I made a survey 3 months ago and there are the results.

fitboy

Member
May 8, 2018
104
115
i play an adult game to take a role of a man and live in his story
but with female protagonist nuh
you just comparing between playing GTA V with Michel who is fucking girls in the car at the night
and Amanda who is just getting fucked from tennis coach (do you prefer playing with Amanda )
there is a big different
when i play a game i want to role

if i can play female protagonist adult game with my decision even choose to play the whole game without getting fucked
i am in

what make people prefer witcher 3 ...? because you choose and deiced for your story
you aren't forced to do something you dont like
personally
if the game contain NTR or female protagonist i am out


you are playing adult game
sooo as a man i play with male character (fuck who i want and don't fuck who i don't want )
with female character (you are just getting fucked very weird
 

Benn Swagger

Well-Known Member
Aug 26, 2016
1,478
2,050
Porn games is like a bubble gum. Chew it till the sweet gone then spit it out.
The only reason I replay a game is because the developer screwed up with their own coding, so old save data aren't working. (ehm, cough ... summertime saga).
 

mouseguru

Active Member
Game Developer
Aug 2, 2017
692
656
Hmm. I've deliberately coded my game to have multiple paths -- which makes more work for me as a developer, but also makes it so you can't see everything during a single play-through. My reasoning for designing the game this way was that, because my game includes such a wide variety of fetishes, trying to fit ALL of them into a straight playthrough just wouldn't make sense, story-wise.

I understand that the majority of people would rather see everything on a single play-through, but not really sure how to accommodate that.
 

Ataios

Active Member
Sep 11, 2017
817
921
I think in the best case the story is the "foreplay" for the sex scenes, building up the tension and the wish for something sexy to happen. Without a story a porn games would just be a collection of pictures. In my opinion the story should be closely related to the sexy content, not just interupted by it.
 

Ataios

Active Member
Sep 11, 2017
817
921
I prefer female protag games with female cast.

The less dick in my lesbian fantasies the better.

Makes me feel sorry for the male cast in games because I never let them get any pussy.
Exactly the same for me. I hate it, when a hot lesbian scene is interupted by a male character.
 
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Ignazzio

Engaged Member
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May 8, 2017
2,891
3,300
Interesting data but number of voters and environment in which you made this poll make the results a bit predictable. It's a forum based around Patreon games which means renpy incest semi-VNs so such a model will always win.
1. There is no story in Patreon games. They are Visual Novels just because of the gameplay model but that's just because of the lack of the proper term. Someone mentioned Steins:Gate as a highly succesful game without erotic content - it is because it's a real, japanese VN with great story and its own anime. It easily earned more than all Patreon erotic games altogether. Creating a game on Patreon makes story irrelevant because of the monthly updates. Simple plotline work the best there.
2. Male-female protag is usually a minor problem for most people and it seems like in general it doesn't really matter. There is actually more games with female protag than with male. % number seems correct tho as male protag is usually a bit more popular.
3. Confusing list. I can't understand corruption fetish on such a lists at all. Basically all erotic games with female protag are corruption based and vast majority of games with male protag as well. Only games without corruption are real, vanilla VNs with a storyline but they don't exist on Patreon. Anal and lesbian is basically a vanilla addition to any game and it's hard to consider them as a fetishes in comparison to incest and beastiality. Beastiality isn't really that popular anywhere so that makes incest an obvious winner. It would probably win with a much more number of fetishes but this list is just way to short and confusing. Another thing is popularity in financial terms - incest just doesn't make money for devs on patreon anymore as market is overflooded.
4. Hidden quests, minigames and daily routine don't fit Patreon VNs but more like RPGM games or sandboxes.
5. Different endings are a must in any VN. People will play for a second time or reload regardless of what they said. You just can't create VN without it unless you wish for a kinetic novel.

Overall I feel that if any dev is looking for clues about how to make his game popular on patreon he has to find them himself cuz data from users here rarely works anymore. Devs are struggling and it seems like every new generation has it tougher so reaching 1K right now is a success.
 
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Ataios

Active Member
Sep 11, 2017
817
921
Male or female protagonist may be a minor issue for you, but not for others. Immersive players often want protagonists to identify with and therefore favor protagonists of their own gender. Others, like myself prefer lesbian games, which require a female protagonist.

Corruption is not a precise term, when it comes to porn games, as it can basically mean anything that involves negating a sense of morality.
 
