VAM is easier to use :
- it's designed to be used by gamers and creators. In just a few hours, you can understand the principles of the software and start creating scenes.
- If you have a VR headset, you'll be able to animate everything by being in the scene yourself, moving bones by hand, etc., which makes things much simpler.
- VAM handles collisions and physics automatically. This makes it much easier to avoid clipping between models, manage 'bounces' and so on.
However, I can't really recommend it for rendering images/animations.
While you can do pretty things, you'll very quickly be limited by VAM (especially in terms of lighting quality).
Blender, on the other hand, will be harder to get started with, but it will never limit your progress and you'll be able to reach an excellent level if you stick with it.
Please note that if you start with Blender, it's probably not worth trying to export VAM models to Blender. You might as well use Daz directly (which is where the VAM models come from in the first place) and export the models to Blender, or use models already made for Blender, such as those you can find on
You must be registered to see the links
(beware of licenses, though).
It's up to you, depending on your goal.
You could, for example, choose to make your first game with VAM to concentrate on the essentials, and later move on to Blender, for example.
Or you could opt for an 'in-between' approach and use Daz instead.