I want to make a game, but struggling with a couple of mental hurdles...

TheMagicalGurl

Just say no to AI Slop
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Feb 19, 2023
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I agree with the importance of this question.

Don't remember all the names, but few devs are known for having been hit, hard, by this issue. Either forced to stop in order to save their couple, kicked out of the house by their girlfriend/wife, and one even led to a drama thread when his wife found his account and the associated logins.
Also kinda sus he says he has been playing these games... did he tell his fiancee? Does she know he greases his pole to hentai games? He has been on this site since January. Does she know? What games here does he play?

Important questions before he even starts...
 
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Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
413
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This will be a long one, fair warning:

Hey guys, my name is Micah and I'm a happily engaged guy in my mid 20's. I have a full time career making about $102,000/year before taxes/benefits taken out, and in general I'm happy with my personal life.

BUT.

The last couple of years after college, I've had a really intense drive to create that's been constantly bothering me. It's bothered me to the point of stressing me out, because I have a need to make something...but just...haven't? With that constant nagging in the back of my mind to commit to making something, I like the idea of scaling a business on my own. Taking matters into my own hands financially, and doing what I WANT to do.

So why am I here? Well, to be frank I like sex. I like sexual things, and I don't believe adult games/stories are some untouchable taboo thing. That being said, after playing countless games over the last 4 years from here..I've noticed a few things.

1) There is a severe lack of quality in a lot of the games here. Not to bash devs, they have a skill I don't have. I'm more saying, it feels like some of the devs are making games with 1 hand and their dick in the other. That's not necessarily a bad thing, I'm just saying there is a big gap in quality stories, writing, and art here that could legitimately improve the sexual aspects as well.

2) Like 90% of the games I've playing have been abandoned before there 3rd update. It seems people will pick up development and then drop it for seemingly no reason.

3) The focus being on just the most intense sexual themes possible to drive engagement has done the opposite in my opinion. Smut is more than just the worst possible things you can think of. Erotica is an art form, even if a lot of people hate it. It's possible to make a story first, sex second game here, and it be successful in my opinion.

All of this said, the reason I'm here is this: I want to make a game. I want to make multiple games. I want to bring a level of quality that only a few games have had, and bring my skill of story telling to the erotica side of the internet. It could be mutually beneficial. People are satisfied, and I could turn it into a business like many have before me. There's just a couple of big hurdles I'm trying to get over but am struggling with. I simply lack motivation to learn the necessary skills to pursue this.

I know learning how to code via Ren'py or Unity is absolutely needed, but I've struggled to learn them. I know learning Blender or the Daz3d editor is a must, but I've struggled to learn them. I know what I have to do, but haven't found the resources help it "click" with me. That's all I need. I have the ideas, I have the stories, I have the ability to write compelling narratives, I simply can't get over the bump of "technical ability".

I'm actively seeking answers from players and devs. How can I get passed this, and pursue this career? Advice, criticism, anything will be helpful.

If you stuck around to read, thanks! If you didn't I understand. I look forward to reading potential responses.
Since you have ideas, and a vision of what you want, have you considered investing in a partnership? Many games are not made by a single person, but rather a team, where each person brings their strengths to the table. If you are a good writer, find an artist you like and tell them you're interested in funding a new project. You can hire a coder to put it all together and get a game going. Yes it may require some money on your part to get the ball rolling, but if your idea is as good as you think, you should be able to recoup that money within the first couple years.

Writing, art and coding are three skill sets that can take *years* to build. It is not just about having good ideas, but rather having the skill set built, the talent to create and the discipline to apply all of it together. You seem to have yourself set up financially, so why not invest into a project with other people who may already have those skills but lack the funding and vision to put it all together?
 

woody554

Well-Known Member
Jan 20, 2018
1,679
2,143
I'm the opposite of you. coming in I was already a painter, animator, computer graphics engineer. I've written a bunch of really, really shitty books for my own enjoyment and a lot of stories. I'm not a programmer but I made my first stupid game in the 80s, made a bunch of software renderers, simple servers, open gl terrain generators, fractal generators and other things. they're all shit, but I made them. and I'm sure I've dabbled at 20 or 30 programming languages without ever getting decent at any of them.

those things aren't the difference though. the real difference is that when I thought I could do better I started making a game instead of talking about it.

that's what you need to do. stop talking and start doing. you don't have what it takes to make a better game than anyone, but that's okay. first you need to make a bad game. then you can make a little less shit one and so on. and if you like working on them you'll slowly suck less over years.

right now you're what we know as an 'ideas guy'. by far the most useless thing on this planet.
 

Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
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Jesus...boggles my mind how people like the op manage to even get themselves dressed in a morning, never mind manage to make 6 figures...
 

MLocke

Newbie
Feb 3, 2021
87
82
You must be trolling, but play Hack'n Stalk. Let me know how you would do better, then maybe actually do it without getting stuck in development hell (or milking limbo) like everyone else. I might even do a code review for you if you produce the art and some of the code but get stuck.
 
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peterppp

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Mar 5, 2020
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In fact if you just make a regular non-porn game you are probably more likely to make more money too, assuming it's actually good and fun and people dig it.

I think porn games have an uphill battle just by their nature.
did you people forget that sex sells? no way you're making more money when you take away the porn

on the contrary, nsfw indie game devs are spoiled compared to sfw indie game devs

we're not talking AAA games here.
 

MissCougar

Member
Feb 20, 2025
418
961
did you people forget that sex sells? no way you're making more money when you take away the porn

on the contrary, nsfw indie game devs are spoiled compared to sfw indie game devs

we're not talking AAA games here.
i guess if you launch a patron and milk it for years you might make something. I'm referring to some successful porn game to some other successful indie game. I don't have any numbers but I'm assuming the sfw indie game on Steam sells more than the nsfw game on Steam.

I literally have no data besides my hunch, so if you have data I'll accept it gladly. Maybe porn is the way to go???
 

peterppp

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Mar 5, 2020
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i guess if you launch a patron and milk it for years you might make something. I'm referring to some successful porn game to some other successful indie game. I don't have any numbers but I'm assuming the sfw indie game on Steam sells more than the nsfw game on Steam.

I literally have no data besides my hunch, so if you have data I'll accept it gladly. Maybe porn is the way to go???
speaking of the very top performers, it's possible sfw indie games win then since porn is not as accepted generally, but that's not relevant to OP or indie games in general. most indie games do not become top performers.

speaking generally, when comparing indie games with equal amount of work/skill level/money/time to produce, there is no way sfw games make more money than comparable nsfw games, on steam or patreon. i dont have data to show, but i know how much money nsfw games make, and i just can't see how sfw games could be more profitable. then you would see a lot less games on f95. devs who like earning money would make sfw games instead. even if they earned as much on nsfw as sfw, you'd see much fewer games here because doing porn comes with negatives.

again speaking generally, the less effort put into making a game, the more nsfw games win over sfw games. because sex sells.
 
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MissCougar

Member
Feb 20, 2025
418
961
speaking of the very top performers, it's possible sfw indie games win then since porn is not as accepted generally, but that's not relevant to OP or indie games in general. most indie games do not become top performers.

speaking generally, when comparing indie games with equal amount of work/skill level/money/time to produce, there is no way sfw games make more money than comparable nsfw games, on steam or patreon. i dont have data to show, but i know how much money nsfw games make, and i just can't see how sfw games could be more profitable. then you would see a lot less games on f95. devs who like earning money would make sfw games instead. even if they earned as much on nsfw as sfw, you'd see much fewer games here because doing porn comes with negatives.

again speaking generally, the less effort put into making a game, the more nsfw games win over sfw games. because sex sells.
this is basically my point:

Truer words have never been spoken. After more than probably 6500 hours of work, I have finally reached $200 US a month.
The OP with no skill except "good ideas" and that he has self determined he will do better than everyone else, already making >$100k annual income, appears to want to replace his day job with the porn game and its income because he will do better than everyone else.

I just think that's a scary idea to pursue and I hope he keeps his day job while learning the basics and how making something better than another person did it is more than just saying you can do it better.

i hope it all works out though! What could possibly go wrong? :ROFLMAO:
 
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peterppp

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The OP with no skill except "good ideas" and that he has self determined he will do better than everyone else, already making >$100k annual income, appears to want to replace his day job with the porn game and its income because he will do better than everyone else.

I just think that's a scary idea to pursue and I hope he keeps his day job while learning the basics and how making something better than another person did it is more than just saying you can do it better.
yeah, but it would be even more deluded of him to think he would do the same making sfw games given his (lack of) skills.

either way, nsfw or sfw, making a simple project to learn the basics is a good start. he shouldnt aim for the moon when he hasn't even jumped over the fence yet.
 
