Note: This review pertains to all three volumes of the game as they are directly continuous.
The general concept is an interesting twist to the action shooter and survival in a post-apocalyptic zombie world. The game is a true novel in the sense that it has a voluminous word count and the CGs play a more supportive role instead of being the main driver of the narrative. The word to CG ratio is far higher than most AVNs out there.
Unfortunately, some strange plot decisions in Volume 3 led to rather illogical loop holes in the story and affected the overall pacing as well.
Story
This zombie story comes with a twist - MC is somehow not only immune to the virus turning people into zombies, but also safe from other zombies as he is "invisible" to them, hence the titular "I Walk Among Zombies".
Volume 1 deals with MC's survival alone and interactions with the first LI, Mitsuki. Volume 2 and 3 deals with his interactions within a survivor community as well as the introduction of another LI, Makiura. Most of the happenings are pretty standard of stories in the survival genre, but Volume 3 was messed up as many of the developments made no sense.
Makiura, a LI that was painstakingly built up in Volume 2, was abandoned abruptly without explanation in Volume 3. Other than a brief appearance at the start of the last volume, she never showed up again and players have no clue how she ended up eventually. In fact MC and Mitsuki made no mention of Makiura at all after that, it's as if she didn't exist.
To make matters worse, MC suddenly going bonkus revealing his secret in public and threatening everyone around him with a shotgun because he was pissed off with humans fighting among themselves made little sense.
Toroki, the zombie girl from the start of Volume 1, conveniently appearing at the end of the game was forced and unconvincing. She was there just to provide a hastily whipped up alternate ending for players. At least the main canon ending was acceptable and brought an uneventful but conclusive end to the whole story.
Game Mechanic
A purely kinetic novel with only choices appearing twice that lead to different endings.
Background / Character Renders
Very nicely drawn 2D Anime CGs, but as previously mentioned, the CGs play more of a complimentary role in the storytelling so their numbers are somewhat limited compared to most AVNs.
Character Development
MC starts off as a lonesome mercenary and selfish guy eking out a survival with his new found "powers" and gradually gets slightly more sociable and empathic as he interacts more with Mitsuki, Makiura and some of the supply team members. The change is gradual and convincing without being overly dramatic. Mitsuki starts out weak and solely dependable on others, but becomes emotionally stronger as the story progresses.
Makiura was a weird one, much time and effort was put in to solidify her character earlier only to have her totally dropped out during the last quarter of the game. Toroki was an emotionless sex toy, so nothing much could be said. The supply division chaps looked promising as support cast at first, but had their roles severely curtailed by the second half of Volume 3.
Sex Scenes
The scenes are beautifully illustrated and bring to live the word narration with good accompanied music as well. It's very wordy as per the rest of the game and without animation, so the whole process is more akin to reading erotica rather than watching a porn movie.
BGM and Sound Effects
The BGMs go well with the story and add to the general mood of danger and hopelessness. There are some zombie, gun shots and impact sound effects similar to most AVNs.
Conclusion
This game might not be for everyone especially for players more accustomed to more action oriented AVNs with animations, constant change in CGs and quick dialogue with lesser narration.
However, if you are ok with some heavy reading, it offers an overall above average experience in this genre, but be prepared for disappointments towards the end. The conclusion sort of wraps up the story, but isn't very satisfying due to poor and rushed executions towards the end.
The general concept is an interesting twist to the action shooter and survival in a post-apocalyptic zombie world. The game is a true novel in the sense that it has a voluminous word count and the CGs play a more supportive role instead of being the main driver of the narrative. The word to CG ratio is far higher than most AVNs out there.
Unfortunately, some strange plot decisions in Volume 3 led to rather illogical loop holes in the story and affected the overall pacing as well.
Story
This zombie story comes with a twist - MC is somehow not only immune to the virus turning people into zombies, but also safe from other zombies as he is "invisible" to them, hence the titular "I Walk Among Zombies".
Volume 1 deals with MC's survival alone and interactions with the first LI, Mitsuki. Volume 2 and 3 deals with his interactions within a survivor community as well as the introduction of another LI, Makiura. Most of the happenings are pretty standard of stories in the survival genre, but Volume 3 was messed up as many of the developments made no sense.
Makiura, a LI that was painstakingly built up in Volume 2, was abandoned abruptly without explanation in Volume 3. Other than a brief appearance at the start of the last volume, she never showed up again and players have no clue how she ended up eventually. In fact MC and Mitsuki made no mention of Makiura at all after that, it's as if she didn't exist.
To make matters worse, MC suddenly going bonkus revealing his secret in public and threatening everyone around him with a shotgun because he was pissed off with humans fighting among themselves made little sense.
Toroki, the zombie girl from the start of Volume 1, conveniently appearing at the end of the game was forced and unconvincing. She was there just to provide a hastily whipped up alternate ending for players. At least the main canon ending was acceptable and brought an uneventful but conclusive end to the whole story.
Game Mechanic
A purely kinetic novel with only choices appearing twice that lead to different endings.
Background / Character Renders
Very nicely drawn 2D Anime CGs, but as previously mentioned, the CGs play more of a complimentary role in the storytelling so their numbers are somewhat limited compared to most AVNs.
Character Development
MC starts off as a lonesome mercenary and selfish guy eking out a survival with his new found "powers" and gradually gets slightly more sociable and empathic as he interacts more with Mitsuki, Makiura and some of the supply team members. The change is gradual and convincing without being overly dramatic. Mitsuki starts out weak and solely dependable on others, but becomes emotionally stronger as the story progresses.
Makiura was a weird one, much time and effort was put in to solidify her character earlier only to have her totally dropped out during the last quarter of the game. Toroki was an emotionless sex toy, so nothing much could be said. The supply division chaps looked promising as support cast at first, but had their roles severely curtailed by the second half of Volume 3.
Sex Scenes
The scenes are beautifully illustrated and bring to live the word narration with good accompanied music as well. It's very wordy as per the rest of the game and without animation, so the whole process is more akin to reading erotica rather than watching a porn movie.
BGM and Sound Effects
The BGMs go well with the story and add to the general mood of danger and hopelessness. There are some zombie, gun shots and impact sound effects similar to most AVNs.
Conclusion
This game might not be for everyone especially for players more accustomed to more action oriented AVNs with animations, constant change in CGs and quick dialogue with lesser narration.
However, if you are ok with some heavy reading, it offers an overall above average experience in this genre, but be prepared for disappointments towards the end. The conclusion sort of wraps up the story, but isn't very satisfying due to poor and rushed executions towards the end.