- Aug 6, 2022
- 131
- 81
I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the gamecan you add an upgrade to shoot more jizz and have bigger balls, if shes this ultra virile alien gal needs some above average nuts and shoot more than 5 average ropes
dicksize sliders would not go unappreciated tho more work obvs, even if current size was max and you let us go smaller
I would say if it's an optional feature, definitely. But as a main feature? Not so sureI agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game
Hey I just noticed a bug while testing the males. Appearently their cum splashes are not showing up, they show up with the futas no problem but with the males, somehow they're.... Gone? XDVersion 0.3.1 is now publically available! Check the OP for links.
v0.3.1
- New level with blowjob capture scene
- EMP that is activated with jizz, can be used to stun RubiA and get the boobjob scene
- Cum now collides and sticks to RubiA
- Switch between third and first person at any time
- RubiA wont instantly notice the player anymore, filling up an 'awareness' meter
- One handed mouse only controls
- Jizz colour customisation
- You can now escape from RubiA just like you can escape from traps using the Heavy Balls stat
- Fixed most clipping issues with the head in first person mode
So what you're wanting is the same kinda scene, but she's consious and can comment on your actions?
Not sure, the game's been updated so that the trap escape stat now works with RubiA too, not sure if folks would like a struggle mechanic alongside that.
For example yes, sure. My point was mainly to expand on existing levels as you continue working on newer levels.[...] Thanks! What would you recommend I add to the existing levels? More scenes (like traps), more interesting hallways, or something else? [...]
Fun fact, cum is not actually stored in the ballscan you add an upgrade to shoot more jizz and have bigger balls, if shes this ultra virile alien gal needs some above average nuts and shoot more than 5 average ropes
dicksize sliders would not go unappreciated tho more work obvs, even if current size was max and you let us go smaller
Indeed, pee is stored in the ballsFun fact, cum is not actually stored in the balls
The idea isn't necessarily that Sibyl passes out, just that RubiA wont let go and she's trapped. Maybe the confusion is calling the stat 'Heavy balls'.Oh I don't disagree that its not the most important, and I'm mostly just being kind of silly about it.
The little intro blurb is what made me think about it in the first place, actually. Given the protagonist is selected for her high rate of semen production, it would seem she would actually be able to be wrung to ejaculation by RubiA without well... running dry and passing out, or such I suppose.
can i ask for a save that has all four stages unlocked (
Sorry, it's all in registary values.what is the save file?
Are you running v0.3 or v0.3.1? I thought I'd fixed both of those but maybe not. Please let me know.- The second water treatment pit (just before the receptacle) in level 4 does not have a bounding box, so you can fall right in with no escape.
- Activating the EMP just as RubiA catches you puts you in a state where Sybil switches between the blowjob and titjob dialogues and there's no option to return to main menu. You're able to partially move around, stuck in the blowjob animation pose but unable to do anything - clicking LMB teleports you back to the correct location under RubiA. Returning to the main menu via ESC and starting a new game leaves you similarly unable to move correctly or interact and the game has to be restarted to restore functionality.
Thank you very much for all the detailed feedback, Ruby. Hope it's not a let down but the plan for next update will be a thighjob, that'll probably dissapoint some folks but I'm a big femdom thighjob fan so...Oh my bloody fuck! The new animations are so fukin good OwO. Until now I kept running from RubiA cause while nice, the animations of the previous two areas when she captures you were.... Okey? But not something I'll be looking forward. But gosh damn, the new blowjob is a whole new level of lewd. And love the whole EMP play, I only wish we would be able to get into getting her "kitty" the next update XD
Ummm, maybe, I'll look into making it work that way.So one thing I might suggest is that the color of the nails and the color of the penis would be separated, right now coloring the nails also colors the penis in the same color, which in some cases look wierd. And since the jizz colors has two options (just like with the other color sliders) but the second on that one does virtually nothing, it could be used to color the penis.
Sure, bigger balls is an easy enough change.I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game
God damn, you're right, totally missed that... and apparently everyone else that's commented so far. Guess that goes to show the male option is pretty niche.Hey I just noticed a bug while testing the males. Appearently their cum splashes are not showing up, they show up with the futas no problem but with the males, somehow they're.... Gone? XD
Thought I should tell you :3
It's okey, maybe for version 0.5 then? :3 It could be a nice progression. First the tenticle's fleshlight, then the handjob, then the blowjob, then tights play, then the pussy, then, who knows.... XPThe idea isn't necessarily that Sibyl passes out, just that RubiA wont let go and she's trapped. Maybe the confusion is calling the stat 'Heavy balls'.
Sorry, it's all in registary values.
Are you running v0.3 or v0.3.1? I thought I'd fixed both of those but maybe not. Please let me know.
