Stupidest idea posted this year.Basically, converting F95 from a piracy site to a development facilitation site.
Still too late, I was faster.
Well... I actually was online when from one refresh to the other the messege popped up.Still too late, I was faster.
It shocked me that a few deleted their account cause of this and Sam disable the ability for users to deleted their own account temporally because of this.
It isn't hosted content.If the owners of the site wanted to do, they had long ago made that.
Here you're wrong, the whole thing is called Experimental Donor DDL Service.
I agree with your points against it and simply find it "stupid", but it is not my decision.
"It looks like the credit card companies may be walking back some of their more extreme restrictions on adult content," - source please. i am really curiousIt looks like the credit card companies may be walking back some of their more extreme restrictions on adult content, which is great news for all of us in the NSFW space.
But here's the thing: even with that shift, most adult devs I’ve spoken to still believe we may still need our own platform.
A platform that’s:
Built for NSFW creators from day one
Not afraid of adult content or hiding it
Transparent and creator-first
And let’s be real: if the payment processors are becoming less restrictive, there’s absolutely nothing stopping a dedicated platform from offering devs a better deal, like a 90/10 revenue split instead of Steam’s 70/30.
I'm not trying to be a bloated corporate storefront. I'm focused on a lean, dev-friendly. No pointless censorship, and no hoops to jump through.
This is about building a home for creators where discovery, freedom, and fair pay come first.
If you're a developer, fan, or even just someone tired of walking on eggshells with mainstream platforms like I am, I'm going to continue on this venture and if it can be something, brilliant! If it can't and we continue to have steam, Patreon and SS (Even better)
I doubt that any new platform will have more "freedom" than any who is currently already there. You can adjust the split from the money in the range of 100% me / 0% game devs to x % me / 1-x % game dev, where x is defined by the absolute minimum money you need to have to keep that platform running. And if you concentrate on only a few devs with not so much revenue, that per cent will be relativity high.It looks like the credit card companies may be walking back some of their more extreme restrictions on adult content, which is great news for all of us in the NSFW space.
But here's the thing: even with that shift, most adult devs I’ve spoken to still believe we may still need our own platform.
A platform that’s:
Built for NSFW creators from day one
Not afraid of adult content or hiding it
Transparent and creator-first
And let’s be real: if the payment processors are becoming less restrictive, there’s absolutely nothing stopping a dedicated platform from offering devs a better deal, like a 90/10 revenue split instead of Steam’s 70/30.
I'm not trying to be a bloated corporate storefront. I'm focused on a lean, dev-friendly. No pointless censorship, and no hoops to jump through.
This is about building a home for creators where discovery, freedom, and fair pay come first.
If you're a developer, fan, or even just someone tired of walking on eggshells with mainstream platforms like I am, I'm going to continue on this venture and if it can be something, brilliant! If it can't and we continue to have steam, Patreon and SS (Even better)
Their house their rules. On this site when you ask for identification of "8 year old class having sex with teacher game" game, you get the one way ticket out of the board too:but another platform is still needed (as you said). steam rules are weird, not known. they ban games for no reason (before this shitstorm i mean). no appeal. no way to reverse the ban, correct the game etc.
Thanks for running the numbers, genuinely. It’s good to have realism at the table too.I doubt that any new platform will have more "freedom" than any who is currently already there. You can adjust the split from the money in the range of 100% me / 0% game devs to x % me / 1-x % game dev, where x is defined by the absolute minimum money you need to have to keep that platform running. And if you concentrate on only a few devs with not so much revenue, that per cent will be relativity high.
Eg. from a real seller you pay $8 per month for 100 GB, thus I assume the 100 GB will get you at best space for 20 games. Then using the data from our count and assuming they all earn $250 per month. Thus: $8/$250/20 will would mean 0.16% of the revenue you need for the web hosting alone. Assuming your from US and work on the page 20% of your time and therefore using 20% of 100% the average salary of $5400 get you $1080. Now your minimum per month is $1088 and with the same base calculation you minimum fee would become 22%.
Therefore I doubt you will have success. You have all the established platform against yourself and need to find a market where you can exist beside them. As the Patreon with its current rule exist since a long time and most game devs have adjust their games to that. Also has still Subscribestar less supporters than Patreon.
Peerverter has 720 supporters on Patreon and only 203 on Subscribstar, therefore having a income of $2300 on Subscribestar and $8150 on Patreon (based on the same numbers, what is open for debate).
Assuming you have 20 Peerverter and your platform will get 20% of attention (and income) than Subscribestar is getting; thus:
$1088/(20%*$2300*20) = 12%
Q.E.D.
Their house their rules. On this site when you ask for identification of "8 year old class having sex with teacher game" game, you get the one way ticket out of the board too:
View attachment 5069705
And obviously I believe that a new platform will also has some case, where you get the instantly, no appealable ban too (eg. adding virus/malicious code to your game).
some rules need to be set, and yes. But steam has a very totalitarian rules, which is not really acceptable. Sure they are not the only one who do that.Their house their rules. On this site when you ask for identification of "8 year old class having sex with teacher game" game, you get the one way ticket out of the board too:
View attachment 5069705
And obviously I believe that a new platform will also has some case, where you get the instantly, no appealable ban too (eg. adding virus/malicious code to your game).
Most of them need time and also don't much of direct control. And you will need to have some level of control (obviously in my eyes) just to remove the bad actors who will use the platform for their schemes and violate law (not Terms and Service, just plain and simple state laws).