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Ignazzio

Engaged Member
Donor
May 8, 2017
2,891
3,300
Male or female protagonist may be a minor issue for you, but not for others. Immersive players often want protagonists to identify with and therefore favor protagonists of their own gender. Others, like myself prefer lesbian games, which require a female protagonist.

Corruption is not a precise term, when it comes to porn games, as it can basically mean anything that involves negating a sense of morality.
I understand that gender of MC is a problem for some people but I was talking in general. Number of erotic games with female protag and their success shows that most people don't really care that much or number of fans is more or less equal for both genders (ofc male MC is usually a bit more popular). My point is that in financial terms it doesn't matter all that much for developer.
 

Ataios

Active Member
Sep 11, 2017
817
921
I understand that gender of MC is a problem for some people but I was talking in general. Number of erotic games with female protag and their success shows that most people don't really care that much or number of fans is more or less equal for both genders (ofc male MC is usually a bit more popular). My point is that in financial terms it doesn't matter all that much for developer.
OK, I agree, that the differnce may be small in financial terms, because, while you cater to two different audiences, both are about equally large.

Both are somewhat divided however, as far as other fetishes go. NTR is a fetish that fans of male protagonist games tend to have extreme opinions on. As far as female protagonist games, fans of lesbian games usually wont touch any straight games with female protagonists. So even if half of the community like female protagonist games and half likes male protagonist games, not every female/male protagonist game will reach half of the community.
 

Ignazzio

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May 8, 2017
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OK, I agree, that the differnce may be small in financial terms, because, while you cater to two different audiences, both are about equally large.

Both are somewhat divided however, as far as other fetishes go. NTR is a fetish that fans of male protagonist games tend to have extreme opinions on. As far as female protagonist games, fans of lesbian games usually wont touch any straight games with female protagonists. So even if half of the community like female protagonist games and half likes male protagonist games, not every female/male protagonist game will reach half of the community.
Ofc, it's just a generalization and it all depends on many other aspects. Quality of graphic, gameplay value and main theme are the most important. Some fetishes are more popular while other are less and it all depends on a creator with how he will aproach his development. From what I've seen only extreme fetishes like beastiality or scat make vast amount of people not interested in a project and other fetishes in general are much less impactful and usually just bait new players. Mentioned NTR is a good example because even tho some people were really loud about it (like with BB when it started) it's actually doing really good in vast majority of games and people are not dropping their pledges because of that. People who are being after vanilla fetishes like lesbian have much harder time to find a game with their fetish in focus because of the market's nature that makes extremes the most common theme (incest etc.) that's using vanilla as an addition here and there.
 

thecardinal

Latina midget, sub to my Onlyfans - cash for gash
Game Developer
Jul 28, 2017
1,491
4,424
OP - 'Hey guys I conducted a poll of many users...'


'Those results are wrong, here is one person's opinion....' :closedeyesmile:

I don't feel like reading all the essays in this thread. Thanks for conducting a poll OP and for sharing the results.
 

fauxplayer

Engaged Member
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May 28, 2017
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Replay a whole game, just to see another final ending?
90% of the people will not replay your game if they have to start from the beginning just to see a different ending.
This is mind-boggling!

So... 90% of the people playing DMD or Acting Lessons or My Sweet Neighbors or Parental Love or Melody or Depraved Awakening or TOML or A Wife and Mother or Lancaster or Tangled Love or Time Stamps or Intimate Relations or I Love Daddy are not replaying multiple routes to access other content?

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Is this how climate-change deniers feel when they see ALL the evidence but are still just like, but, but, bhhuuuuuut, but-but...

I'm not going to dispute the evidence. I'll just say that the evidence helps in confirming a few things I've long suspected about a lot of the people commenting on these games.
 

GuyFreely

Active Member
May 2, 2018
663
2,121
This is mind-boggling!

So... 90% of the people playing DMD or Acting Lessons or My Sweet Neighbors or Parental Love or Melody or Depraved Awakening or TOML or A Wife and Mother or Lancaster or Tangled Love or Time Stamps or Intimate Relations or I Love Daddy are not replaying multiple routes to access other content?

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Is this how climate-change deniers feel when they see ALL the evidence but are still just like, but, but, bhhuuuuuut, but-but...

