You must be registered to see the links
New
You must be registered to see the links
Hello everyone! I hope you're having a great week.
I must confess I delayed this post for at least two days because there are so many topics to cover, and I didn't even know where to start. But here we go.
Last week was quite hectic, as I was still dealing with some pending tasks from the job I'm no longer part of (finally!). Life has its ups and downs, but some good things have to happen. I'll share more about that below.
New Partnerships
Managing two games and developing an
engine that will soon be in your hands is a massive task for one person, don’t you think? That’s why I’ve been considering forming some partnerships with people who can help me with the games, writing, and making story decisions with me, so we can divide the work and make things a bit easier.
So, I’d like to introduce our new partner:
LadyNikoNTR, who will primarily help with
Graduation. This didn’t happen overnight; in fact, before I even invited her to be part of this, she had already given many interesting suggestions for the game, and that’s when I realized
she has a talent for writing. I hope this partnership lasts a long time, and I’m sure she’s going to surprise everyone with her creative ideas for the game.
In the near future, we might also have a partnership for
Husband's Phone. I’m currently talking with another friend who might become that contributor, but only time will tell.
Postponement of Graduation
Last week, I was about to release the new version of
Graduation. However, when I played it to test before releasing the new version, I realized something wasn’t right. I asked myself a question that I now pose to you:
What differentiates Graduation from Husband's Phone besides the story? Exactly, nothing.
I discussed this with LadyNiko, and all her ideas were amazing, but they all required new functionalities that the engine doesn’t yet offer. So, to deliver a unique gameplay experience, I’m postponing the new version of
Graduation for at least two months. During this time, LadyNiko and I will better develop the story, and I will work on these new functionalities that will make
Graduation’s gameplay unique, allowing us to have two games that, despite being in the same style, are different.
Engine
Another reason for postponing
Graduation is that I’m working on new functionalities for the engine and also preparing everything for its release to you. Just as I want
Graduation to be different from
Husband's Phone,
I want your game to be unique too. To achieve this, I’ll need to work on updates for the engine,
updates that you’ll be able to request shortly after its release.
I don’t want to talk too much about the engine here because I know many of you are here for the games and not the engine.
Soon, we’ll have a dedicated space for the engine, and I’ll stop discussing it here.
Husband's Phone
Going back to the roots, while
Graduation and the engine are being developed and refined, we’ll have
many new versions of Husband's Phone, starting as early as next week. I know this might seem contradictory, as some of you were expecting
Graduation, but rest assured, it’s for the greater good, and in the end, it will be worth it.
We’re Back
That’s it, everyone. After a long time with few updates, I finally have the time to make changes around here, and I’m very happy about that. As I mentioned, next week (possibly Friday)
we’ll have a new version of Husband's Phone, so expect a progress update in the coming days.
With more free time, you can expect at least one update per month, but I’ll aim to release two. As I mentioned in the previous post,
I’m going to test releasing updates every 15 days.
For now, I’d like to
thank all of you. Even with my lack of time recently, you continued to support me. If you had left, I probably would have given up.
Thank you so much for your support. I’m sure we’ll be together for many years to come.