1. I'm curious: which developers do you support financially?Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.
It's getting really annoying. I do believe that every porn developer has the right of getting financial support if they want to get more time to develop the porn game of their dreams. I'm all for that, it's the reason why I give my money to people who I feel actually care and genuinely want to make something that we love to jack off to. But with these recent porn games, I don't think they care about making a porn game. A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.
Like damn. It's heart breaking. So heart breaking, even my penis is leaking out some salt water itself. I do have so much respect for the game developers that have given me quality fap sessions, helping my degenerate lifestyle. So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.
For the developer of 'Being a DIK', you are fucking amazing. Thank you for giving us the best quality porn game for the money we have supported you with. You are the prime example of what I want porn developers to be like.
This is a bit of a strawman though, isn't it? I mean you've set up your selfless developer archetype and the evil ne'er-do-well player, but are you really claiming that this scenario is some kind of absolute?I like this take. Let's figure out who the greedy ones are.
The developer who pours his time and effort into developing a game for years to earn, for most, a few hundred dollars.
OR
The player, who gets all his games for free on a pirate site.
THEN let's look at who is shitty to who.
The developer, who spends his time updating his patrons, giving them information on what is going on their game, etc.
OR
The player, who writes posts about how developers all suck, or go into their game posts and complain that what they want is not what the developer had in mind for his game, and BY GOD, he better change it to meet their expectations and fetishes, OR ELSE, they will quit supporting the game that they never spent a dime on in the first place.
I will let you decide.
Of course it was a strawman. Most arguments on this site are strawmen. Plus I am a grade A smartass, just ask my wife.This is a bit of a strawman though, isn't it? I mean you've set up your selfless developer archetype and the evil ne'er-do-well player, but are you really claiming that this scenario is some kind of absolute?
I can understand getting defensive, you are presumably a good dev that has poured your heart and soul into projects and likely been criticised by sceptical consumers. But can you really blame them, having seen the quality and output of some of the creators you are competing against?
Whether it's amateur devs overpromising and underdelivering, or folding entirely when they realise it's hard work, or some of the outright scam projects just ticking along for years without really producing anything consumers have good reason to be sceptical. As others have highlighted this often results in consumers accusing well meaning devs because your average Patreon subscriber doesn't have the domain knowledge needed to gauge how hard achieving certain goals may be, or how to estimate expected output against the projects revenue (which they can guess at anyway).
If I were you I would be less irritated about your customers poorly informed feedback and more irritated by unscrupulous devs generating mistrust amongst your potential customer base, not to mention crowd funding sites like Patreon encouraging it so they can take their cut.
If some of these crowd funding sites made even cursory steps toward keeping bad actors off their platforms it would go a long way toward assuaging consumer's concerns and probably make life a lot easier for devs like yourself too. Not to mention more profitable, since these bad projects are siphoning off consumer funds and goodwill that could be directed toward your own.
The world needs more assholes, preferably honest and sarcastic ones.Of course it was a strawman. Most arguments on this site are strawmen. Plus I am a grade A smartass, just ask my wife.
But the point is valid, to an extent. I have no problem with people getting upset with the developers who are milkers, and yeah, they make it more difficult for the rest of us, but I have no recourse for this, as I am not one of their patrons, and therefore cannot stop supporting them.
I just find it absurd for someone to claim the 'Huge Majority' of developers are milkers, and that they do very little work. So I made an absurd statement back to prove how ridiculous it was. Plus, I am an asshole, so there is that.
Not sure how honest I am, but I will claim the sarcastic part of that.The world needs more assholes, preferably honest and sarcastic ones.
That's fair, although I'm not quite so sure it's a completely absurd statement. A lot of projects on sites like Patreon, SubscribeStar and Itch these days are quite low effort and trying to find the good projects hidden amongst them all is an arduous task (and part of the reason I use F95). It's hard to get figures though given the subjective nature of what makes a "bad" project and the fact that you can't really scrape any useful data from those sites.Of course it was a strawman. Most arguments on this site are strawmen. Plus I am a grade A smartass, just ask my wife.
But the point is valid, to an extent. I have no problem with people getting upset with the developers who are milkers, and yeah, they make it more difficult for the rest of us, but I have no recourse for this, as I am not one of their patrons, and therefore cannot stop supporting them.
