I create html textbased game and want to know something..

Would you like to play game wich is a mix between Academy of Fetishes and SLUT Academy?


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Higurashika

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Nov 15, 2018
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I always wanted to see Academy of Fetishes 2. Because this game is a masterpiece. It has a lot of kinks and fetishes, with a good writings. And SLUT Academy has some crazy ideas too. I want to create something similar, something totally for fun. Without sheets of text about nothing. Without too much drama or million routes which will be never completed in a years...

So i think about simple story orientired game about schoolgirl. She lives with her family, goes to school.. some slice of life actually. But with a lot of kinky situations. Beginning of the game is pretty intense, and i hope it's not too intense :eek:

So, more details: it's a story-driven first perspective game. You play as Vasilisa (or short Vasya), middle daughter of parents who don't see a future for their kids beyond the family. Older daughter is already pregnant carrying dad's child and mom wants to see Vasilisa being impregnated by their son, Vasilisa's older brother. But Vasilisa is a schoolgirl, so she doesn't want kids now. She goes in a new school, meets new people and wants to try a new things. Her main love interest is a transgirl Maria. But will the family accept Vasilisa's wishes? How will react little sister Anya who has a huge crush on Vasya? Their brother Alex wants to have kids with mom and not with Vasya. But mom doesn't want another kid.. Could Vasilisa change mother's mind for her own sake?

The game mostly is not about what happens with protagonist but how it happens.

If you don't play games wich inspired me

https://f95zone.to/threads/s-l-u-t-academy-v0-4-2-joeforest.3720/
https://f95zone.to/threads/academy-of-fetishes-v1-01-03-aofg.3769/
 
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taler

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I want a html game that's traditional maledom with no transformation
 

Higurashika

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I created some intro for my game.

I know that not many ppl like text only games but still.

 

Higurashika

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Ok, fck twine. Too hard for me. Now i do test build in renpy.

And i'm curious: if i do hidden stats with gameover, will someone play the game trying to figure out how to proceed or just drop it?

Hmmm...
 
Sep 20, 2019
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Ok, fck twine. Too hard for me. Now i do test build in renpy.

And i'm curious: if i do hidden stats with gameover, will someone play the game trying to figure out how to proceed or just drop it?

Hmmm...
It depends on how willing they are with trying to find a way to get past the game overs without any clues or hints, if it is too hard for them, then if they don't look for some kind of guide or help, then they will stop trying to find a way to advance the game, i tend to do that a lot if i can't find a way to get past something in video games.
 
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Higurashika

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It depends on how willing they are with trying to find a way to get past the game overs without any clues or hints, if it is too hard for them, then if they don't look for some kind of guide or help, then they will stop trying to find a way to advance the game, i tend to do that a lot if i can't find a way to get past something in video games.
Yeah i don't like it either. I thought it could be a good way to use my stats system. But after some time i understood, that it's too tricky for me right now. So yeah, no gameovers. But some scenes still require certainly amount of affection points, so on some routes player won't see all content.
 

Higurashika

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Actually i want to do stand-alone post about affection system in my game.

It's not usual system you could see in most games. How does it work?

First of all, points for choices gain several characters, not one. Each of them have their own preferences so some light choice could affect relations with character you don't even know. Why? Because you have a different fetishes and come along for you would be tricky.

Second of all, some small choices would open possibilities for big outcomes or side routes later in the game. Example: mc and mc's family members don't smoke. But you have friend who smokes. You may abandon this route if you afraid to lose points with your family members (or just not interested). But you may develop it to see... some big outcome. Not to mention you may to teach your little sister to this bad habbit lol. And how it will affect her? Mmm..

Third of all, after some specific moment with each character, they'll get boost to affection points. You cannot miss these scenes. Why? Because this game a story-driven, lol. But how does it related to affection system? Simple: when you live through all such moments with all characters you gain possibility to convince them. In what? Well, it's a secret for now. Why do i need this? Because it sucks when the game is almost completed but you can't develop enough points with some character and it ruins everything (like it happened with me, when i couldn't develop relationships with Monica in Where the hearts is and i almost dropped this game because of frustration). It sucks and i don't want such things in my game.

So, could you be in a bad terms with characters? No, you can't. Because in my story you are a good girl and good girls always behave. Almost.

But if you are a good it doesn't mean that you can't dominate some characters or can't do nasty things.

Ah, almost forgot! There is anothe important part of affection system - mc' weight. It affects mc's complexion. All characters in the game have their own vision of female beauty. They will try to shape your body for their tastes. And high amount affection points with character will define how strong their desire to shape your body. I mean, how you could say no to your mother if she sees you as cutie pie with curves and juicy big ass?

And the most intriguing part in all of this - you cannot see stats. You see how characters behave and what they say and assume what actions could gain or lose their affection toward you.

It sounds more like rpg thn vn but in a way it is text rpg. Just with some pictures.

It's my tribute to Slice of Venture series, Academy of Fetishes and SLUT Academy. Not for weaklings :)
 

recreation

pure evil!
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This sounds quite interesting, but I would recommend to not go overboard with the stats. People usually don't like to have no clue about what affects what, or who. Too many stats confuse and can overwhelm. There is a reason why almost every game with stats has a mod. You'll also make it a lot harder for yourself to code the whole thing the more stats you use.
 

