Okay, kinda feels like you're being deliberately obtuse and ignoring facts here yourself, but sure. Like, it's hard for me to know where to begin with answering this, because it feels like we live in totally different realities.While I'm sure many sympathize with how you feel, take some advice and think through what you would like to post before making a post. You generalize and exaggerate alot, which is not only unfair to those lumped into it but can also rub both readers and dev's the wrong way.
"to the point where they make thousands a month for doing nothing." This is incorrect, they do less than you would like and or less than they have done in the past but if they are releasing content they are doing "something" just very slowly.
"And since the upcoming porn developers catch onto this, they begin this 'get rich quick' scheme" This is unfair lumping all new dev's together, "some" might do it BUT some might see that trend and decide to be a dev to do things the right way and you are doing those and the ones not following the trend a disservice by adding them to the list a new bad dev's.
Unless you have a solid way of proving that statement you are being very unfair to a "huge majority of them" Instead you could just say that you feel like more and more dev's do this or it seems to you that the group doing this is growing. If you want to appeal to future dev's and current ones it's best not to exaggerate your point.
It was noticed along time ago and you, yourself pointed out that new dev's have noticed it. So far you post has been calm and while slightly misguided pretty open, try not slip into passive-aggressive.
While you might feel passionately about this, alienating yourself and your point by including hardworking dev's is not the way to go and exaggerating the point will only help in it getting lost in the back and forth of who is actually guilty and to blame.
Going by your example there,
1. You are right you don't need to be a dev to study game design, which is why most people who are not dev's DO NOT study game design and still give their opinions on it as if they were fact.
2. the OP never said anything about a burnt meal, he said the meal was late or didn't come out at all. While you don't need to be a chef to recognize a burnt meal, you do need to be one to know exactly when to add ingredients and at what temperature it needs to cook at etc. Having people come into a kitchen and claiming you can just drop everything in at once does not help.
With this one sentence you have changed the history of artists completely. It might be best to read up on some art history before making sweeping statements that contradict facts.
You need to stop using the word exploiting, players can not be and are not exploited. Players have ALL the tools they need to make an informed choice. They are able to research games / dev's / companies, they are able to contact others who are or have supported those, they are able to pirate content and at the end of the day put all that information together and make an informed choice of how to proceed. At no point does any player have a gun to their head to start or continue supporting a game / dev / company. If someone is too lazy to do that then the blame falls squarely on their own shoulders.
When was the last time you had a coke blak? or maybe a sprite remix? Those were products that were discontinued because the public stopped supporting them. Without support a product fails and it's the same in this case. It's strange that you mention preorders and loot boxes in your previous post and then loot boxes again in this one without giving any context.
So for context, companies and not just AAA ones either offering a free to play model had to find a source of income. Players forget that outside of the coding and design, there are alot of expenses involved and "living off" other franchises is not economically sound. So how do they pay for servers, server maintenance, bandwidth, support staff etc? They introduce in-game store / shops and add cosmetics and QoL items and when those don't sell well? loot boxes and real cash to in-game currencies etc.
If a player owns bf 1,2,3,4,5 your spreadsheets and gambling addict point holds no water as to why they NEED to own bf 6. The fact is they WANT not NEED bf 6. People can't hide behind others addiction and "but they tricked me with an add" forever and at some point will either have to take responsibility for their own choices and actions or live with the consequences.
The fact is the players created the market, the players supported the market and now the players are complaining that the market exists..... Fact is without support products dies, with support products thrive.
But, um, I'll try ig. Consumers cannot be exploited? Are you high? You really need to do your own research on the history of sociology and global economics before you start blaming working class people for being 'lazy', which is in itself an enormously presumptuous blanket statement for you to make. Do you really think the world we live in is a meritocracy, and that the coke blaks of the world just... sink to the bottom without a trace? I would say that sometimes they do, and sometimes everyone copies that bad idea because with enough lies it does still turn a profit. Voting with your wallet can work, sometimes, but nowhere near as effectively as you seem to think. See also, ethics in the fashion industry. And speaking of doing some research, you have to be incredibly, willfully blind to think markets, and demographics, cannot be swayed through application of money, weapons and influence. And sometimes just lies. I would recommend reading up on 'the entire existence and history of the global south' for more information on this topic.
I bring up lootboxing and other such things repeatedly as examples of publishers normalizing actually predatory mechanics within a genre, and why it's a problem unlike 'patreon milking' which I'm unconvinced is even a thing. So it's not so much 'without context' as you not seeming to see the obvious connection where I point out that even if patreon devs were being exploitative, OP is going after the wrong people. Microtransactions are openly predatory, whereas even the most aggressive of patreon gating 'scum dev' actions aren't even in the same ballpark. You've ignored the part where I repeatedly exhort the reader, that is, you, to look up the term
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in relation to marketing, and why this is relevant to OP's concerns as a far bigger problem than whatever they think Icstor or whoever is up to. I also said that I don't think porn devs are doing that, particularly not on mass as the OP contends, but you never brought that part up.Look, I'll break it down for you. People who've already made it propagate the idea that anyone can make it because they did, and technically that's true (ignoring inherited wealth, education, etc), but either way that's not the same as everyone making it. This is used as an incentive for workers to put in more than their labor's worth, with the person who has already made it taking a premium on the excess labor. This goes down the chain until you get to the bottom of society, who are demonized as 'lazy' and 'greedy', when that actually better describes the one at the top who has literally more money than they can ever spend inside a tax haven and yet still wants yours. That's the upper eschelons of Ubisoft and Activision-Blizzard management rn, for context. The idea that anyone can make it is broadly a deception, requiring one to ignore a whole swathe of sociopolitical forces, but lying works, clearly, because we're having this discussion in which you're telling me straight-faced that the unregulated free market is totally fair and inviolate
It's impossible to compare what patreon devs are doing on here, that is attempting to meet the unmet needs/fetishes of players in order to make money, with what large businesses are doing. They would at best be just kind of trying to copy middle of the market scam strategies that wouldn't be 'too big to fail' in the way something like Google is. Some companies are, in terms of political power, equivalent to entire governmental social institutions (or even small oligarchic states) but utterly divorced from the kinds of responsibilities states are nominally beholden to. Game devs on here don't have the resources to use predictive algorithms, or try to socially engineer a playerbase of millions towards things like particular election results, or holding particular sets of cultural values, etc.
I'm interested in your thoughts on art history, but I'm worried you'll take it as an opportunity to ignore my position if the previous post is anything to go on, and this is already getting wildly off topic. Feel free to message me if you want to chat tho.
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