I just find it absurd for someone to claim the 'Huge Majority' of developers are milkers, and that they do very little work. So I made an absurd statement back to prove how ridiculous it was. Plus, I am an asshole, so there is that.
Liars say they're honest. Honest say they're liars.Not sure how honest I am, but I will claim the sarcastic part of that.
We should also take into account that not every dev will have a universally appealing artistic talent. Some are just doing the best they can with their innate talent or lack thereof.That's fair, although I'm not quite so sure it's a completely absurd statement. A lot of projects on sites like Patreon, SubscribeStar and Itch these days are quite low effort and trying to find the good projects hidden amongst them all is an arduous task (and part of the reason I use F95). It's hard to get figures though given the subjective nature of what makes a "bad" project and the fact that you can't really scrape any useful data from those sites.
Either way I don't really see devs or consumers as being at fault. As you say you can't do anything about it as a dev, and consumers sure as hell have no hope. This is completely on the platforms for not moderating content which they'll never start doing so long as they're profiting from the situation. Even Steam, which have a rather thorough review process, are really hit and miss so far as their reviews in the adult category are concerned.
This could be true, though if you mean by 'bad' a project that is low effort, or not well done, those rarely make any money, so really can't be considered 'milkers'. Also, what some consider 'bad' others may consider 'magnificent'. Hey....it could happen.That's fair, although I'm not quite so sure it's a completely absurd statement. A lot of projects on sites like Patreon, SubscribeStar and Itch these days are quite low effort and trying to find the good projects hidden amongst them all is an arduous task (and part of the reason I use F95). It's hard to get figures though given the subjective nature of what makes a "bad" project and the fact that you can't really scrape any useful data from those sites.
Either way I don't really see devs or consumers as being at fault. As you say you can't do anything about it as a dev, and consumers sure as hell have no hope. This is completely on the platforms for not moderating content which they'll never start doing so long as they're profiting from the situation. Even Steam, which have a rather thorough review process, are really hit and miss so far as their reviews in the adult category are concerned.
That's certainly true, but when I talk about "scam" games I'm usually thinking of those that are at least somewhat misleading in their marketing.We should also take into account that not every dev will have a universally appealing artistic talent. Some are just doing the best they can with their innate talent or lack thereof.
See above in regard to what I would, personally, class as a 'bad' project. Naturally there is some subjectivity there but a lot of them do make money, precisely because it's difficult for most users to judge those projects pre-purchase.This could be true, though if you mean by 'bad' a project that is low effort, or not well done, those rarely make any money, so really can't be considered 'milkers'. Also, what some consider 'bad' others may consider 'magnificent'. Hey....it could happen.
And I am not sure you can blame the platform. They are a tool, nothing more. A way for developers, the vast majority of which are NOT porn developers at least on Patreon, to get their product to the public. It is up to the consumer to judge what is and isn't for them, not for the platform to determine what you should and shouldn't support. These platforms have rules, and as long as the developer is following those rules, be it CP or whatever, then they shouldn't intervene is what the public has access to. And yeah, of course, they are in it for profit. Unlike many developers, this isn't a hobby for them, it is a business.
In the end, it is up to the supporters to decide what they will and won't support. It is their money to spend how they see fit. You want the 'milkers' to go away, then those supporters will have to stop supporting them. Otherwise, it will never happen.
Your points are valid. But, for Patreon (I keep using them as that is the one I am familiar with) if a consumer supports the dev for, say, 10 USD. That is monthly. If they don't like what they get, then they can unsupport the following month. End of story. For steam, I guess it is different. Although, I do believe you can get a refund there as well, though I may be wrong about that. Not sure about how the other platforms work in regards to this. Regardless, it is up to the consumer to make those decisions.That's certainly true, but when I talk about "scam" games I'm usually thinking of those that are at least somewhat misleading in their marketing.
Generally that falls into two camps; those that actually release games but they are objectively poor quality and those that just don't release anything.
Those in the first camp generally churn out games at quite a fast rate, they'll include a few good looking renders for use in trailers/previews but the actual game will only have a few such scenes and they'll be 1-2 second animated loops. Gameplay will invariably be buggy and/or non-existent. OnlyFap Simulator is a good example of what I mean by this, they released the last two games within a few weeks of one another which is frankly hilarious.
