Every time I want to accuse someone of getting money for little work I remember that twitch thots farting in jars for millions of dollars exist. That calms me down, since this world is beyond redemption anyways so why bother
I'll let you enjoy this video.Every time I want to accuse someone of getting money for little work I remember that twitch thots farting in jars for millions of dollars exist. That calms me down, since this world is beyond redemption anyways so why bother
Honestly? It can't be proven. But I do think it is true. After all, this is a piracy site and a tiny portion of us actually buy/patronize games. Or else the typical developer would make more than pocket change, as they do now.
I'm not sure. On the one hand, complaining about "milking" by a dev who you never paid a cent makes no sense, so maybe that's why it's true the majority of complainers never pay because no sense is the way of the people of this forum.I'll also amend my comment to be less-parody like and say " The majority of people who whine about "milker devs" have never actually paid for the games they are now accusing the developer of milking."
Just like developers milking cannot actually be proven, but we all know certain developers do it. Not anywhere close to a "huge majority" though.
I agree completely with that. I also think that the common assumption of complainers about milkers, that productivity should scale with support, is totally unreasonable.People accuse developers of milking even if they don't make enough money to milk. People accuse developers of milking even if they don't charge people. People accuse developers of milking even when the updates for the game, while taking a while to update, are very large updates. Etc.
So as I said, most people who accuse developers of milking are mad about update times. No more, no less.
I think that's the key, anger that other people are "wasting" money on a game they dislike or they think isn't updated enough. A related group are the people who complain, whenever their favourite niche game is abandoned, that other people didn't spend money on those but instead on the more mainstream porn games. It's the same presumption to tell other people how to spend their money.and then those same supporters continued to support the associated Patreon/Subscribestar page either because they didn't bother to check on the game months/years later or bought the absolute flimsiest excuses for why the game isn't being updated years later. You're mad, instead, that those supporters are wasting their money on something that is similar to something that would benefit you, but doesn't. They could be using their money to support your favorite game, or to pay you to make your extra special amazing game, but they aren't. They're throwing it away. And there's absolutely nothing you can do to stop it for the greatest majority of people who support these milkers. So you should simply forget about it.
And MILKING a milkshake machine, huh?Dude would make more taking a shift at McDonalds
Lots of japaneses make games because they barely go outside (they are VERY introverted), this includes a lot of their jobs being indoor and private.Quick question there but how does Japanese devs manage to make a profit out of their game ?
Most of them never use Patreon and only get paid when they release a completed version on DLsite or any other website close to this.
Guess they don't make a profit except for the top ones ?
Depends on where you look, generally the small or bigger studios you mention make VN's (Pin-Point, Bishop, Clockup etc) are the ones who have paid salaries. But that doesn't apply when you go down to the doujins where the majority is solo and that's where you tend to see RPG maker/wolfrpg type games.I think most (as in, the far majority / nearly all) Japanese H-games are made by small studios, rather than solo devs.
So the devs and artists are paid salaries, while the studios make profit after release of completed games.
What do you think of a game dev making his game project an open source one so that anyone can adopt it and use it however they please?Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.
It's getting really annoying. I do believe that every porn developer has the right of getting financial support if they want to get more time to develop the porn game of their dreams. I'm all for that, it's the reason why I give my money to people who I feel actually care and genuinely want to make something that we love to jack off to. But with these recent porn games, I don't think they care about making a porn game. A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.
Like damn. It's heart breaking. So heart breaking, even my penis is leaking out some salt water itself. I do have so much respect for the game developers that have given me quality fap sessions, helping my degenerate lifestyle. So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.
For the developer of 'Being a DIK', you are fucking amazing. Thank you for giving us the best quality porn game for the money we have supported you with. You are the prime example of what I want porn developers to be like.
But this type of devs also exist, I followed a few of them and pledged to a couple of devs. There are many bunch of "I have a game idea" wannabe devs that we see never take off or quit after finding out that they can't develop a sandbox with 50 waifus, a banking system, 30 fetishes, and 100 animated sex, but some small passionate devs exist, and they developing reasonable games with a track record of completed games.People who go into this thinking they'll get easy cash fast usually quit after 2 updates when they realize they spent hundreds of hours and getting like 6 patrons. If you ever wat to pass this development phase, you really need to enjoy what you do.
Of course not. What a senseless post. You don't get to decide when it becomes someone else's job. You don't even speak for other supporters, you'd just be one loud voice in a crowd. These people are their own boss, they get to decide their own hours and how much they invest in a project. If you want to tell them what to do you have to become their boss. Good luck with that. Own boss, own risk, own decision. Got that?At some point it becomes your job and you should treat it as such with a level of professionalism.
