- Sep 9, 2016
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Yea, I agree, there's a distinct style in the old HS that Neo and HS2 just doesn't have. I tried my darnest to get close but I am a coder not a renderer. Neo tends to look like The Sims at times.....To me the "old" renders look better - Imho
Hi, long time no post. Is this resurrection thing still on? No hard feelings if no, just want to know what's going on.Yea, I agree, there's a distinct style in the old HS that Neo and HS2 just doesn't have. I tried my darnest to get close but I am a coder not a renderer. Neo tends to look like The Sims at times.....
I do believe the QoL and features of Neo will pay off in future renders though, since it allows for things not possible with OG HS (like FK).
Hello,Hi, long time no post. Is this resurrection thing still on? No hard feelings if no, just want to know what's going on.
Sorry it's taking longer than expected -There are still no signs of when to revive?
Jeckdex!! Honestly, I'm very happy that you continue working on this project. I have been checking this forum every week eager to hear news, and I was afraid that this game would be abandoned. Nothing more to add, I just wish you encouragement, and I'm not just saying this for this project that you took on as a hobby, but also for your path.Sorry it's taking longer than expected -
there's some progress on my end-ish, here's what I've been up to
* Fiddling around with AI to write scripts
* added a shop where you can buy a hidden camera (fulfill the vouyerism tag)
* have a clear outline of progression
Most of the time investment has been trying to figure out how to programmatically generate images.
I'm nogging my head on how to make costuming work without having to manually reprint and set the images again.
Thank you for your interest and patience.
Are you OK? Please give us a sign you are still alive!Sorry it's taking longer than expected -
there's some progress on my end-ish, here's what I've been up to
* Fiddling around with AI to write scripts
* added a shop where you can buy a hidden camera (fulfill the vouyerism tag)
* have a clear outline of progression
Most of the time investment has been trying to figure out how to programmatically generate images.
I'm nogging my head on how to make costuming work without having to manually reprint and set the images again.
Thank you for your interest and patience.
still alive! Sry for the lack of updates -Are you OK? Please give us a sign you are still alive!
I haven't ever done so, but I remember somebody saying years ago that it was trivially easy to make a windows version of a ren'py game work on a mac.Does anyone have the original mac version of this game? Because the mac link to the original game is dead and was interested in playing it.
do you know of anyway how to do this or anywhere I can go to do this?I haven't ever done so, but I remember somebody saying years ago that it was trivially easy to make a windows version of a ren'py game work on a mac.
"Either replace the game folder inside the mac game with the game folder of the windows version, or download a ren'py sdk, open the windows version with it and build a mac version yourself. Very easy to do (see https://f95zone.to/threads/how-to-create-a-mac-version-of-any-renpy-game.3289/post-3532643). Wine is not worth the hassle for ren'py games."do you know of anyway how to do this or anywhere I can go to do this?
thx i was able to do it and it wasn't that hard appreciate it."Either replace the game folder inside the mac game with the game folder of the windows version, or download a ren'py sdk, open the windows version with it and build a mac version yourself. Very easy to do (see https://f95zone.to/threads/how-to-create-a-mac-version-of-any-renpy-game.3289/post-3532643). Wine is not worth the hassle for ren'py games."
That quote was the most verbose search result from the first search page. I assume the "replace the game folder inside the mac game with the game folder of the windows version" is only useful for updating an older mac version to a new version. It could be useful to keep in mind for other ren'py games in the future though. The link has a step by step guide with pictures of what to do to compile a mac version of the game from a non mac version.
still here, still alive, still firing up Ren'Py from time to time.jeckdex! How is it going? How are you?
OK I just noticed this I'm really happy that someone has taken up this project. Hope it's going well !still here, still alive, still firing up Ren'Py from time to time.
I started the resurrection effort in 2020, during the Pandemic, and it's a real shame it's taken me this long to take this game to the finish line. (Discovering that the game design actually wasn't scalable at all and we were nowhere close to finish.)
Currently:
* renders still suck, I'll need to redo them, and I need a way to programmatically do them....
* scenes suck, an erotica writer, I am not....
* I got 2 endings outlined, and many more scenes to get from what we have to there
* Gameplay loop is mostly done - but that's been done for a while...
I do appreciate the pulse check here and there. I fully intend to finish this project.