Honestly, I'm starting to notice that some porn developers, like Milfy City and Mythic Manor, start doing less work after their game has reached success to the point where they make thousands a month for doing nothing. And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme, going into the mindset of making a porn game and sharing their patreon, hoping that they can reach that kind of success where they can work hard at first, and then do less later once they get enough patrons who they know, will eventually forget the fact that they are subbed and keep paying their every month even if they don't do the work or not.
While I'm sure many sympathize with how you feel, take some advice and think through what you would like to post before making a post. You generalize and exaggerate alot, which is not only unfair to those lumped into it but can also rub both readers and dev's the wrong way.
"to the point where they make thousands a month for doing nothing." This is incorrect, they do less than you would like and or less than they have done in the past but if they are releasing content they are doing "something" just very slowly.
"And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme" This is unfair lumping all new dev's together, "some" might do it BUT some might see that trend and decide to be a dev to do things the right way and you are doing those and the ones not following the trend a disservice by adding them to the list a new bad dev's.
A huge majority of them have the mindset of making money with the endgame goal of having loyal patrons, or patrons that forgot they are are a patron of, and then passively getting income by doing fuck all in the long run.
Unless you have a solid way of proving that statement you are being very unfair to a "huge majority of them" Instead you could just say that you feel like more and more dev's do this or it seems to you that the group doing this is growing. If you want to appeal to future dev's and current ones it's best not to exaggerate your point.
So for the newer and upcoming porn developers out there, just to let you know that this sort of attitude and approach to your 'get rich quick' scheme, has been noticed.
It was noticed along time ago and you, yourself pointed out that new dev's have noticed it. So far you post has been calm and while slightly misguided pretty open, try not slip into passive-aggressive.
While you might feel passionately about this, alienating yourself and your point by including hardworking dev's is not the way to go and exaggerating the point will only help in it getting lost in the back and forth of who is actually guilty and to blame.
That's all well and good, but saying 'well, you make a game' isn't really an answer to what OP was saying. You don't have to be a dev to study game development, and you don't need to be a chef to recognize a burnt meal.
Going by your example there,
1. You are right you don't need to be a dev to study game design, which is why most people who are not dev's DO NOT study game design and still give their opinions on it as if they were fact.
2. the OP never said anything about a burnt meal, he said the meal was late or didn't come out at all. While you don't need to be a chef to recognize a burnt meal, you do need to be one to know exactly when to add ingredients and at what temperature it needs to cook at etc. Having people come into a kitchen and claiming you can just drop everything in at once does not help.
I said it in another thread, but in short, I feel artists thrive on financial stability.
With this one sentence you have changed the history of artists completely. It might be best to read up on some art history before making sweeping statements that contradict facts.
I kinda read OP's rant as two things, though maybe I'm wrong, idk:
-Feeling betrayed over an unspecified patreon project, possibly Milfy City or Mythic Manor or both or neither
-Expressing anxiety over exploitation of players, which as I noted is a real thing atm but not necessarily by patreon devs on mass.
Okay, fair point. Persuasive was perhaps the wrong word. I'm approaching this from the viewpoint of 'the largest porn devs might be exploiting people sometimes, I don't know, but even if they were, they're not the people you should be angry at.'
You need to stop using the word exploiting, players can not be and are not exploited. Players have ALL the tools they need to make an informed choice. They are able to research games / dev's / companies, they are able to contact others who are or have supported those, they are able to pirate content and at the end of the day put all that information together and make an informed choice of how to proceed. At no point does any player have a gun to their head to start or continue supporting a game / dev / company. If someone is too lazy to do that then the blame falls squarely on their own shoulders.
I agree with you on the topic of the amount of work that goes into a game, and the absolutely awful work conditions devs endure in a deregulated industry, but are you really arguing that game publishers aren't to blame for the mechanics they're specifically been spearheading to get into games for years, manipulating demographics and legislation to do so, that have repeatedly been proven to target the most vulnerable members of society? Because you seem to be blaming players for supporting lootboxes, which hits kinda perilously close to blaming gambling addicts for falling for slot machines, despite the repeated and obvious marketing ploys and lobbying by gambling companies to target them year after year. This is a pretty well-researched area by now, isn't it? Like, 'whales' are public knowledge, and it feels... well, a bit silly, to argue that companies did nothing to produce this situation.
When was the last time you had a coke blak? or maybe a sprite remix? Those were products that were discontinued because the public stopped supporting them. Without support a product fails and it's the same in this case. It's strange that you mention preorders and loot boxes in your previous post and then loot boxes again in this one without giving any context.
So for context, companies and not just AAA ones either offering a free to play model had to find a source of income. Players forget that outside of the coding and design, there are alot of expenses involved and "living off" other franchises is not economically sound. So how do they pay for servers, server maintenance, bandwidth, support staff etc? They introduce in-game store / shops and add cosmetics and QoL items and when those don't sell well? loot boxes and real cash to in-game currencies etc.
If a player owns bf 1,2,3,4,5 your spreadsheets and gambling addict point holds no water as to why they NEED to own bf 6. The fact is they WANT not NEED bf 6. People can't hide behind others addiction and "but they tricked me with an add" forever and at some point will either have to take responsibility for their own choices and actions or live with the consequences.
The fact is the players created the market, the players supported the market and now the players are complaining that the market exists..... Fact is without support products dies, with support products thrive.