- Aug 11, 2020
- 659
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NEW HYDRA TIFA POST !!!!!!1!!
its actually unbelievable how consistently good he is
its actually unbelievable how consistently good he is
I'm just keeping the names of the files that were uploaded.Oh! I didn't see you're putting "hydrafxx" at the beginning of filenames now. Thanks
I guess Hydra built a lib of fine-tuned templates of facial expression, no matter by mocap, or manual rig with reference. I won't be surprised that Tifa inherited the template of Ashely's facial expression with some modifications. The kiss animation could also be inherited partially from the Ade-Leon one. Another example is the animation of Gwen: the facial animation is played in loop in the last scene.Tifa has the same facial expressions as Ashley in his previous animations. If that's not the same person doing the facial mo-cap, I don't know what it is.
https://f95zone.to/threads/hydrafxx-collection-2024-10-04-hydrafxx.25063/post-10657342Does anyone have the first Ashley (church, dining, etc) in 4k?
Thanks, I did searched "ashley 4k" but didn't find those.https://f95zone.to/threads/hydrafxx-collection-2024-10-04-hydrafxx.25063/post-10657342
https://f95zone.to/threads/hydrafxx-collection-2024-10-04-hydrafxx.25063/post-10706203
https://f95zone.to/threads/hydrafxx-collection-2024-10-04-hydrafxx.25063/post-10898145
https://f95zone.to/threads/hydrafxx-collection-2024-10-04-hydrafxx.25063/post-11122325
Use the search function next time.
Most of his work contains his own models.Does Hydra use his own models? His boob animations are like no other.
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Mega
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Games can’t really afford to have every minute of cutscene take up one gigabyteof data. AAA game companies likely could produce movie-quality graphics if they wanted to (they don’t, because that would require more work on their part, and gamers are already used to video-game–quality graphics so why bother?), but, going off of Disney movies, that would push game sizes into the tens if not hundreds of terabytes.We live in a time where 3D smut looks better than in game cutscenes.
What a time to be alive.
If you mean in-game pre-rendered cutscenes then no it doesn't..We live in a time where 3D smut looks better than in game cutscenes.
What a time to be alive.
This. It depends on the game and the devs, but one of the big reasons is definitely file size. And honestly? The quality difference between modern in-game graphics and a prerendered cutscene are generally not significant enough to care about it. Like in FF7 Remake, for instance. There was maybe 2 or 3 actual prerendered cutscenes and everything else was rendered in-engine, and honestly? While I could see a definite difference, I actually thought the prerendered cutscenes were kinda...plasticy. The difference in the characters' appearance vs their in-game models was way too jarring, and the cutscene versions were softer and uncanny valley to the extreme.Games can’t really afford to have every minute of cutscene take up one gigabyteof data. AAA game companies likely could produce movie-quality graphics if they wanted to (they don’t, because that would require more work on their part, and gamers are already used to video-game–quality graphics so why bother?), but, going off of Disney movies, that would push game sizes into the tens if not hundreds of terabytes.
A lot of the games of this site with high-end graphics are already bloated as hell, despite being significantly shorter and much more contained than a typical AAA release, and even then the animation work is usually leagues below that of dedicated animators such as HydraFXX.