Tutorial Unity How To Uncensor (Almost) Any Unity Game

123454321

Newbie
Jul 18, 2017
25
182
thanks & sorry.
texture_replacer is stupid plugin. when you dump textures, use a another tools. (AssetStudio or AssetRipper)
there is issue on dump textures. some many-times the color becomes darker.
here is original textures.

may be your GPU is nVidia.
I dump with AMD GPU, MD5 values are different from yours. matches with..
texture_00_08b71f76736177a85b578e49332758c5 -> texture_00_77d064e5259cf55879bf39542cd987dc
texture_00_4a73389cc94a661bd67a75a09992d73f -> texture_00_4fea7819c5e43f18286ba1219f0939a8
texture_00_978d39fdc72aa099adf5d5b7555fdd77 -> texture_00_afd6b643891e40afa32b75dfcc3f6169
texture_00_c67609c1a796bef174b4e8aa3e64b9a6 -> texture_00_40165a41c0d9dbff84a84e2de56e0f32

If you don't mind, could you please rework it with the original textures?
If you used any tools like AI, could you please let me know? (It looks like you drew it by hand..)
The booth ver of this game got less censored(Black bars), that's why I can Decen without using any AI tools.
 
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yuumura

Member
Jul 28, 2017
275
380
[TRÍCH DẪN="yumura, bài viết: 15908839, thành viên: 135612"]
View attachment 4442643

- - Chiisana Azumi

View attachment 4442641 View attachment 4442640


với .MD5
một BJ khác
[/TRÍCH DẪN]
How to use attachments?
1. download winrar :sneaky: (duh!)
2. extract the attachment
3. copy everything inside (bepinex, etc.)
4. paste it in your game folder (with the .exe) file
5. done ;)

currently working on 2 games that will blow your mind :p
 

yuumura

Member
Jul 28, 2017
275
380
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ku2333

Member
Oct 22, 2023
186
126

yuumura

Member
Jul 28, 2017
275
380
Thank you, buddy. You did a great job. Do you have any plans for the next game?!, I think this is pretty good:giggle:

I got the game and it's on my list, but currently fiddling with 4 games (and big ones)
 
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yuumura

Member
Jul 28, 2017
275
380
IF IT DOESN'T WORK...

I'm using AMD, I don't give a fuck what kind of PC you are using :cautious: (NOT MY PROBLEM)

I'm saving space, so "modifying asset" need more space than "bepinex" :sneaky:

It works, the screenshot don't lie ;)

SO... trace back and use the "modified image" inside modimage

this is caused by "Texture_Replacer .MD5" (different names between AMD and INTEL/NVDIA, IDK I'm not a programmer)

2 ways to fix this :

1. UABE/UABEA - asset edit (need more space)

2. BEPINEX - dump image using texture replacer and copy the .MD5, then rename the image inside modimage attachment
 
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