I'm not going to dispute the evidence. I'll just say that the evidence helps in confirming a few things I've long suspected about a lot of the people commenting on these games.
I don't find it that shocking that people generally give games one shot. Not everyone has the need to see everything in a game. I think there are a lot of factors to consider here. The biggest ones being amount of variation and complexity of the game.

For example, if you have a game where you can get a "taste" of several characters, but ultimately end up with one, you might just pick your "one" and call it a day. For the sake of argument, let's say you can get to 3/4 (sexy times) for 5 girls, but only 4/4 with one. Do I want to play the game 4 more times to see what the 4/4 looks like for each of the others? I dunno, I guess it depends on how good the scenes or animations were for the one I picked. Can I just cheat to see them? Because I'd rather do that.

Alternatively, let's take a game that has a "good" and "evil/bad" path. So you play the first time, going whichever route you fancy. You might think, well how does the other route look? In this case, you would expect that every choice you made on the first path had an alternate outcome on the other, so it should be fairly different.

Then there's your standard bullshit of a nonsense moon logic game where if you gave the red flower to Mary on Tuesday after it rained, then you unlocked a scene. If you took the white flower to Candice instead, then you saw a different scene. If you didn't buy any flowers and hung out with your sister, then you saw the other scene. Fuck this noise. I'll do it once and see what happens, but I'm not whipping out a walkthrough to find all the scenes.
 

fauxplayer

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I don't find it that shocking that people generally give games one shot. Not everyone has the need to see everything in a game. I think there are a lot of factors to consider here. The biggest ones being amount of variation and complexity of the game.

For example, if you have a game where you can get a "taste" of several characters, but ultimately end up with one, you might just pick your "one" and call it a day. For the sake of argument, let's say you can get to 3/4 (sexy times) for 5 girls, but only 4/4 with one. Do I want to play the game 4 more times to see what the 4/4 looks like for each of the others? I dunno, I guess it depends on how good the scenes or animations were for the one I picked. Can I just cheat to see them? Because I'd rather do that.

Alternatively, let's take a game that has a "good" and "evil/bad" path. So you play the first time, going whichever route you fancy. You might think, well how does the other route look? In this case, you would expect that every choice you made on the first path had an alternate outcome on the other, so it should be fairly different.

Then there's your standard bullshit of a nonsense moon logic game where if you gave the red flower to Mary on Tuesday after it rained, then you unlocked a scene. If you took the white flower to Candice instead, then you saw a different scene. If you didn't buy any flowers and hung out with your sister, then you saw the other scene. Fuck this noise. I'll do it once and see what happens, but I'm not whipping out a walkthrough to find all the scenes.
Maybe one the poll questions should have asked which gameplay mechanic makes you rage quit and delete the folder? :)

I agree with your moon logic example. It's annoying enough when a game requires a random act that has zero to do with the player's character or motivation just to unlock a scene. MOTH is a good (as in bad) example of this.... the player needs to be in the hall at exactly 10am on Sunday to access tons of content. Chances of discovering this without a walkthrough are low, especially if you're focused on grinding out stats and earning money because you're not using cheats.

It's exponentially more annoying when a random action puts the player on a path he doesn't even realize he's chosen.

But if a game gives the MC a clear choice where the consequences are predictable, that's not so bad. Do you want to pursue Mary or Candice or your sister? You can decide by choosing whom to give flowers to. I usually make a save at decision points like this and replay the options. But yea, when those choices are also tied to random variables (lol @ Tuesday "after it rained"), that's usually a game I stop playing.

And I've played many games where there is a clear jerk vs gentleman route or naive vs corrupt route, etc, and I can understand anyone playing only one without playing the other because of their preferences.

Anyway, if the number was 50-60% I'd raise my eyebrows and make a hmmm sound to myself, then move along. But 90%?? That shocked me, but maybe it's only because of the games I play... None of the game I listed use "moon logic" and all are games I really enjoy playing all the paths. But if only one out of ten agree with me here, maybe that's not so bad :)
 

GuyFreely

Active Member
May 2, 2018
663
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Maybe one the poll questions should have asked which gameplay mechanic makes you rage quit and delete the folder? :)

I agree with your moon logic example. It's annoying enough when a game requires a random act that has zero to do with the player's character or motivation just to unlock a scene. MOTH is a good (as in bad) example of this.... the player needs to be in the hall at exactly 10am on Sunday to access tons of content. Chances of discovering this without a walkthrough are low, especially if you're focused on grinding out stats and earning money because you're not using cheats.

