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Good stuff! Can't wait until he implements penis size, throat resistance and gag sounds
You're right! Thanks. Hopefully OP updates soon with the download.version 0_2_3ap is already on the dev site ( free to download )
0.2.3 has big graphic and customization upgrades as well as reworked cum.You're right! Thanks. Hopefully OP updates soon with the download.
Anyone track down the changelog? I couldn't find it on a cursory search.
Excited to see this continued to be updated. I share the same sentiment as Furabia
Yes. There is some jank involved in the physics but the graphics are actually insane in the newer versions.Is it any good yet?
The author posted a reference to downloading .fbx files fromWhere can I find addons?
Yeah, it's kinda weird. If I import something you get this weird transparent figure which I assume you have to scale the imported model to, but it's clunky and almost impossible to get it right. And when finished pressing done, I only get a static brownish figure that fails to overlap the main body. So I guess you have to actually download a model from that site and animate it.The author posted a reference to downloading .fbx files fromYou must be registered to see the links. I haven't been succesful in doing so yet, but it might be due to my own inexperience in blender, etc.
Yeah, I can't seem to edit any of the Translate/Rotate/Scale options. Did you figure it out? I can still edit the mesh itself blindly until it fits, but it's really awkward.So has anyone figured out how to add addons? I've tried to create a new addon and uploading a .fbx file with a hair mesh, but nothing shows up besides the bald female model and the transform axis which I can't seem to manipulate.
Yea, haven't been able to figure it out. But I tried using your addon, and it seems you can edit the Translate/Rotate/Scale when you add the addon from the hair section, where you just click the arrows to change the values. Best we can do I guess.Yeah, I can't seem to edit any of the Translate/Rotate/Scale options. Did you figure it out? I can still edit the mesh itself blindly until it fits, but it's really awkward.