- Feb 21, 2020
- 59
- 578
At the very moment there is:How many scenes are there?
It looks promising but I'd rather play something that has a good amount of content already than spoil myself by playing bite sized released every other month.
- Jerk off
- Stationary fleshlight machine
- Robot tentactle fleshlight
- Robot handjob
- fleshlight trap
Yep, I mostly wanted it cause I like spontanious, hands free ejaculations. I'll work on it.The mist trap is the weakest part of this update tbh, raising the coom meter seems counter productive since theres close to no penalty from ejaculating and you actually want your meter to be close to high anyways.
Yep, that's me and no worries, I won't be adding that kind of extreme content.Oh and also i learned that this is the same dev that worked on "cutting room" it would be amazing if the dev don't get into THAT territory. as much as i like femdom i would like all of the limbs intact
Yeah, hiding mechanics are on my mind but I'm not sure. Enforcing 'hiding' kinda slows the whole game down, forcing the player to wait around so I thought it'd be better to have the player just try to outrun the robot instead. But yeah, hiding places would lead to some interesting scenes, so I'll keep thinking on it.It tends to be hard to outrun the android at times. Obviously it's the easiest to break line of sight when you fully upgrade the stamina.
However, food for thought as suggestion; Have vents or hiding places for every region so you can hide from the android and have her reset. As a downside though for the hiding places, so that the player doesn't stay forever inside there, depending what hiding place the character gets stimulated. And if they stay too long and ejaculate, they attract the attention of the android and potentially loose advantage.
Yeah, it'd be good to have some leeway instead of being instantly seen.Now for more direct feedback. What do we think to add the usual stealth mechanic known in other stealth games, where the NPC shows a "seen" bar until the character counts as actually "caught"? In first person it tends to be difficult to stay out of her sight, whenever just peeking around the corner directly runs after us. In this setting it could be a scanning process. If the scanning process was unsuccessful, the android would only slowly "investigate" last known position instead of running.
In the end, neat-o update. Guud stuff, thanks for share.
Haha, you think it'd be good enough? My plan is to have 6 areas in total and then move onto another project.I hope this gets a Steam release, one day...
Yeah I can do that, simple enough I think. I'm hoping to not make any drastic changes to the customisation system.Only wish that the extra body color could also color something else like the nails, not just the cock's tip.
Yeah... that'd be ideal but with the shoddy way it's implemented I can see the whole thing easily breaking if you switch views at the wrong time. I can give it a go and try restricting the view change to specific moments.Another thing, tho not sure if that's possible to implement that easily is a way to toggle ingame between first to third person. While I vastly prefer third person, there were times in which I would have liked to have the first person for a moment to take a peek at corners to see if RubiA is going.
Do you mean 'white white' or 'caucasian white' cause it's kinda tricky but caucasian is possible as is.great job dev! just needs a gallery with lighting options and a way to make the character more white skinned
Possibly, part of the fun is not knowing exactly where she is and just hearing her get closer. Although, ofcourse, third person has a massive advantage.My biggest request is if there were some kind of "wallhack" ability built into the game. As others have commented stealth in first person is often very stressful and has gameplay problems. It's very hard to work in real life stealth techniques into a game, like using a mirror to peer around corners and every game has sound problems (not to mention sound can be weird in reality too).
Do folks use the mouse when their other hand is occupied? If so I can definitly put this in as an option.I agree, but propose the following:
LMB/Mouse 1: Jerk Off
RMB/Mouse 2: Walk
LMB+RMB: Run
Scroll Click/Mouse 3: Interact
Mouse 4: Backwards
Yeah, that'd be a good idea, 5 to 10 seconds of no stamina.Here's a suggestion regarding the new trap. As it is, cumming to it is only a minor hinderance, as you can relocate before the bot comes for you. Perhaps you could make it so forcibly cumming to that trap/all traps empties the stamina bar, meaning the player can't sprint for a few seconds? It'd make it more threatening, as now the bot is coming and you may not be able to GTFO quickly enough to avoid being fucked.
Ah yeah, I kinda noticed that when testing but ignored it cause there was more important stuff breaking. I'll take a look at it.One important thing I have to mention. In this update when you're in the central hub, RubiA can see you even if you're hiding behind the pilar in the middle. I havent tested this on first person but on the third that I did it acted like that. She cannot see you if you're hiding on one of the pilars inside one of the 3 main areas but in the central hub, hiding doesnt work. Might be a minor glitch or feature but I thought it was worth mentioning, got "captured" a few times because of it XD
I'll be real, this week I've not done anything since I was busy with another, unrelated project, but as of right now I'm getting back on with HoE-9. The only problem with more customisation options is building the menus to accomidate them. Let me make a new model, texture it, rig it, animate it, code it, but having to add one single button to a menu? My eyes just roll into the back of my head. Huh, yeah sure, hydroponics makes sense as one of the areas.Any news about upcoming content? Im really hyped after version 0.2 and I dont even know what to expect from 0.3. Maybe nail polish on hands/toes? New hairstyles? Maybe being able to color the makeup and eyes? A toggleable first/third person perspective? So many possibilities XD
Surely we would get the fourth area which makes me wonder which theme would it have. On 0.1 you only see the walls going from red to yellow, being yellow the first area in which RubiA can capture you if she finds you; and on 0.2 it passed from yellow to green, with green now having a garden-like theme as well, maybe the next one would be blue with sea-like theme?
Haha, thanks!Understandable. This is currently one of the best games on here, and it doesn't even have that much content yet.