[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

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Kravnos

Member
Feb 10, 2020
106
436
Καssαndra, 2nd year student at the Sorbonne is looking to make some extra money on the side as a bartender... but indecent propositions keep coming her way and she can no longer ignore them.

Καssαndra.01.png
Καssαndra.02.png
Καssαndra.03.png
Καssαndrα.04.png
Καssαndrα.05.png
View attachment kassandra.working.it.webm


















card can be found here:


52.1MB card. Open as original or load full resolution and save to have a functional card.
 
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AxelX7

Newbie
Feb 19, 2018
81
37
View attachment 1867852
View attachment 1867876

Someone kept sharing the "ouji patreon" dump!!!




I continue to take the liberty of cataloging this dump (from old to new), adding the missing .zipmods (but I may have missed some, need the latest "best repack"!) and images from pixiv.
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Here's a links:
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All images can be viewed at the link:


Enjoy!

ps
do not share this archive on sites/forums with "access without registration".
Thank you for understanding
whats tha password for the zip files?
 

jerrylu326

New Member
Oct 8, 2021
1
1
Καssαndra, 2nd year student at the Sorbonne is looking to make some extra money on the side as a bartender... but indecent propositions keep coming her way and she can no longer ignore them.

View attachment 1869802
View attachment 1869804
View attachment 1869805
View attachment 1870851
View attachment 1870852
View attachment 1870873


















card can be found here:


52.1MB card. Open as original or load full resolution and save to have a functional card.
hello
really like ur work,but it seems i have some mod missing, i've update the kkmanager to the latest update, but still having loading problem, can u tell me how to fix this, thanks a lot
1655234901765.png
 
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SotaZ

Newbie
Jun 18, 2018
60
420
really like ur work,but it seems i have some mod missing, i've update the kkmanager to the latest update, but still having loading problem, can u tell me how to fix this, thanks a lot
Based on the picture it looks like you might have character morpher installed. Get rid of that from the BepInEx folder and that should fix the bizarre anatomy.

Also, Krav's cards seem to run on GraphicsMod and it looks like you're using DHH. If you don't want to bother with GM or Hanmen shaders, set the skin shaders back to default in the material editor, and just edit the skin to your liking.
 

turbojoe

Forum Fanatic
Sep 27, 2021
4,346
4,656
hello
really like ur work,but it seems i have some mod missing, i've update the kkmanager to the latest update, but still having loading problem, can u tell me how to fix this, thanks a lot
View attachment 1870934
Based on the picture it looks like you might have character morpher installed. Get rid of that from the BepInEx folder and that should fix the bizarre anatomy.

Also, Krav's cards seem to run on GraphicsMod and it looks like you're using DHH. If you don't want to bother with GM or Hanmen shaders, set the skin shaders back to default in the material editor, and just edit the skin to your liking.
The card I downloaded (52,1 MB!) is only using standard shader (AIT/SkinTrue) and standard skin
Kassandra-Skin.jpg

No need to change anything.
Seems only GraphicsMode + SSS missing.
 
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Kravnos

Member
Feb 10, 2020
106
436
hello
really like ur work,but it seems i have some mod missing, i've update the kkmanager to the latest update, but still having loading problem, can u tell me how to fix this, thanks a lot
View attachment 1870934
Card comes with the stock mods found in Better Repack DX R7, except maybe for the Better Penetration uncensor: BP5 found in the R9 repack. I have never used the kkmanager to update anything in game. It should load from stock R7 to R9 releases. Custom textures and overlays come packaged with the card.

Also, I am not using GraphicsMod, so I am not sure how the characters would look like under. All my shots are taken under DHH, and I have made the presets available if you want to have the exact same lighting setup I have.


and


There is a bug in the male card I made available which I havent figured out how to fix. But there is a quick way around it. Card would load as the stock hero in H-mode (but loads ok in chara maker). You can use the character switcher to reload the Jackie Chun card in game.
 
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Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
Here's the next step in the learning to use and edit uv maps.



Taking an existing 3d file from for example daz 3d and trying to adapt it to a character in hs2 is likely not going to give a good result. It's much more likely to give the desired result taking the texture from daz 3d and adapting it to an existing 3d file from hs2 via uv mapping. At least this is my guess. In other words taking the 3d file from hs2 for a tank top and adapting the 2d texture from daz 3d of a tank top via uv mapping.
 
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mats1974

Member
Aug 22, 2019
204
265
Here's the next step in the learning to use and edit uv maps.



