In Firefox, after getting the quest item from the attic, opening the inventory shows this, even on a new game. Switching inventory tabs shows similar errors for me (Occult, Sextoys, Quest Items)
	
	
	
		Code:
	
	
			Error: <<consumables>>: error within widget contents (Error: <<if>>: bad conditional expression in <<if>> clause:
State.temporary[State.variables.You.inventory[State.temporary.k]] is undefined)
<<consumables>>
	 
 Perhaps the inventory ID code system needs to be part of adding the quest items? I dunno.
Edit: The issue appears to be a mixup between "sisterbag" and "sistersbag"; when variable names are set to only one of those, the error goes away for me.
Also, I get an error in the mall at the sexshop:
	
	
	
		Code:
	
	
			 Error: <<if>>: bad conditional expression in <<if>> clause: State.temporary.sexshop.isclosed is not a function
<<if _sexshop.isclosed()>>         <<dialog '' 'event' true>><<closed "Happy little secrets">><</dialog>>         <<run setloc("mall")>><<mall>>     <<else>>         <<if _Christina.currentprofile != "stayathome">>             <<set _Christina.location="sexshop">>             <<done>><<run setup.reloadheadspace()>><</done>>             /*<<script>>$(document).one(':passageend', function () {setup.reloadheadspace();});<</script>>*/         <</if>>         <<sexshop>>     <</if>>
	 
 Edit: the Sexshop error is that the "isclosed" needs the 'C' capitalized; it works when changed to "isClosed"