The guide technically works with UE4 and UE5, but my guide is missing some of the more technical aspects of patching.So anyone test the first post with UE5?
This is UE4.26 no utoc/ucasRJ01204507
GinGinPark\Gingin_Park\Content\Paks
folder.Someone already did the 3dmigoto for thisSo anyone test the first post with UE5? I was trying to work on this one Unreal Engine - [Translation Request] 3D痴◯体験 おさわりホーダイ!通学電車編 [RJ01255617] [しこたまそふと] | F95zone and it is UE5.
This one is UE5.4 and has utoc/ucas, a good game to test with. Works for me, need others to test as this is uncharted waters.hello looking for demosaic this game
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Miranda-is-in-Trouble\Game\Content\Paks
folder.Thank U brother I see if I can bring more Toys to youI always hated having to revert to dx11 to use 3dmigoto for UE5.x as everyone uses it for dx12 and all its fancy settings(i.e. raytracing, nanite, lumens, DLSS, etc) which do not work in dx11. I started using 3dmigoto as a crutch because I had no clue how to extract > mod > repack the new .utoc .ucas file structure and had no extra time to learn. Well I recently had some free time to spin up UE5 again so lets get started!
First a warm up:
This is UE4.26 no utoc/ucas
drop the file in Gingin_Park-WindowsNoEditor_p.zip to theGinGinPark\Gingin_Park\Content\Paks
folder.
Created on version 1.1.0
Someone already did the 3dmigoto for this
This one is UE5.4 and has utoc/ucas, a good game to test with. Works for me, need others to test as this is uncharted waters.
drop the file in Miranda-is-in-Trouble.zip to theMiranda-is-in-Trouble\Game\Content\Paks
folder.
Created on version 1
Now I wait for people to feed me more games to try with.
Couldn't agree with you more.I always hated having to revert to dx11 to use 3dmigoto for UE5.x as everyone uses it for dx12 and all its fancy settings(i.e. raytracing, nanite, lumens, DLSS, etc) which do not work in dx11.
Now I wait for people to feed me more games to try with.
Does that mean we could decensor the ue5 game directly with dx12 in the future?I always hated having to revert to dx11 to use 3dmigoto for UE5.x as everyone uses it for dx12 and all its fancy settings(i.e. raytracing, nanite, lumens, DLSS, etc) which do not work in dx11. I started using 3dmigoto as a crutch because I had no clue how to extract > mod > repack the new .utoc .ucas file structure and had no extra time to learn. Well I recently had some free time to spin up UE5 again so lets get started!
First a warm up:
This is UE4.26 no utoc/ucas
drop the file in Gingin_Park-WindowsNoEditor_p.zip to theGinGinPark\Gingin_Park\Content\Paks
folder.
Created on version 1.1.0
Someone already did the 3dmigoto for this
This one is UE5.4 and has utoc/ucas, a good game to test with. Works for me, need others to test as this is uncharted waters.
drop the file in Miranda-is-in-Trouble.zip to theMiranda-is-in-Trouble\Game\Content\Paks
folder.
Created on version 1
Now I wait for people to feed me more games to try with.
hi guys is it possible to uncensor this ?You must be registered to see the links
Depends on a few things, game devs need to leave patching enabled and how they go about censoring in the first place, among a many other small things. But I think I've got a basic grasp on things for moving forward.Does that mean we could decensor the ue5 game directly with dx12 in the future?
I was able to decensor with 3dmigoto active, but wasn't able to make a patch, yields an error.Nope can't be done, and it certainty isn't 3 posts above yours.
yeah sorry don't waste your timeI was able to decensor with 3dmigoto active, but wasn't able to make a patch, yields an error.
Not really worth shit though, camera is bad, animations are meh.
Still a good news,heroic!Keep it on!Nope can't be done, andit certainty isn't3 posts above yours. Edit:damn no one gets sarcasm no more
Depends on a few things, game devs need to leave patching enabled and how they go about censoring in the first place, among a many other small things. But I think I've got a basic grasp on things for moving forward.
Hello boss here is new toyz don't know if fits your appetizeI always hated having to revert to dx11 to use 3dmigoto for UE5.x as everyone uses it for dx12 and all its fancy settings(i.e. raytracing, nanite, lumens, DLSS, etc) which do not work in dx11. I started using 3dmigoto as a crutch because I had no clue how to extract > mod > repack the new .utoc .ucas file structure and had no extra time to learn. Well I recently had some free time to spin up UE5 again so lets get started!
First a warm up:
This is UE4.26 no utoc/ucas
drop the file in Gingin_Park-WindowsNoEditor_p.zip to theGinGinPark\Gingin_Park\Content\Paks
folder.
Created on version 1.1.0
Someone already did the 3dmigoto for this
This one is UE5.4 and has utoc/ucas, a good game to test with. Works for me, need others to test as this is uncharted waters.
drop the file in Miranda-is-in-Trouble.zip to theMiranda-is-in-Trouble\Game\Content\Paks
folder.
Created on version 1
Now I wait for people to feed me more games to try with.
all 3 of those are Unity games, plenty of way around those these days. kumarin seems to have Unity on lock.Hello boss here is new toyz don't know if fits your appetize
RJ01127928
RJ01198507
RJ01255377
BTW,demo of Code Valkyrie 3 is out,thought you would like it.all 3 of those are Unity games, plenty of way around those these days. kumarin seems to have Unity on lock.