Taking an existing 3d file from for example daz 3d and trying to adapt it to a character in hs2 is likely not going to give a good result. It's much more likely to give the desired result taking the texture from daz 3d and adapting it to an existing 3d file from hs2 via uv mapping. At least this is my guess. In other words taking the 3d file from hs2 for a tank top and adapting the 2d texture from daz 3d of a tank top via uv mapping.
WHAT format are you using ?
for 3d File output ?
if is obj ?
You can use clothes overlays ... is easier

using GIMP OR OTHER editor...

or using MODS - IN character CREATOR
MODS - CLOTHING - CLOTHES OVERLAYS - EXPORT MAPS
REPAINTED AS MAPS OR ADD TEXTURES MAPS
SAVING TEXTURES....THEM YOU CAN IMPORT TEXTURES VIA MATERIAL EDITOR

USE DAZ STUDIO for textures is a option, but you can use keyshot 10.0/11.0
i presume you can edit and save sub materials ...



EASIER to WORK - IMPORT OBJ - ADD MATERIALS - RENDER - EXPORT

read:


--------------------------------------------------------------------------------------

Topic: UV unwrapping and exporting (Read 4331 times)

Perhaps anybody knows.
When UV unwrapping in Keyshot a 3d object and exporting the object as .obj will the UV coordinates then be written to the .obj file or not



The short answer is yes, I was able to UV unwrap a box in KeyShot, Saved it out as an obj and imported in to Maya.
The UV faces came through in Maya and I was able to select each UV face and edit as needed.

other site is :


I hope this helps.
 
Last edited:

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
WHAT format are you using ?
for 3d File output ?
if is obj ?
You can use clothes overlays ... is easier

using GIMP OR OTHER editor...

or using MODS - IN character CREATOR
MODS - CLOTHING - CLOTHES OVERLAYS - EXPORT MAPS
REPAINTED AS MAPS OR ADD TEXTURES MAPS
SAVING TEXTURES....THEM YOU CAN IMPORT TEXTURES VIA MATERIAL EDITOR

USE DAZ STUDIO for textures is a option, but you can use keyshot 10.0/11.0
i presume you can edit and save sub materials ...



EASIER to WORK - IMPORT OBJ - ADD MATERIALS - RENDER - EXPORT

read:


--------------------------------------------------------------------------------------

Topic: UV unwrapping and exporting (Read 4331 times)

Perhaps anybody knows.
When UV unwrapping in Keyshot a 3d object and exporting the object as .obj will the UV coordinates then be written to the .obj file or not



The short answer is yes, I was able to UV unwrap a box in KeyShot, Saved it out as an obj and imported in to Maya.
The UV faces came through in Maya and I was able to select each UV face and edit as needed.

other site is :


I hope this helps.
Thank you for your effort to help. I will check out the links you sent.

Yes I have been editing existing textures and then adding them with material editor for a long time now. But this is really a "jerry rigged" method.

Here's some examples of my creations.

Outfits.png Juniper Preview_2.png

Outfit 1 Preview.png Mia Sand Outfits Preview.png

I want to adapt the awesome clothes we see being released to daz 3d for hs2.
The clothes of daz 3d has vastly superior textures and details, but simply cutting and pasting and trying to fit the clothing item in an existing texture for hs2 is again a really "jerry rigged" method that will not give the result I'm after.
Trying to adapt the 3d file from daz 3d is not going to work either, ask me how I know.. At least not by simply resizing , adjusting and trying to fit it that way.

So I'm looking into being able to adapt the clothes from daz 3d in other ways. Namely by doing it via uv map editing.


Cheers
 
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Sepheyer

Well-Known Member
Dec 21, 2020
1,568
3,763
Thank you for your effort to help. I will check out the links you sent.

Yes I have been editing existing textures and then adding them with material editor for a long time now. But this is really a "jerry rigged" method.

Here's some examples of my creations.

View attachment 1871530 View attachment 1871531

View attachment 1871533 View attachment 1871532

I want to adapt the awesome clothes we see being released to daz 3d for hs2.
The clothes of daz 3d has vastly superior textures and details, but simply cutting and pasting and trying to fit the clothing item in an existing texture for hs2 is again a really "jerry rigged" method that will not give the result I'm after.
Trying to adapt the 3d file from daz 3d is not going to work either, ask me how I know.. At least not by simply resizing , adjusting and trying to fit it that way.

So I'm looking into being able to adapt the clothes from daz 3d in other ways. Namely by doing it via uv map editing.


Cheers
Those are amazing outfits. Yeaa.
 

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
Fine tuning body details. My dick cant make up its mind between wider hips goodness vs a more realistic and fit body.

Which one would Jesus' dick choose?

View attachment 1871629
I know what I would choose every day, wide hips big ass, thunder thighs and huge milkers, a cute smile ofc..:devilish::LOL:
but then again I'm not Jebus..:ROFLMAO:



 
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