can you share your face overlay?It's all just a few simple tricks and nonsense. That DHH preset helps ALOT too. Nyaacho is my first go-to:
View attachment 3507677
I add my custom eye textures...
View attachment 3507680 and then hide the originals. View attachment 3507681
Next, I add my usual two custom face under and overlays.
View attachment 3507685
For the body, I go to Kito/Kitn's custom skin textures.
View attachment 3507686
Nyaacho has some great ones also.
View attachment 3507690
I grab either a Boy2239 hair style or one from Sjjpl for a bit more realistic appearance.
View attachment 3507705
I also change the uncensoredselector away from "Default" so as to get her bumhole back to respectable.
View attachment 3507715
I adjust her arms (and tit size) so she is more skeletally accurate and pleasing to my eyes...
View attachment 3507720
And I enlarge her hands and sometimes her feet so they also look more accurate to a human being.
View attachment 3507732
I read somewhere way back on this thread about human beings versus blowup dolls. Most players enjoy surreally-shaped characters for Illusion games. I began my quest to achieve hyper-real-shaped girls, instead. It's a crazy learning process but I am happy to pass on what I have learned thus far so more players have less hair yanked out trying to do cool shit with their game. Hope this helps!
View attachment 3507763
They are always embedded in the character cards I share. Just go to Body>Skin Modifiers and export whatever is loaded.can you share your face overlay?
thanks
Anyone have this card?And Darkruler did Jill RE1 for HS2!You must be registered to see the linksIt says RE5 but it's pretty much the model from RE1 Remake.
EDIT: Yep! That's the old Jill.
View attachment 2174998
EDIT2: Ok, this may be too green... thoughts?
View attachment 2176721
chiyaki kuriyama...Anyone wanna take a jab at re-creating this card? View attachment 3513678 View attachment 3513679
The one on the right isn't close.chiyaki kuriyama...
damn it, i was looking for one myself
i only found this on bepis
View attachment 3514279 View attachment 3514280
Hi!Can anyone tell me if there is a way to increase the image quality in the StudioNeo? Thank you
Hi!You must be registered to see the links
Does anyone know the exact code for the archive ?
The code given for each of his works does not work, no matter how and in which language you enter it !?!
I long gave up looking after someone in similar fashion brought it up. I am surprise no one never thought to make a proper version. I think because the character was "a school girl" no one will touch it.
Dude at this point he might as well come back and just post.completed earlier !
Update - 037 (by Lexi)
View attachment 3515511
You don't have permission to view the spoiler content. Log in or register now.
All Cards can download in mega-folder !
render in higher resolution, I do rendered shots with 8K output (vram hungry tho, can crash on low memory graphics card and systems). It really can bring a much more detail from objects, clearly visible even if you will downscale it later to lower resolution.Can anyone tell me if there is a way to increase the image quality in the StudioNeo? Thank you
Has anyone used this reshade in Studio who is willing to comment on how good/bad it is? How much of a performance hit does it cause? It seems that it's main use case is in game, based on what I read. Does it offer sufficient enhancement for studio?Hi!
I've heard that some folks useYou must be registered to see the links, an graphic enhacer. It seems to help to improve the graphic appeareance a lot. But if ya want to get an output, let's say, to get a video out of that enhaced screen, it will be the standard (not enhaced) graphic setup of studioneo.
reshade by way it works will not be compatible with rendered screenshot option of screenshot manager, so personally I just prefer graphics mod for Studio. So you would manually had to disable UI and just do screenshot from screencap software on reshade one.Has anyone used this reshade in Studio who is willing to comment on how good/bad it is? How much of a performance hit does it cause? It seems that it's main use case is in game, based on what I read. Does it offer sufficient enhancement for studio?
If it does offer a significant enough improvement, has anyone come across a way to get those improvements to export?
My bane has been, and still, is proper shadows so anything that might help with that is something I'd be interested in.
Opinions?