- Mar 2, 2017
- 483
- 2,776
sorry, been busy.
took a look at RJ01382571 and can see the dev isn't pulling punches.
AES, pak file signatures, and whatever method he used to tie in the mosaic.
For the 3dmigoto method, I see what y'all are talking about.
As for actual modding, might need some help from ivyxyn, they have a much better understating of shader patching than I. It seems like some of the mosaics tie into
On the other hand this looks fun to try and learn how to bypass pak signatures since UE5 fixed the ability to copy and paste the .sig...
took a look at RJ01382571 and can see the dev isn't pulling punches.
AES, pak file signatures, and whatever method he used to tie in the mosaic.
For the 3dmigoto method, I see what y'all are talking about.
I found the vertex mosaic shader but then the character texture is broken
This is where you need to start digging into the deep end of 3dmigoto, something likes shader filtering for specific buffers. Never looked into it myself. A lot of the 3dmigoto stuff has no documentation and you need to dig into what other people are cooking up.but it is tied to character face
As for actual modding, might need some help from ivyxyn, they have a much better understating of shader patching than I. It seems like some of the mosaics tie into
/Game/jyo/shikyu/m_shikyu2_Inst
, but that's just a quick look. I'll have more time to look in a couple of days. These files are a mix of engrish and english spellings of japanese words...On the other hand this looks fun to try and learn how to bypass pak signatures since UE5 fixed the ability to copy and paste the .sig...