- Oct 12, 2020
- 512
- 1,886
Those things happen, when you let, e.g Hoohs modding tool, do all the work on autopilot. When there's an update, the items in mods can be in a different order and get new IDs (fell for it myself ...). To avoid it, you can assign IDs manually and be on the safe side for the next update.Hey !
You know, I had that kind of problem with Update manager: First were the Hanmen Mods. In KKmanager the Hanmen mods were oudated and my cards doesn't load properly, after too much turns and headaches I fond the root problem: Put the Hanmen stuff in MyMods Folders and everytime KKmanager download that, I wipe out that sh*t.
Time after, the Hooh stuff: KK Manager insists in Get some oudated non-working assets, I once DL those in KK Manager and my male cards were dick amputed. I went straight to the source and made my own set of Hooh stuff. Same, I put that zipmods in MyMods folders.
And now, I had the issue with K1T0-K1TN mods: 3 days ago I updated my game via KK Manager, And recently found that some cards appear dark, well, Black. And my game saids that I have missing Zipmods, despiste I already have it! in the update I saw that those zipmods were replaced by, some "Updated" ones. and now I am looking for the right zipmods and ban those KK manager made me to install.
My advise is: When you ppl runs a search for updates, look carefully what zipmod going to be erased, go to the right folder and make a copy. if you foud some malfunction, put that zipmods in your personal folder, a.k.a MyMods.
Lesson Learned.
I for myself use a similyr method, I use an external folder in the drives root. You can tell the game to use any folder on your PC as additional mod-folder. That way, you also can use the same folder for several games: AI, HS2 and in my case, if you are running 2 instances of HS2 or testing your own mods (as written in my mods-guide). And if you do a fresh game install, just point the new game to that path.
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