- Open-source infrastructure
- Serverless architecture or decentralization
- Revenue pooling with capped margins
- Voluntary tipping/boosting for the platform itself
- Self-hosted storefronts + cooperative network effects
Totally fair take and I agree with a lot of what you said.My few thoughts on that:
Most of them need time and also don't much of direct control. And you will need to have some level of control (obviously in my eyes) just to remove the bad actors who will use the platform for their schemes and violate law (not Terms and Service, just plain and simple state laws).
Also my calculation was simple at some point you need to invest your time into/manpower into it, that is simple a cost point (and the major one). This is the $1000/month the rest is just $8 even if it would be $100 it will still be just 10% of the cost of manpower.
Thus it does not really matter which architecture you use for the cost, it will still be manpower + technical cost and usually manpower << technical cost.
Also you see this with the eyes of game devs. I see it with the eyes of a buyer/supporter/player. I simple don't really care - also Steam and co. don't advertise it - how much their cut is. What I care is the end price of a product, if they give me something I can't get anywhere else legally and the security of the shop and payment methods and the accessibility.
Generally (for me):
In your case:
- I don't use the dark net
- I don't use crypto coins, as most of them are volatile and make it impossible to know what you really pay (in fiat currency) and what was your loss (or win)
So, I see, business wise critical that this will become successful and I define success as simple as that it can pay all the cost (technical + manpower) that its generate (also for the manpower just average salary that let you live in the country without being poor).
- You will have no reputation at first, therefore my willingness to share credit card details, ... is low
- You most likely will have not many exclusive content, thus I can get to the "competition" and eg. add those well know patches to get access to content those platform don't allow
If it is a passion project and you do it in your free time than it is another case.
And also as since Patreon delete some games (cause incest and violating their ToS) nothing (beside Subscribestar) has come into the light, so I believe it first, if I see it.![]()
I would really like to see another platform that is legal and is "good" enough to compete with all the others, even if it is only in the small subset of adult game, legal but shunned on.Totally fair take and I agree with a lot of what you said.
You're absolutely right that manpower is the biggest ongoing cost, and without a strong base of trust, reputation, and legal clarity, no platform will scale, no matter the tech stack. The ideas I listed (serverless, open-source, tipping, etc.) are less about solving all problems at once, and more about seeding a foundation that’s harder to be co-opted or censored long term. The idea isn’t to run from laws, it’s to build something resilient within them, with transparency and creator input baked in.
And yes, buyers absolutely want convenience, safety, and trust. That’s the challenge: how do we create those conditions in a space that’s been repeatedly undercut by unclear rules, platform purges, and opaque moderation? Steam has the reach, but not the stability for many 18+ devs. So a new platform, if it ever exists has to work from both ends (dev and buyer), or it’s just another failed passion project.
Anyway, your points are well made, and I appreciate the honesty. This isn’t easy to solve. But if we don't explore alternatives, we stay vulnerable to the whims of those who already have the power to silence entire genres overnight.
Totally agree, and the unrealistic part apply all way.My impression is, that very often the time and work something like this needs (or same for the "I'm new, want to do a AVN and life from it") is not realistic considered.
You're getting old or does the week where you life have 24 days?24/24
I would addJust counting the big names, for the adult games market there's already dlsite, itch.io, Patreon, SubscribeStar and Steam.
Taking that up, they might speak English. If the platform is active for many regions - saying all where it can be legally active - then you need to work with 100 of difference countries and 100 of difference legal system. So, one competent person may help you for, in the best case, a group of countries with similar laws - the person still need to read all those law in details as he can't know every law from even only a dozen countries and devil is in the details.It's a platform that will serve as intermediary for financial transactions. Soon or later it will draw the attention of the authorities, and you'll need at least one person competent enough to understand their language (they'll speak English, but legal English), understand what it imply, and understand how to answer and what response to implement; then you'll need someone competent to actually implement it the right way.
I'm still young enough to know that there's 24 hours a day.You're getting old or does the week where you life have 24 days?![]()
We both know that currently length of a day is 86 400.002 seconds and most likely, will even get longer.I'm still young enough to know that there's 24 hours a day.
Which I could say the same for you.![]()
Honestly I think you would have more success trying to convince the world that payment processors can't act like moral guardians and bypass regional laws because "they don't like something" and block it and be more or less a service than you would trying to navigate laws and payment processors to try to set up what seems like a quasi-legal webpage that will effectively exist up until it gets on someone's radar and is then taken care of and you all get taken down notices or worse.It looks like the credit card companies may be walking back some of their more extreme restrictions on adult content, which is great news for all of us in the NSFW space.
But here's the thing: even with that shift, most adult devs I’ve spoken to still believe we may still need our own platform.
A platform that’s:
Built for NSFW creators from day one
Not afraid of adult content or hiding it
Transparent and creator-first
And let’s be real: if the payment processors are becoming less restrictive, there’s absolutely nothing stopping a dedicated platform from offering devs a better deal, like a 90/10 revenue split instead of Steam’s 70/30.
I'm not trying to be a bloated corporate storefront. I'm focused on a lean, dev-friendly. No pointless censorship, and no hoops to jump through.
This is about building a home for creators where discovery, freedom, and fair pay come first.
If you're a developer, fan, or even just someone tired of walking on eggshells with mainstream platforms like I am, I'm going to continue on this venture and if it can be something, brilliant! If it can't and we continue to have steam, Patreon and SS (Even better)