The latter group are a bit harder to judge, some just aren't very popular so they perhaps can't work on it full time. Others might be relatively new devs so perhaps they need to go back and rework stuff a few times and that might not be visible to end users. Others however have been on Patreon since it launched, have thousands of subs but constantly shifting roadmaps and their main focus is on doing stuff that will get more subs. Project Helius is the most egregious example of this. It predates Patreon and is one of their top earners yet the current state of the game is a single map, three playable characters and you can walk about and play animations.
If a game has an art style that is personally unappealing it can simply be avoided. Games like the above are a bit trickier.
See above in regard to what I would, personally, class as a 'bad' project. Naturally there is some subjectivity there but a lot of them do make money, precisely because it's difficult for most users to judge those projects pre-purchase.
As for not blaming the platforms... I would be more inclined to give them a pass if they gave consumers the tools they would need to avoid low quality projects. Patreon doesn't even have a review system, you can't see most posts or comments until you subscribe and devs can simply remove any negative feedback regardless. How is an end user meant to gauge the quality of a project before subscribing with such limited information?
Personally the solution I found is to simply pirate projects I'm dubious of before supporting them; but that is hardly a scalable solution and I doubt it's something you'd want to encourage all end users to do.
But if you sub to a project like the above on Patreon, even if you unsub the very next month, you've still just given $x to a project just to test the waters. And how many months, or years, would it take for them to figure out that devs like Helius are perhaps not spending those funds as intended?Your points are valid. But, for Patreon (I keep using them as that is the one I am familiar with) if a consumer supports the dev for, say, 10 USD. That is monthly. If they don't like what they get, then they can unsupport the following month. End of story. For steam, I guess it is different. Although, I do believe you can get a refund there as well, though I may be wrong about that. Not sure about how the other platforms work in regards to this.
There is a reason that we regulate industries and it's due to a power disparity between buyer and seller, one key aspect of this is information. If consumers don't have sufficient information they cannot make informed purchasing decisions so I think stating it's simply "up to the consumer" is a little disingenuous. They simply cannot make an informed choice with the information provided.Regardless, it is up to the consumer to make those decisions.
Point taken. However, the information is out there for people to investigate before spending their money. Doing a google search on the game before subbing and doing a little bit of research of reviews would show them the information they need. People do this for most purchases they make (or at least I would hope so). You don't see ads for Coke warning that it could cause diabetes, people have to find that out on their own.But if you sub to a project like the above on Patreon, even if you unsub the very next month, you've still just given $x to a project just to test the waters. And how many months, or years, would it take for them to figure out that devs like Helius are perhaps not spending those funds as intended?
That just isn't a particularly desirable model for consumers. Those consumers will get annoyed and they will either exit the market entirely, reducing the potential customer base for devs like yourself, or they will heavily criticise devs moving forward out of a sense of paranoia that they may be doing the same. Which is exactly what you see with threads like these.
There is a reason that we regulate industries and it's due to a power disparity between buyer and seller, one key aspect of this is information. If consumers don't have sufficient information they cannot make informed purchasing decisions so I think stating it's simply "up to the consumer" is a little disingenuous. They simply cannot make an informed choice with the information provided.
If you are making good games you should realistically be pushing for this even hard than consumers are, after all this is money that should by all rights be going to devs like yourself that is getting siphoned off via these practices.
I'm probably just being annoying, but this isn't entirely accurate. Sure, for well known products and producers this is the case, but for adult games there's not nearly as much information publicly available, especially for smaller devs. Supporting an upcoming dev on Patreon (or through any subscription-based method, which is prone to 'milking') is a bit of a leap of faith in the sense that you just have to trust that the product will come out the way you're hoping.However, the information is out there for people to investigate before spending their money. Doing a google search on the game before subbing and doing a little bit of research of reviews would show them the information they need.
You are correct. However, for most of these smaller devs, they are only bringing in a few dollars each month. So I am not sure you could call that 'milking'. And once a game is making enough money for the developer to do it full time, I am pretty sure there will be information that could be found on it.I'm probably just being annoying, but this isn't entirely accurate. Sure, for well known products and producers this is the case, but for adult games there's not nearly as much information publicly available, especially for smaller devs. Supporting an upcoming dev on Patreon (or through any subscription-based method, which is prone to 'milking') is a bit of a leap of faith in the sense that you just have to trust that the product will come out the way you're hoping.
Malicious producers can use your faith by keeping up the appearance of being trustworthy, and until people get fed up and vocal about it (thereby providing information for future potential consumers) the project can be milked.