Higurashika

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Too many stats confuse and can overwhelm. There is a reason why almost every game with stats has a mod. You'll also make it a lot harder for yourself to code the whole thing the more stats you use.
And that's why i'll give the possibility to convince character to be with player at the end. Everyone could get ending they want, but amount of bonus content will be cut by stats.

About overwhelming. That's why i don't show stats to player :) If you don't know about stats you don't care, right? ...right?...

And about programming i thought too. In a sandbox game it would be tricky for sure. But in linear game? I could count all choices and outcomes it Excel, lol. Actually i do it already. Before that my game has had a lot of gameovers and dead ends lul

I could throw all stats. But how may i track choices and outcomes?
 

recreation

pure evil!
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And that's why i'll give the possibility to convince character to be with player at the end. Everyone could get ending they want, but amount of bonus content will be cut by stats.

About overwhelming. That's why i don't show stats to player :) If you don't know about stats you don't care, right? ...right?...

And about programming i thought too. In a sandbox game it would be tricky for sure. But in linear game? I could count all choices and outcomes it Excel, lol. Actually i do it already. Before that my game has had a lot of gameovers and dead ends lul

I could throw all stats. But how may i track choices and outcomes?
If there are choices, people will suspect stats. Remember that one guy asking for a walkthrough for BM when there where only two or three choices to make?^^

I'm not saying to throw all stats away, just be mindfull not to overdo it. Choices are good, stats are good, but too many of them will confuse the player, and will also make it hard to code and keep track of.
 

Higurashika

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If there are choices, people will suspect stats. Remember that one guy asking for a walkthrough for BM when there where only two or three choices to make?^^

I'm not saying to throw all stats away, just be mindfull not to overdo it. Choices are good, stats are good, but too many of them will confuse the player, and will also make it hard to code and keep track of.
I understand. But don't forget that it would be text based game, so it much easier to maintain than 3d game, where you should do a ton of renders for each outcome. If only i got skills in daz or blender.. :(
 
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recreation

pure evil!
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I understand. But don't forget that it would be text based game, so it much easier to maintain than 3d game, where you should do a ton of renders for each outcome. If only i got skills in daz or blender.. :(
Rendering just needs time, but it's still hard to code all the variables and outcome^^
Daz istn't that hard to learn, but you need some decent hardware. There is also the possibility to use HS for your images ;)
 

pasunna

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Feb 11, 2019
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about the stat...
I don't know if you like it, then don't listen to people that much
it's your game anyway
people that drop the game is someone that not like game you like
and bring yourself to serve them will drown down your motivation

there are more thing to bring player to find the hidden stat or explore the route
it's about the good of the written and visual
if it's good enough or suit their test
that is just a little suffering that they will not care...

and the one that always complain they will never stop
 

Higurashika

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Yeah, stats suck.. should redo whole system. Still hope to release this game before NY.
 

Higurashika

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Well, because admins didn't notify why they deleted thread with my game, i can only guess.

I start to make a new game. So stay tuned. I hope this time i do everything right.

All fetishes will be avoidable, you can name your character. You even may select breasts size for your girl and indicate if she has a bush. All these choices will be will be displayed in the story.

And this time there is no affection points. Because if you avoid incest you really don't need them. But instead there will be fetish points. The more points the more hardcore fetishes you will see.

Still renpy, still real porn.
 

Higurashika

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Ok, little news about dev process.

What i did already:

- a little customization for MC (player can name her, choose breasts size, hairy/shaved pussy, body frame, play with or without incest (it's pretty boring for now)).
- customization makes dialogues more diverse
- player can see MC'stats when they want (i don't display stats, so you may want to check stats window after choices to see what stat they increase or you may don't care and play the story, wondering what happens next after you ate another extra donut, lol)
- a lot of fetishes are avoidable
- sub or dom main route
- player cannot dominate all characters in the game, she's petite girl after all

If player wants kids (and see mc's pregnancy), main love interest should be brother or bestie transgirl. So don't whine about a lot of dicks in your face on these routes. I didn't decide about full lesbian route yet.

- player will have some intimate moments with a family members even outside incest route

I really don't want to do undeveloped routes, so it's a lot of coding. That's why i plan to release a demo most likely in february. But the game won't be long, so maybe i'll make demo earlier.
 
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Joshua Tree

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I really don't want to do undeveloped routes, so it's a lot of coding. That's why i plan to release a demo most likely in february. But the game won't be long, so maybe i'll make demo earlier.
Cool, quite a few games adds tons of characters that just run themselves ashore on shallow waters, due to lack of content. Fewer, but more story/content rich characters nicer imho.
 

Higurashika

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Puuufff... because of a lot of variables, I have to write a lot more code than I thought. So I'm not sure about release date anymore.

And it seems that I cannot separate sub/dom and sadist/masochist fetishes. I want them all, but there are too many combinations to programm. So you can get only submissive masochist or dominant sadist character. Sure sometimes player could choose how he wants to be treated or treat another characters, but sometimes some scenes would just happen.

I'd like to do more outcomes, but I don't want to make my game for a few years.