Well written, TheTypist.
I think one of the most underlooked aspects of game making is the mental part.
Many people are really emotional. An emotional dev with negative comments is a recipe for disaster.
You can't do anything about negative comments. Those will happen. There is no such thing as a game liked by everyone.
But you, random dev out there, can do something about controlling your emotions. Be professional even if this is a hobby and a side thing.
I was like you too, Typist.
My game was a pure hit and miss. No clue how it would be received. Anyone who played my game by now knows it's not the usual game out there. But never would I've imagined it would do as it has.
And I am grateful and overjoyed but the negative part about having a fast success game is that the expectations for that game get a bit messed up. Now a new dev (moi) with a new game that is only two updates in - is compared to the big premium devs out there that do this fulltime. That combined with a unique kind of doing adult games (story first - sex later) and a huge pool of players in a short time have given me a hell of a lot of different kinds of comments.
But luckily my personality is a bit more on the 'relax' side. A lot of my negative comment at the start was about too much grind and the management part. Some really harsh and rude - while others were more constructive.
Looked into it. Agreed. Tried to fix it as good as I now could.
Later it was about missing adult content. Some really harsh and rude - while others were more constructive.
Looked into it. Didn't agree. So, I replied to those people in a non-rude manner that that is not my style of doing it. That does not resolve the negative comments. But in my own mind, I've now addressed it and moved on.
Point is. Too many devs do not look into the root of the negative comments. They'll get emotional. They'll get offended. They'll make a reply full of anger. And this will just end up hurting their own game down the line.
The only time I feel I let it get to me was due to stressing myself out. When you get hit by illness in this industry and can't work you feel a lot of stress due to not being able to work much. Some understand and some won't.
Fact is, you take longer than usual and this end up getting a lot of negative comments.
But alas, it's part of being human.
TD:LR
New devs. Don't get emotional. Don't be bitching at the negativity. Take a deep breath. Is the negative comment valid?
Yes? Address it - fix it.
No? Ignore it.
I think one of the most underlooked aspects of game making is the mental part.
Many people are really emotional. An emotional dev with negative comments is a recipe for disaster.
You can't do anything about negative comments. Those will happen. There is no such thing as a game liked by everyone.
But you, random dev out there, can do something about controlling your emotions. Be professional even if this is a hobby and a side thing.
I was like you too, Typist.
My game was a pure hit and miss. No clue how it would be received. Anyone who played my game by now knows it's not the usual game out there. But never would I've imagined it would do as it has.
And I am grateful and overjoyed but the negative part about having a fast success game is that the expectations for that game get a bit messed up. Now a new dev (moi) with a new game that is only two updates in - is compared to the big premium devs out there that do this fulltime. That combined with a unique kind of doing adult games (story first - sex later) and a huge pool of players in a short time have given me a hell of a lot of different kinds of comments.
But luckily my personality is a bit more on the 'relax' side. A lot of my negative comment at the start was about too much grind and the management part. Some really harsh and rude - while others were more constructive.
Looked into it. Agreed. Tried to fix it as good as I now could.
Later it was about missing adult content. Some really harsh and rude - while others were more constructive.
Looked into it. Didn't agree. So, I replied to those people in a non-rude manner that that is not my style of doing it. That does not resolve the negative comments. But in my own mind, I've now addressed it and moved on.
Point is. Too many devs do not look into the root of the negative comments. They'll get emotional. They'll get offended. They'll make a reply full of anger. And this will just end up hurting their own game down the line.
The only time I feel I let it get to me was due to stressing myself out. When you get hit by illness in this industry and can't work you feel a lot of stress due to not being able to work much. Some understand and some won't.
Fact is, you take longer than usual and this end up getting a lot of negative comments.
But alas, it's part of being human.
TD:LR
New devs. Don't get emotional. Don't be bitching at the negativity. Take a deep breath. Is the negative comment valid?
Yes? Address it - fix it.
No? Ignore it.