So, my honest thoughts so far, having gotten every possible character to level 2... Eh.
There's potential, but it needs a lot of work. I've played a lot of trainers, so I get the gist of them, but the best ones always have something to help compensate for the mundanity of the system. The more mundane it is, the more interesting something else needs to be to balance it out. Whether it's humor in the writing, stunning visuals in the graphics, or just an interesting story that makes me want to push forward. I really didn't see any of that here.
The MC seems to be another one of those "lol, stupid shit happens around me, and it just works" types of characters—both idiotic, yet I'm supposed to believe he's also smart enough to gaslight every character in the room. I read the part about how he lost all his "figurines," which was basically all his wealth, and how he owed people money because he borrowed from bad people to get his collection, and I just groaned. I get that this is supposed to be a "haha, funny" moment, but it really wasn't.
The gameplay loop is exactly what you'd expect—not much to say there, except I wish there was more fluff between it. Maybe let us explore the school, or at least make the office look more interesting.
The logic and manipulation... This is where I have a big "what?" I'll use Weiss since she is best girl, and the writing just literally ignored a big opening for "But you liked it, right?" The MC is supposed to be an emotional therapist for the school, but I've seen no real emotional play. I assumed the character would come in and exploit each of their flaws to get them to sexually open up and become sluts or cum dumpsters.
When talking to Weiss about the spanking, and Simmon says she hated it, the MC goes, "Why not? I thought it was fun," or "You have to admit it was fun doing something you wouldn't ordinarily do." I stared in disbelief. So instead of actually doing an emotional or psychological gaslight that would actually work more reasonably here—such as having the MC (who, again, is supposed to be an emotional and mental therapist)—it should've gone something more like:
"You still don't understand why I had you do this. Miss Schnee, due to your position at birth, you've never had to obey anyone outside of your family and maybe those deemed to have authority over you—let alone view those not of Atlas's upper echelon as equals. You are working to be a huntress now, which means you'll be part of a team where you will most likely not be the one in command. This mentality you hold will cause internal conflict and strife that could not only fail missions but also cost your team their lives. The first thing we must do is break that mentality and help you become more malleable to the idea that others of non-aristocratic birth can be above you and that you can be punished."
Something that plays on her superiority complex. Now, maybe this happens at later levels, but that should've been the first level of reasoning to convince her to even begin.
There's a lot of room for growth, but it definitely needs to fix a lot of issues.