That money is not "free money" for yourself, it is an investment into your project. That means if things are going slow you hire additional people to help you like writers and artists.
Of course they may live in their own fantasy reality.Of course not. What a senseless post. You don't get to decide when it becomes someone else's job.
And I can exercise my right to make complaining posts about the hack developers and convince people to stop supporting them.Good luck with that. Own boss, own risk, own decision. Got that?
If they are "consumers" what complete things do they consume?And the money they get isn't an investment from supporters, it's revenue. Supporters aren't investors, they're consumers. Your feelings don't change that.
Yes, you can and should withdraw your support if you're bothered that your expectations aren't met. And you can make complaining posts as much as the mods allow that. And goodwill isn't infinite indeed. But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. Never heard of Icstor?Of course they may live in their own fantasy reality.
But in the real world if people pay money they have some expectations on their investments.
Goodwill is not infinite. Take things for granted at your own peril.
And I can exercise my right to make complaining posts about the hack developers and convince people to stop supporting them.
Indeed we both have Free Will.
And the Free Market tends towards being more Merciless that not. Look at the actual Indie Games Scene, it's a Slaughter, the "Adult Games Industry" is a paradise compared to that.
And the good times might not last forever, then only the fittest will survive.
Indeed there is precisely risk and consequences for not being professional.
No one ever said only completed things count as consumption. You can play incomplete games too. It's the fact it's spent on digital goods or services without the consumers getting capital to draw income from that makes it consumption. You seem to have the mistaken idea that because there's almost no consumer protection with subscription services, this means it isn't consumption. That some people throw obscene sums at it doesn't make it an investment either. The world doesn't work like that, read some basic economics ffs before you go off.If they are "consumers" what complete things do they consume?
Are you satisfying their hunger in their consumption?
If you leave them starving all the time do you still think they will support you or will they try another meal that actually satisfies them?
If they get tired of your bullshit do you think you will get them back in your next project?
They are investors because they invested themselves in your project from the start and supported it for the long term, but what have you provided them? Do you think they will invest themselves in your next project based on how you treated them?
Or like you say are they going to be "consumers" that buy meals that are complete and never trust again?
From update 0.1 to update 0.5 are you going to survive if your paycheck is 0 for months, and why should they support you if they are not investors and you aren't providing enough of the "goods"?
This is not a trick question, this is the reality in the Indie Games Industry and worse, the true land of "consumers", the world you want by your own definition.
Do you think supporting you for a total $40+ $70+ $100+ that they could buy a AAA game with is not a investment? And what do they get in return? Is it even finished? Or do they have to wait to $200+ $300+ $500+ until it's finished? What are you the Star Citizen of Adult Games?
You should look at the 'use' theory of interest vis a vis economical arguments for interest. It's a rather interesting school of economics. I'm reading about it, as well as the Exploitation and Abstinence theories as well at the moment. It's all in this book I'm reading: Capital & Interest by Eugen Von Boehm-Bawerk.Yes, you can and should withdraw your support if you're bothered that your expectations aren't met. And you can make complaining posts as much as the mods allow that. And goodwill isn't infinite indeed. But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. Never heard of Icstor?
The really difficult part for new devs is building up that following. It's merciless for devs with little support.
And what you can't do is insist other people should become professionals and do what you wanted because you threw less than a month's wage at them. Well, you can't without sounding entitled.
No one ever said only completed things count as consumption. You can play incomplete games too. It's the fact it's spent on digital goods or services without the consumers getting capital to draw income from that makes it consumption. You seem to have the mistaken idea that because there's almost no consumer protection with subscription services, this means it isn't consumption. That some people throw obscene sums at it doesn't make it an investment either. The world doesn't work like that, read some basic economics ffs before you go off.
If someone normal called their porn subscription as an "investment", I'd assume generously that it's a metaphor for something they expect a future return (for consumption) on. But it seems the mistake goes deeper with you.
The rest of your post is just a load of schizo assumptions without a basis, and poor rhetoric.
Indeed they will be fine, but everyone else won't, and neither will their next projects.But if you think the subscription scene is that merciless to devs with a large following or that your complaining will do much, I have some "investments" to sell you. Never heard of Icstor?
How do you think devs are going to build a following? Professionalism.The really difficult part for new devs is building up that following. It's merciless for devs with little support.
If you don't take your project seriously why should other people do? It's fine if it's a hobby with no expectations but then that would be the limit of your project.And what you can't do is insist other people should become professionals and do what you wanted because you threw less than a month's wage at them. Well, you can't without sounding entitled.
Neither did I. I am talking about satisfaction. Can you bring it at 0.1 release? At 0.2 release? No? Game Over. Collect 0$ as a paycheck since nobody cares.No one ever said only completed things count as consumption.