- Oct 30, 2019
- 193
- 159
Good post. I read through it rather fast. Didn't notice anything I disagree with off hand.I love most of the creators especially on this site. ...
There is probably a lot that could be added. Honestly, it would be nice to have a section that could be pinned on various topics were new people could find useful information on tutorials or a list of various posts on the site that will teach them better methods or creating.
Right now it tends to require a lot of search and luck at guessing the right words for most.
That said I'm not sure how many people would use them. How many developers actually new or used this site before starting a game or novel.
I considered creating a tool to allow building VN with renpy that would be more visually based sort of like UML in design. The tool would do most the programming if not all the programming for them. That way there would be less of these games that are ok but the game chugs along like a mule with no hind legs. It would also cut down on the number of buggy games.
As for story development. Yep, there are tons of places to learn. Unfortunately there are also a lot of bad spots also to learn.
If I was going to give people simple advice on this. Think of a basic story as simple as possible you want to describe with as few characters in it as possible. Create the general story from beginning to end. Story board it if possible. You don't need great looking pictures for that part. Hell I seen fantastic story boarding done by a person who used basic shapes to represent characters.Yep circles, triangles, squares....
When you do it think about what real people would do in that circumstance. Then try not to do the same thing over. People in real life adapt to stuff and chance how they approach stuff when it doesn't work out the way they want. People that don't are usually crazy. Give the person a character at the start of the novel that is relevant to the story in any large role. Try to make sure any actions they do follow with their primary character. People generally only change when they see a need to or have to.
The progression should be logical. A character shouldn't willingly get stripped in central park in front of a crowd then be afraid to show their tits in a wet t-shirt competition. If you are going to allow for some things to be done out of order you need to plan for when that happens so it makes sense.