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MissCougar

Member
Feb 20, 2025
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yeah, but it would be even more deluded of him to think he would do the same making sfw games given his (lack of) skills.

either way, nsfw or sfw, making a simple project to learn the basics is a good start. he shouldnt aim for the moon when he hasn't even jumped over the fence yet.
Agreed. Most people start to do a project and bounce hard off of the actual time and brainpower investment. Not just in video gaming.

Dip your toes in the water a bit before possibly insulting a lot of devs making games and already living the struggle. Maybe learn how to code and do art before saying you'll do it better. I don't know though, I'm just some dumb bitch on the interwebs. :ROFLMAO:
 

OsamiWorks

Member
May 24, 2020
213
221
Dont pursue this as a career, there are many people that give up everything to pursue their dreams and fail not for lack of effort, they just fail and never try again because of their ego, circumstance, life keeps them down, eg. I believe resilience and persistent effort are the most import thing


For context, ive been working through the process of both asset creation in blender and game dev with unreal seriously for 3 years. Anyone can scroll through my twitter and see the variety of stuff ive made and worked on covering model creation, rigging, vfx, game dev. I thought I could find comms for characters but no one really needs it. It taught me a lot about art, i learned too much and probably wont be open to comms for that for very long. Ive been working on and off in the last 3 years in real jobs, but ive been mostly full time on this. I never had a stable job, all the work i was trained for and working on was contract, and im pursuing this because there is no other option really. My options are drive doordash and move boxes in the amazon warehouse, if you have a better job its never worth giving that up for this, even if you get to a point where you think maybe you can take the risk. Its not worth it and you shouldnt quit until this makes more, since thats the only time this might be viable. Too many artists ive known have suffered and quit nsfw on that idea

That said, its brutal, you will work a 40 hour work week, your social life will get neglected, no one will understand what youre doing, and you have to decline invitations and social obligations to put in your 4 hours a day after work almost every day just to develop your skills. You'll be exhausted, and neglecting other aspects of your life, you will want to take a break which fine sometimes but you have to actively push yourself to be uncomfortable and work on this anyway.


When youre learning a new skill, look for a structured course, anything highly rated on udemy will probably fine, it doesnt really matter what it is, whats imporant is that you follow along doing it, then keep repeating those skills after to reinforce it. For your own sanity, scale back whatever your expectations are. I looked at other devs before i started taking things seriously and accepted that it will take 5+ years at least before anything can be released competently and even at that, it will be mediochre because there is always someone whos been doing it for 10 or 20 thats much better. You might learn quickly, it might be exciting at first, the main thing is to not stop, and not take long breaks. Everyone burns out, thats normal, and you need short breaks to just digest what you learn instead of grind all the time, but never go through extended off and on again cycles. Touch on your skills at least once a day even if its just a few minutes


Youre not the only person with those ideas about nsfw content, but i cant imagine someone who works and doesnt already read as a hobby writing anything worthwhile, and if youre only reading is these vn's you've got even less of a grasp for it. No consumer will take an nsfw story seriously. Never fall in love with your work and never fall into a trap thinking your idea is great and an exception, you have to do everything you can to escape those creative pitfalls and that means making friends with peers that you trust and will tell you when your work is shit instead of gaslighting you out of kindness. Its toxic but its what a lot of creatives do, even i do, the random drama from going against that culture to legitimately keep people from themselves isnt worth it. Ive met many people with shit ideas and shit work over the last 3 years that think just being capable of doing something is enough. People who think that just the minimum to be functioning is more than enough, instead thinking of it as a baseline, just because it was a lot of work to get to that point. The technical part of all creative skills can be learned but your creative skills arent about your technical skills. What is actually good takes a lot of exposure to others and reflection, not just in what you value but what others do as well. That said, i dont really see people get that until after they improve their technical skills and theyre mind has the free space to think that way. To think about what is possible but hasnt been seen yet, and how to accomplish that, something i learned from reading and writing that i can see applies to programming and art now that ive done those as well


Anyway ive never made a game that isnt a project just to learn and exercise skills, never written a story worth sharing, and never finished a 3d model, so you can discredit all this but i think ive worked on these skills more than most people that try, including many who have games already.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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I don't have Steam data.

But hobbyist adult game development is no way to earn a living for 80%+ of those who try it on Patreon.
It's not really irrational to see Steam as not being really different. Yeah, few adult games devs make 9 figures numbers there, but they are the exception that had the luck to make the right game and have it featured at the right time. Basing the income from Steam on them is like expecting all adult games devs on Patreon to be Dark Cookie or Adepus Steve.
 
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