Thank you very much for all the detailed feedback, Ruby. Hope it's not a let down but the plan for next update will be a thighjob, that'll probably dissapoint some folks but I'm a big femdom thighjob fan so...
Ummm, maybe, I'll look into making it work that way.
Sure, bigger balls is an easy enough change.
God damn, you're right, totally missed that... and apparently everyone else that's commented so far. Guess that goes to show the male option is pretty niche.
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Also, folks, if I could ask you something, hoping to get some of your thoughts. Next two updates are planned to add the last two stages. In my mind that means the game would be pretty much finished, then I'd polish it up, add a gallery and put a bookend on it. Originally that'd mean two more scenes but I'm expanding that to four: one sub and one dom scene in both of the last two stages, I also feel like I might go back and add traps that are unique to each area (proper ones with animations, not like the gas trap). However, I notice some folks give feedback along the lines of 'pretty good barebones start' and it's got me thinking I've completely misjudged how much content folks are expecting from a game like this.
So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?
Oh also, for a possible steam release, I'd be looking into paying a voice actress or two.
I'm already looking towards my next project. I'm wanting to rethink how the animation is done and do something different. Something like Dystopian Girlfriend where the animations are very dynamic.
Probably shouldn't be doing that for several reasons, it's better to switch to saving to file, be it in exe's dir or appdataSorry, it's all in registary values.
If you develop your game to be finished with just the 6 or so levels you have planned, I would say that would be the bare minimum to justify a £3 or £5 price tag. Depending on what you add next, one could probably finish this game in no more than 2 hours. What you have is pretty decent, but like others have been saying it's really not a whole lot to work with.Also, folks, if I could ask you something, hoping to get some of your thoughts. Next two updates are planned to add the last two stages. In my mind that means the game would be pretty much finished, then I'd polish it up, add a gallery and put a bookend on it. Originally that'd mean two more scenes but I'm expanding that to four: one sub and one dom scene in both of the last two stages, I also feel like I might go back and add traps that are unique to each area (proper ones with animations, not like the gas trap). However, I notice some folks give feedback along the lines of 'pretty good barebones start' and it's got me thinking I've completely misjudged how much content folks are expecting from a game like this.
So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?
Oh also, for a possible steam release, I'd be looking into paying a voice actress or two.
I'm already looking towards my next project. I'm wanting to rethink how the animation is done and do something different. Something like Dystopian Girlfriend where the animations are very dynamic.
As a mod developer myself I have felt that so many times. Either when you're modding or creating mods yourself, you put hours on making things to work the way it's intended and then, while the experience you get out of it is nice, it's always very surface level compared to what actually gets you invested in gameplay. Not to say that options aren't welcomed but it just an extra detail or two that you're adding that while nice, doesn't change that much compared to the rest of what a game has to offer. I assume that making a full game feels like that but x10.If you develop your game to be finished with just the 6 or so levels you have planned, I would say that would be the bare minimum to justify a £3 or £5 price tag. Depending on what you add next, one could probably finish this game in no more than 2 hours. What you have is pretty decent, but like others have been saying it's really not a whole lot to work with.
Kind of reminds me of Futurama, "It took me 3 hours to write, I thought it'd take 3 hours to read!" Not to say that as any kind of insult, but I do understand that you're probably putting in a lot of time and are shocked to hear that it's not actually that much at all. One could argue that these first four levels could be the tutorial to a much more fleshed out game.
I hope your Steam release does well though, I can totally understand if you want to wrap up this project and I encourage you to keep making more games like this if you have it in you. There's definitely some talent you can tap into if you keep improving. Though I would advise you look carefully for voice talent. Personally, most actors out there are very, very amateurish and something like that can really kill the mood. I would just have no voice actors at all if it were up to me, but at the very least make sure you have the option to turn them off if you do decide to hire.
i think that when you've already outlined the game into stages and 1-2 unique anims per stage, then the expectation of content isn't super high.So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?
That's why I mentioned the idea of after the 6th being done that the central pilar of the main hub becomes an elevator of sorts that leads to a new area. Or maybe having some stairs on the 6th. I think this game has potential :3i think that when you've already outlined the game into stages and 1-2 unique anims per stage, then the expectation of content isn't super high.
that doesn't mean you can't add more and indeed you have a good enough setup that any animation you work on would look great and just add that much more value, but it really is up to you how much you wanna spend on this project before moving on.
as people mentioned the more dom role the player can take via trap reversal sounds interesting, there could be more non-penetrative stuff like assjob or intercrural, etc
some kind of basic difficulty setting on rubia's speed and awareness would also be nice for replaying
Please no. Not everyone likes giant balls on futas (or balls at all)I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game