- Mar 2, 2017
- 497
- 2,846
- 508
I always hated having to revert to dx11 to use 3dmigoto for UE5.x as everyone uses it for dx12 and all its fancy settings(i.e. raytracing, nanite, lumens, DLSS, etc) which do not work in dx11. I started using 3dmigoto as a crutch because I had no clue how to extract > mod > repack the new .utoc .ucas file structure and had no extra time to learn. Well I recently had some free time to spin up UE5 again so lets get started!
First a warm up:
drop the file in Gingin_Park-WindowsNoEditor_p.zip to the
Created on version 1.1.0
drop the file in Miranda-is-in-Trouble.zip to the
Created on version 1
Now I wait for people to feed me more games to try with.
First a warm up:
This is UE4.26 no utoc/ucasRJ01204507
drop the file in Gingin_Park-WindowsNoEditor_p.zip to the
GinGinPark\Gingin_Park\Content\Paks folder.Created on version 1.1.0
Someone already did the 3dmigoto for thisSo anyone test the first post with UE5? I was trying to work on this one Unreal Engine - [Translation Request] 3D痴◯体験 おさわりホーダイ!通学電車編 [RJ01255617] [しこたまそふと] | F95zone and it is UE5.
This one is UE5.4 and has utoc/ucas, a good game to test with. Works for me, need others to test as this is uncharted waters.hello looking for demosaic this game
You must be registered to see the links
You must be registered to see the links
drop the file in Miranda-is-in-Trouble.zip to the
Miranda-is-in-Trouble\Game\Content\Paks folder.Created on version 1
Now I wait for people to feed me more games to try with.