Not sure what's wrong. I've redownloaded the file I uploaded and placed it into the scenes folder. Works for me.Can you please update your posts with actual scene files?
Not sure what's wrong. I've redownloaded the file I uploaded and placed it into the scenes folder. Works for me.Can you please update your posts with actual scene files?
This has been helpful, I did all the steps up to step number 7 but I don't know how to do step 8. Can you post how to do that part please and thank you in advance on any replyIt turned from a long process to a rather shorter process of around 10-20 minutes.
Essentially...
1. "release" the male model from their root folder if required. This will give you the exact location of the model!
2. Go into your nodeconstraints. Unclick all the piston nodes ONLY. If your character is connected to another, do not unclick.
3. Press the 'copy transform' of the character with the character you want changed highlighted.
4. Go into 'anim', 'kinematics', 'pose'. Save the pose. Give it any name for later.
5. Add a girl. I generally use a character that has 70 height. It may need adjusting.
6. select the girl. click'paste transform', your girl should move close to the location of the male.
7. Load the pose. This will get the girl to exactly mimic the male character.
8. set all the nodes to your new female character.
Wala, that should do it!
Took me a long time to get it as quickly as possible now. Hope that helps.
It seems that KUO added a password to every file he posted...Does anyone know the password?
+1 for Kuo scenes.Does anyone has Kuo / Oldrozo scenes please ?
Hi mate, ye my explanation was a bit short. OK so you've done step 7 right. Bigger explanaton on step 8:This has been helpful, I did all the steps up to step number 7 but I don't know how to do step 8. Can you post how to do that part please and thank you in advance on any reply
Ah, well thats all that animation does, it just goes through the motions. You'd need to pair it with a timeflow where at x frame, it removes the clothes. It really isn't easy or fun to do which is why almost no one does it. You're almost always better off using the animation to make it look like they're just about to start removing the clothing and then stop the frame there, have a small time skip, and then restart with the clothes gone. It's almost impossible to get what you're likely thinking, because even if you pair it just right... they go from clothed to naked instantly, regardless of what the animation's motion shows.wanna use an animation "take off" from Studio Neo2, but i only got the movement from the model, without any effect on clothes. Can someone teach me how to make it?
Personally I will not call myself an animator just because I'm using studioneo to animate my scene.I'm pretty insecure in the topic -- does using StudioNEO valid someone as a "real" animator? When I think of people who use blender, I think of them as "real" animators, but when we use StudioNEO, not so much. I am hesitant on saying I work in StudioNEO vs Blender to anyone. Am I thinking wrong on this?
Hi!I'm pretty insecure in the topic -- does using StudioNEO valid someone as a "real" animator? When I think of people who use blender, I think of them as "real" animators, but when we use StudioNEO, not so much. I am hesitant on saying I work in StudioNEO vs Blender to anyone. Am I thinking wrong on this?
Depends who you ask most of the time, some people like to gatekeep. It's like asking if someone who creates a game in RPGMaker is a games designer, or whether they have to code it in Unreal or similar.I'm pretty insecure in the topic -- does using StudioNEO valid someone as a "real" animator? When I think of people who use blender, I think of them as "real" animators, but when we use StudioNEO, not so much. I am hesitant on saying I work in StudioNEO vs Blender to anyone. Am I thinking wrong on this?