that's because of how the game is designed, that's why I'm modifying it hahaha, the types are almost unwinnable, but removing that, the dynamic is designed like that at the beginning it is only one per week then it increases to two then to three but it advances slowly and as you advance those activities they produce more effect and the insecurity of the city decreases faster. in all honesty, if I were you I would simply ignore that and increase it little by little since you almost always unlock the activities that go down more almost at the end when they are no longer so useful hahaha if the game was made with your feet so well I noticed that it has a bit of a random factor since you almost start with two activities or 0 hahaha