
He figured out the part I couldn't even start with, the shortcut being in the root folder instead of the binaries folder.Well, it seems to work exactly as with UE4, though it still requires forcing the game to run in dx11 mode. I managed to uncensor this game https://f95zone.to/threads/emilias-playroom-final-marmalade-star.135628/ . It ended being similar to the .ini funog1 shared in the thread.
And for some reason it requires these lines to work properly in this particular game.
[System]
allow_create_device=1
UE5 is weird, mainly because devs don't export properly(that game), but weird all the same. If devs keep standard settings there won't be any real modding because ofHe figured out the part I couldn't even start with, the shortcut being in the root folder instead of the binaries folder.
.utoc/.ucas
and migoto is going to be the only thing we will be able to use until there is documentation on the new pak'ing methods.does this work with dx12? I see the dx11 bar up top, but if it works on 12 I might spend some time on it so people don't have to use a dx11 param in the future. Bigger question is how taxing is it over migoto?For Emilia's Playroom you can't disable the entire shader, or it will cause visual glitches. SpecialK apparently doesn't have the function of just "selecting" specific objetcs to disable the shader effect, but the entire shader. In 3dmigoto you can do that with [TextureOverride] and the object ib or vb hash.
SpecialK is a bit more cumbersome to hunt shaders, but once you find the correct one, right click > disable shader, and click the button "Store Shader State". It will generate a new .ini file with a list of disabled shaders.
View attachment 2142103
Hard to say with this game, I've got a very decent machine and this game is a fat tax on my entire system.Bigger question is how taxing is it over migoto?
I couldn't even figure out how to get into the render toolkit. Is that something that needs to be downloaded separately?SpecialK is a bit more cumbersome to hunt shaders, but once you find the correct one, right click > disable shader, and click the button "Store Shader State". It will generate a new .ini file with a list of disabled shaders.
This would be a question for funog1I'm not smart enough with unreal engine to figure out why this is or how to decensor this.
" pair that with obtaining the AES key the dev used to "secure" his .pak and you are set. ". . . How did you wind up unpacking the files?
Nice find, and thank you for sharing, I'll definitely give this a try.Hey I just found out Reshade. . .
AFAIK, no. Haven't ever heard of one.Is there a way to use MTL in Unreal Engine, like ReiPatcher for Unity?