- Dec 28, 2018
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As Lednah said beware a bit of every Daz assets, where simple eyebrows can cost ~20/40k polys alone. You can keep track of polygons in the scene info tab and subdivision level in the parameter one under general/mesh resolution. Most maps are 4k (sometime even 8k), things can be quickly costly on that side too I guess. To give an idea skin I work on is around 30 maps for 680Mo, should be less as I don't think Unity use any SSS maps and use diffuse for it instead but still. Don't know how the bridge work but you may also have to bake layered textures (generally makeup, tatoos and so on) before sending to Unity.Yes, my goal is to use Daz Models in Unity (characters), not just a VN game, thank you