It's exponentially more annoying when a random action puts the player on a path he doesn't even realize he's chosen.

But if a game gives the MC a clear choice where the consequences are predictable, that's not so bad. Do you want to pursue Mary or Candice or your sister? You can decide by choosing whom to give flowers to. I usually make a save at decision points like this and replay the options. But yea, when those choices are also tied to random variables (lol @ Tuesday "after it rained"), that's usually a game I stop playing.

And I've played many games where there is a clear jerk vs gentleman route or naive vs corrupt route, etc, and I can understand anyone playing only one without playing the other because of their preferences.

Anyway, if the number was 50-60% I'd raise my eyebrows and make a hmmm sound to myself, then move along. But 90%?? That shocked me, but maybe it's only because of the games I play... None of the game I listed use "moon logic" and all are games I really enjoy playing all the paths. But if only one out of ten agree with me here, maybe that's not so bad :)
I think I already said this, but I'll frame it differently. There's a diminishing returns for content. Due to the nature of game making, a second (or later) run is going to cover the same ground. Sometimes you can skip old content, sometimes you can't. If a game has grindy elements, you have to grind them all over again. Let's say you get 100% value out of content on the first run because it's all new. On the second run, let's be generous and say it's 50%, third maybe 25%? You get the idea. So if you have another game you could be playing at 100% or replaying the current one again for something less. It's a question of how much time you have and how many games you have, things like that.
 

fauxplayer

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I think I already said this, but I'll frame it differently. There's a diminishing returns for content. Due to the nature of game making, a second (or later) run is going to cover the same ground. Sometimes you can skip old content, sometimes you can't. If a game has grindy elements, you have to grind them all over again. Let's say you get 100% value out of content on the first run because it's all new. On the second run, let's be generous and say it's 50%, third maybe 25%? You get the idea. So if you have another game you could be playing at 100% or replaying the current one again for something less. It's a question of how much time you have and how many games you have, things like that.
I like the way you explain things. I understand exactly where you're coming from when you describe the diminishing returns inherent in a lot of games. If a game like Man of the House or Milfy City or Lucky Mark forced me to choose one path at the expense of others, I would be very reluctant to replay the other paths because of the required grind. Big Brother is a good example of this; the Olivia route was based on a very early decision, and replaying from that early Olivia/Lisa checkpoint to see the content on the different paths was brutal. My Girlfriend's Amnesia is another example; I played the "nice" route through to the end, and while I actually did want to replay the various other routes, the RPGM format made it not worth the effort. As you say, maybe if I had more time, I'd probably enjoy the other paths. Diminishing returns is the exact reason I haven't, and probably won't--MGA has been sitting untouched in my games folder for months now, and given that there's often something brand new to play, it's possible I'll never replay it.

In my initial response, though, I was thinking more about VNs like Dating My Daughter, Acting Lessons, etc (I don't need to repeat the list I made earlier). With DMD, for example, I was (and still am) highly motivated to be a completionist and play the game through multiple routes. I always play the daughter-only route first, but then I go back and enjoy the other options. The Elena and Georgina content, to me, is not diminishing returns but instead lets me enjoy the game in multiple ways. Same with Acting Lessons--obviously everyone has their favorite route, but it's hard for me to imagine that someone would decide to play the Megan-only path or put all their focus into Melissa and then never play the other options. Like, why? The whole concept of the game is to enjoy how the plot develops depending on if you're focusing on one girl, two girls, three girls or ALL the girls. Ren'Py VNs make this a lot easier, of course; I can hold the CTRL key to skip everything I've already seen in the first playthrough and as soon as the text stops, I know I've got new content to enjoy :).

In your first response you said, "Not everyone has the need to see everything in a game." I agree, but again, I was just surprised at the percentage of people who don't. I mean, I'm not sure 90% of people in a given poll would agree on basic scientific facts like how vaccines are important or that climate change is real, etc. And that's where my surprise came from... Am I really that much of an anomaly because I have multiple saves for different paths in my favorite games?
 

GuyFreely

Active Member
May 2, 2018
663
2,121
@fauxplayer Just an FYI, I felt similarly about MGA and I just got the cheat that adds a gallery where you can view everything. It's in game, a spot in the yard as I recall. It's well organized by the type of content it is. This sated my curiosity about the other route personally.
 
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